TES Skyrim

post screenshots of enbseries
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*sensei*
Posts: 377
Joined: 09 Feb 2013, 23:09
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Re: TES Skyrim

insomnia_jt

Thank you.

I think Soolie's clouds work well with your ENB. I'll have to try it and see how it does with mine.

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Re: TES Skyrim

@insomnia_jt

Thx that's exactly my goal :)

A complete new consistent Game Experience and it isn't limited to Skyrim ;)

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Re: TES Skyrim

CruNcher wrote: Image
nice grass, must be DAT GRASS mod ?
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Re: TES Skyrim

yep

wow i don't see seems even with problematic texture normalmap combinations anymore the color light match is pretty exact that the seem becomes almost invisible even @ the heaviest color combinations :)

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even in the blue spectrum it's very acceptable :)

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Last edited by CruNcher on 05 Aug 2013, 16:41, edited 1 time in total.
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard

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Re: TES Skyrim

CruNcher: глаза не живые...
I know Kris†a™ she is dead inside, her soul is dark thus her eyes are dead there is no entrance :)

See the Nexus

Pain, Struggle, Coldness and the will to Survive, it's Strong Heart ;)

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http://enbdev.com/enbseries/forum/viewt ... 770#p32553
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard

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*sensei*
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Re: TES Skyrim

There's not enough guards in here.

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Re: TES Skyrim

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Last edited by Rubber-De-Flubber on 25 May 2022, 22:05, edited 1 time in total.

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*sensei*
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Re: TES Skyrim

@Krista - looks great!

@Cruncher - nice work on the neck seam. I would like to know how you managed it, I can never get rid of it myself no matter what textures I use, especially in ambient light.

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Re: TES Skyrim

Pushing ugrids@11 for the fuck of it.

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Re: TES Skyrim

@Krista

Never ever anymore unreal light conditions for the character creation process WYSIWYG no bad light crystal clear morph results :)

Ultimate control over the base body texture multiplying (Skin tone) survives semi good quality normalmaps neck seem issues and extreme precise hair color control as well also for abstract hair (anime) :)

though bad Hair quality will fall apart immediately now

@Dinkledorf
I use a different approach for my ENB it's quiet different it won't work with yours :(
My ENB isn't designed Primarily for Screenarchery my idea is different you could say i reverse everything take it ad absurdum ;)

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Last edited by CruNcher on 05 Aug 2013, 20:26, edited 4 times in total.
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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