TES Skyrim
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- *blah-blah-blah maniac*
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- Joined: 02 Jan 2012, 21:07
- Location: Spain
Re: TES Skyrim
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•••••••Youtube Channel•••••Skyrim Screenshots•••••Skyrim Mods•••••••
7700K + GTX 1080
•••••••Youtube Channel•••••Skyrim Screenshots•••••Skyrim Mods•••••••
7700K + GTX 1080
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- *blah-blah-blah maniac*
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- Joined: 30 Dec 2011, 13:18
Re: TES Skyrim
Asskicker: Thanks for the answer
I tried confidence mans settings too, but it looked like it was covered in some kind of bluish haze or fog or something, look all pale to me, don't know what happend there.
Right now I'm just using Enbseries 101, with the ini setting from enhanced shaders, that's a very good start, and from there with my own tweeks, it's actually begining to look awesome
I do have a question about Adaptation. Seems like no matter what I do I can't get rid of it. I don't want it to light up when looking at dark places, or tone down when looking at the sky. I just want it to be consistant. If I turn adaptation to false, it will still do it. By adjusting the min/max values I can somehow make it less visible, but not enough. Any clues on this?
I'm tweeking enbseries.ini only, as effects.ini doesn't make much sense to me. any easy settings in effects.ini that I'm missing here perhaps?
Ronnie Stormly Ree
Animator on Hitman 5
I tried confidence mans settings too, but it looked like it was covered in some kind of bluish haze or fog or something, look all pale to me, don't know what happend there.
Right now I'm just using Enbseries 101, with the ini setting from enhanced shaders, that's a very good start, and from there with my own tweeks, it's actually begining to look awesome
I do have a question about Adaptation. Seems like no matter what I do I can't get rid of it. I don't want it to light up when looking at dark places, or tone down when looking at the sky. I just want it to be consistant. If I turn adaptation to false, it will still do it. By adjusting the min/max values I can somehow make it less visible, but not enough. Any clues on this?
I'm tweeking enbseries.ini only, as effects.ini doesn't make much sense to me. any easy settings in effects.ini that I'm missing here perhaps?
Ronnie Stormly Ree
Animator on Hitman 5
_________________
Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
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- Joined: 02 Jan 2012, 15:27
Re: TES Skyrim
Techuser: That looks really great! Nicely done, I really like the look of it.
Do you mind sharing that config?
Do you mind sharing that config?
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- *blah-blah-blah maniac*
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Re: TES Skyrim
Unreal: Which dragon texture mod are you using?
_________________
Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
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- Joined: 28 Dec 2011, 09:52
- Location: Austria
Re: TES Skyrim
Wow, are you using a tree texture mod or is this just the effect of enb?Techuser wrote:
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Re: TES Skyrim
Techuser, can you upload your config, it looks brilliant!
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- *master*
- Posts: 154
- Joined: 04 Jan 2012, 18:05
Re: TES Skyrim
Here's my try.
FXAA injector ( for color correction ) & ENBSeries v0101 ( don't see the point of the 0102 ).
Major points :
● Killed the horrible bloom. No " white panel " look when daytime.
● Actual real dark nights ( and i really mean " dark " you can't see without some source of light ).
● Vivid colors and deep blacks
● Warmer light sources at night
FXAA injector ( for color correction ) & ENBSeries v0101 ( don't see the point of the 0102 ).
Major points :
● Killed the horrible bloom. No " white panel " look when daytime.
● Actual real dark nights ( and i really mean " dark " you can't see without some source of light ).
● Vivid colors and deep blacks
● Warmer light sources at night
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- Joined: 04 Jan 2012, 16:45
Re: TES Skyrim
very atmospheric. would be interested in checking out your enbseries.ini. also do you run fxaa post process injector as well, or just enb d3d9.dll?
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