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Re: TES Skyrim

Posted: 10 Feb 2012, 15:12
by Diablo_rf
Gionight
Waiting for your new ENB settings of ver. 1.02+ to be like 0.99v.
Because 0.99v on my top ATI videocard have some big FPS hit compared to 1.02, and game run very laggy... :)

Re: TES Skyrim

Posted: 10 Feb 2012, 15:26
by Gionight
Diablo_rf wrote:Gionight
Waiting for your new ENB settings of ver. 1.02+ to be like 0.99v.
Because 0.99v on my top ATI videocard have some big FPS hit compared to 1.02, and game run very laggy... :)
Yeah thats why I didn't want to release it publicly :(
I have waited also :) But I failed to replicate 0.99v on the latest version, for now I am happy with my main preset it's even performs much better than 0.102v for me .

Re: TES Skyrim

Posted: 10 Feb 2012, 15:34
by Dorak
edit : nevermind.

Re: TES Skyrim

Posted: 10 Feb 2012, 15:46
by far327
Gionight wrote:far327>>>
Now it's looks good Well Done !!!
Check your PM I sent you slightly tweaked version with two options.
Thanks a million Gionight! Definitively means a lot coming from you. :o

A few more before work... Catwalk with bikini :D

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This last one is a tribute shot to Gionight's infamous shot on the 1st page of this thread. That one shot was probably 90% why I even bothered with ENB :D

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Re: TES Skyrim

Posted: 10 Feb 2012, 17:25
by mindflux
Thanks for the heads-up, Dorak and Unreal Warfare. Definitely sounds like Realistic Lighting could be of great help with ENB.

Gorgeous shots, far327! Gionight's setup certainly still rocks.

Re: TES Skyrim

Posted: 10 Feb 2012, 17:32
by Qaiss
Could someone please tell me how to get lighting from the source and reflect less shiny?

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Re: TES Skyrim

Posted: 10 Feb 2012, 17:34
by kalicola
Unreal Warfare: Can you tell me if realistic lighting is adding shadow casting to more light sources?

Re: TES Skyrim

Posted: 10 Feb 2012, 17:45
by Unreal Warfare
kalicola wrote:Unreal Warfare: Can you tell me if realistic lighting is adding shadow casting to more light sources?
Not as far as I'm aware. It just alters existing lighting levels and adds depth to existing shadows from what I can see. Though to be honest I've only just started playing with the customisation tool really. Most of my work so far has been done with the default file.

Re: TES Skyrim

Posted: 10 Feb 2012, 18:04
by mindflux
Qaiss wrote:Could someone please tell me how to get lighting from the source and reflect less shiny?
You can reduce shine with SpecularAmount and SpecularPowerMultiplier.

As for the first question, I'm not sure what source you mean. If you mean light sources like torches, look for PointLightingIntensity and PointLightingCurve. Sunlight is controlled with DirectLightingIntensityDay and DirectLightingCurveDay.

@Kalicola: I think you need to manually edit the light sources in the game world with CK. Do you mean dynamic shadows, something like has been done in this mod?

Re: TES Skyrim

Posted: 10 Feb 2012, 20:32
by Diablo_rf
Here are a few screenshots of Gionight's combined config of 0.99v and 1.02 for more performance, and smooth game running.

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