insomnia_jt
Thank you.
I think Soolie's clouds work well with your ENB. I'll have to try it and see how it does with mine.
TES Skyrim
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Re: TES Skyrim
@insomnia_jt
Thx that's exactly my goal
A complete new consistent Game Experience and it isn't limited to Skyrim
Thx that's exactly my goal
A complete new consistent Game Experience and it isn't limited to Skyrim
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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Re: TES Skyrim
nice grass, must be DAT GRASS mod ?CruNcher wrote:
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Re: TES Skyrim
yep
wow i don't see seems even with problematic texture normalmap combinations anymore the color light match is pretty exact that the seem becomes almost invisible even @ the heaviest color combinations
even in the blue spectrum it's very acceptable
wow i don't see seems even with problematic texture normalmap combinations anymore the color light match is pretty exact that the seem becomes almost invisible even @ the heaviest color combinations
even in the blue spectrum it's very acceptable
Last edited by CruNcher on 05 Aug 2013, 16:41, edited 1 time in total.
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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Re: TES Skyrim
I know Kris†a™ she is dead inside, her soul is dark thus her eyes are dead there is no entranceCruNcher: глаза не живые...
See the Nexus
Pain, Struggle, Coldness and the will to Survive, it's Strong Heart
http://enbdev.com/enbseries/forum/viewt ... 770#p32553
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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Re: TES Skyrim
@Krista - looks great!
@Cruncher - nice work on the neck seam. I would like to know how you managed it, I can never get rid of it myself no matter what textures I use, especially in ambient light.
@Cruncher - nice work on the neck seam. I would like to know how you managed it, I can never get rid of it myself no matter what textures I use, especially in ambient light.
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Re: TES Skyrim
@Krista
Never ever anymore unreal light conditions for the character creation process WYSIWYG no bad light crystal clear morph results
Ultimate control over the base body texture multiplying (Skin tone) survives semi good quality normalmaps neck seem issues and extreme precise hair color control as well also for abstract hair (anime)
though bad Hair quality will fall apart immediately now
@Dinkledorf
I use a different approach for my ENB it's quiet different it won't work with yours
My ENB isn't designed Primarily for Screenarchery my idea is different you could say i reverse everything take it ad absurdum
Never ever anymore unreal light conditions for the character creation process WYSIWYG no bad light crystal clear morph results
Ultimate control over the base body texture multiplying (Skin tone) survives semi good quality normalmaps neck seem issues and extreme precise hair color control as well also for abstract hair (anime)
though bad Hair quality will fall apart immediately now
@Dinkledorf
I use a different approach for my ENB it's quiet different it won't work with yours
My ENB isn't designed Primarily for Screenarchery my idea is different you could say i reverse everything take it ad absurdum
Last edited by CruNcher on 05 Aug 2013, 20:26, edited 4 times in total.
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard