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Re: TES Skyrim
Posted: 12 Feb 2012, 05:50
by sirshrek
Heres my 2 cents
http://steamcommunity.com/profiles/7656 ... reenshots/
Its the stock settings of this guys work on nexus, the wizard incorporated a pretty good depth of field effect along with boris's work. I'll credit the guy but the nexus site isn't down/over loaded.
Gef
Re: TES Skyrim
Posted: 12 Feb 2012, 08:04
by kalicola
Using EvoFq3o0 preset with dof. It totally rocks! Evo do you plan on updating your preset with the new enbs?
Re: TES Skyrim
Posted: 12 Feb 2012, 12:16
by legacyy
hey guys, i heard of a release for a working DoF. Anyone got a link for me?
Re: TES Skyrim
Posted: 12 Feb 2012, 12:35
by mindflux
http://skyrim.nexusmods.com/downloads/file.php?id=5587
By copying enbeffectprepass.fx you can use DOF with pretty much any setup.
Re: TES Skyrim
Posted: 12 Feb 2012, 14:10
by EvoFq3o0
Kalicola: Hey yes I've been fiddling with 105 and trying to get most settings imported. I have it looking pretty good without the IL defects but can't get DOF to work with the enbseries.dll
I think Boris has scrapped this version because of IL defects.
So yes i was working on a new one but I'm not sure i could make it look as good as 102.
Have implemented real lighting as well and get some pretty sweet sunsets.
I haven't taken pictures for a long time, I will have to clean up my Flickr account and put some more shots on.
Re: TES Skyrim
Posted: 12 Feb 2012, 15:13
by kalicola
EvoFq3o0: Sound awesome. Can't wait for your next update.. And don't be shy to share screenshots, it makes the waiting time faster
Anyways, your 102 version is really cool, I wonder how you can improve on this
Re: TES Skyrim
Posted: 12 Feb 2012, 15:26
by Opethfeldt
Added realistic lighting to my config too, but with ENB it seems to just working with default hard-coded settings not the config file.
We need separate dungeons, caves, interior, exterior, night, etc. Boris, is this posible with ENBseries?
New version v4.0b, beta because i give up, caves and dungeons are terrible, using daylight
And nice wallpaper
Re: TES Skyrim
Posted: 12 Feb 2012, 15:59
by Unreal Warfare
Added realistic lighting to my config too, but with ENB it seems to just working with default hard-coded settings not the config file.
You modify the config file then you have to run the patcher to actually edit it. Make sure the patcher is also enabled in Data files. You also have to exit the game to run the patcher and see the changes as far as I'm aware.
So far I've managed to make Grass not black at night (unlike the original version if you drop darkness low) and increased lighting ranges for Torches and Magic Lights. Got Dungeons balanced out just working on Interiors which is harder than it initially seems as some are modified by other values (like Dungeons or Nights).
It's alot of messing about that's for sure.
Re: TES Skyrim
Posted: 12 Feb 2012, 16:22
by Nicolay
PMind wrote:jim2point0 wrote:DAMN PMind, that is gorgeous! Do want!
You can have...
Just go to my preset page and follow the link... Get my version 2.0 beta ans it's your's...
emh...sorry if I'm noob...but....I can't find it
Re: TES Skyrim
Posted: 12 Feb 2012, 16:30
by Opethfeldt
Unreal Warfare wrote:
You modify the config file then you have to run the patcher to actually edit it. Make sure the patcher is also enabled in Data files. You also have to exit the game to run the patcher and see the changes as far as I'm aware.
I know that, i can see the changes by disabling ENB (shift+f12), and made extreme changes to RL to see if it translate to ENB, but nothing. There is a diference in ENB but only with the main ESP file.