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Re: TES Skyrim
Posted: 10 Feb 2012, 15:12
by Diablo_rf
Gionight
Waiting for your new ENB settings of ver. 1.02+ to be like 0.99v.
Because 0.99v on my top ATI videocard have some big FPS hit compared to 1.02, and game run very laggy...
Re: TES Skyrim
Posted: 10 Feb 2012, 15:26
by Gionight
Diablo_rf wrote:Gionight
Waiting for your new ENB settings of ver. 1.02+ to be like 0.99v.
Because 0.99v on my top ATI videocard have some big FPS hit compared to 1.02, and game run very laggy...
Yeah thats why I didn't want to release it publicly
I have waited also
But I failed to replicate 0.99v on the latest version, for now I am happy with my main preset it's even performs much better than 0.102v for me .
Re: TES Skyrim
Posted: 10 Feb 2012, 15:34
by Dorak
edit : nevermind.
Re: TES Skyrim
Posted: 10 Feb 2012, 15:46
by far327
Re: TES Skyrim
Posted: 10 Feb 2012, 17:25
by mindflux
Thanks for the heads-up, Dorak and Unreal Warfare. Definitely sounds like Realistic Lighting could be of great help with ENB.
Gorgeous shots, far327! Gionight's setup certainly still rocks.
Re: TES Skyrim
Posted: 10 Feb 2012, 17:32
by Qaiss
Re: TES Skyrim
Posted: 10 Feb 2012, 17:34
by kalicola
Unreal Warfare: Can you tell me if realistic lighting is adding shadow casting to more light sources?
Re: TES Skyrim
Posted: 10 Feb 2012, 17:45
by Unreal Warfare
kalicola wrote:Unreal Warfare: Can you tell me if realistic lighting is adding shadow casting to more light sources?
Not as far as I'm aware. It just alters existing lighting levels and adds depth to existing shadows from what I can see. Though to be honest I've only just started playing with the customisation tool really. Most of my work so far has been done with the default file.
Re: TES Skyrim
Posted: 10 Feb 2012, 18:04
by mindflux
Qaiss wrote:Could someone please tell me how to get lighting from the source and reflect less shiny?
You can reduce shine with SpecularAmount and SpecularPowerMultiplier.
As for the first question, I'm not sure what source you mean. If you mean light sources like torches, look for PointLightingIntensity and PointLightingCurve. Sunlight is controlled with DirectLightingIntensityDay and DirectLightingCurveDay.
@Kalicola: I think you need to manually edit the light sources in the game world with CK. Do you mean dynamic shadows, something like has been done in
this mod?
Re: TES Skyrim
Posted: 10 Feb 2012, 20:32
by Diablo_rf