New mod is out!
Skyrim Realistic Texture Overhaul Caves by Frozunswaidon
1K, 2K & 4K textures!
Adapted to work with enb and vanilla lightning!
TES Skyrim
- Author
- Message
-
Offline
- *master*
- Posts: 175
- Joined: 10 Dec 2012, 17:23
- Location: Sweden
Re: TES Skyrim
_________________
|-i7 5820K| Corsair SSD 60 GB | | OCZ Vector 4 SSD 256 GB | 2x 1 tb RAID | Nvidia GTX 980 OC 4GB VRAM |Corsair DDR4 16GB 2400mhz | Corsair H90i |OCZ 1000w GOLD | Asus Rampage Extreme V| Thermaltake Level 10 GT Black l
|-i7 5820K| Corsair SSD 60 GB | | OCZ Vector 4 SSD 256 GB | 2x 1 tb RAID | Nvidia GTX 980 OC 4GB VRAM |Corsair DDR4 16GB 2400mhz | Corsair H90i |OCZ 1000w GOLD | Asus Rampage Extreme V| Thermaltake Level 10 GT Black l
-
Offline
- *sensei*
- Posts: 372
- Joined: 28 Jul 2013, 23:26
Re: TES Skyrim
Why does everyone appear to use such high amounts of sharpening? This high only destroys than making stuff look better. Grass and such starts to look like blobs of color and getting ugly halo artifacts around fine objects like tree branches.
PS Pfuscher; on a GTX970 you can easily run game on 4K resolution, if you can't something is messed up in your ini files. I run the game on 4K using GTX680/4GB without any overclocking. Mind you that I have just around 10 FPS when I do that, but that is still more than enough for screenshotting. If I push it I run the game on something like 5760x3240 (18.66 MP) but then only at 1.5 FPS using uGrids 7, 8K shadow res and 4K textures.
These are at 5076x2160 (21:9) because lazy, tired, and can't choose
PS Pfuscher; on a GTX970 you can easily run game on 4K resolution, if you can't something is messed up in your ini files. I run the game on 4K using GTX680/4GB without any overclocking. Mind you that I have just around 10 FPS when I do that, but that is still more than enough for screenshotting. If I push it I run the game on something like 5760x3240 (18.66 MP) but then only at 1.5 FPS using uGrids 7, 8K shadow res and 4K textures.
These are at 5076x2160 (21:9) because lazy, tired, and can't choose
-
Offline
- Posts: 24
- Joined: 17 Oct 2014, 15:03
Re: TES Skyrim
Oh my gawd! dat AR is amazing (and those images too)! I'm gonna try that ratio out XDprod80 wrote:Why does everyone appear to use such high amounts of sharpening? This high only destroys than making stuff look better. Grass and such starts to look like blobs of color and getting ugly halo artifacts around fine objects like tree branches.
PS Pfuscher; on a GTX970 you can easily run game on 4K resolution, if you can't something is messed up in your ini files. I run the game on 4K using GTX680/4GB without any overclocking. Mind you that I have just around 10 FPS when I do that, but that is still more than enough for screenshotting. If I push it I run the game on something like 5760x3240 (18.66 MP) but then only at 1.5 FPS using uGrids 7, 8K shadow res and 4K textures.
These are at 5076x2160 (21:9) because lazy, tired, and can't choose
Happy Halloween!
-
Offline
- *blah-blah-blah maniac*
- Posts: 1509
- Joined: 20 Mar 2012, 08:37
Re: TES Skyrim
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
-
Offline
- *blah-blah-blah maniac*
- Posts: 572
- Joined: 23 Aug 2013, 21:59
- Location: United States
Re: TES Skyrim
CruNcher
Krista was banned a few weeks back...
prod80
For me, it's about finding the right balance between blurry and crisp. I don't think I've found it quite yet but I'm getting closer. Your effect.txt makes it a lot easier to get the right level of sharpening (I love GUI controls!) I occasionally run into the tree halos so I know it's still not quite right yet.
Krista was banned a few weeks back...
prod80
For me, it's about finding the right balance between blurry and crisp. I don't think I've found it quite yet but I'm getting closer. Your effect.txt makes it a lot easier to get the right level of sharpening (I love GUI controls!) I occasionally run into the tree halos so I know it's still not quite right yet.
-
Offline
- *sensei*
- Posts: 372
- Joined: 28 Jul 2013, 23:26
Re: TES Skyrim
Jafin
Use depth based sharpening to prevent sharpening to mess with objects further away (or sharpen to lesser extend). Fixes a lot of halo's. Do not pick too high Sigma values, rather go with low sigma (< 0.8 for exterior) and higher strength than high sigma and low strength.
More boring dragons -.-
Use depth based sharpening to prevent sharpening to mess with objects further away (or sharpen to lesser extend). Fixes a lot of halo's. Do not pick too high Sigma values, rather go with low sigma (< 0.8 for exterior) and higher strength than high sigma and low strength.
More boring dragons -.-
-
Offline
- *blah-blah-blah maniac*
- Posts: 1034
- Joined: 15 Mar 2013, 10:24
- Location: Earth
-
Offline
- *blah-blah-blah maniac*
- Posts: 660
- Joined: 02 Jan 2012, 21:07
- Location: Spain
Re: TES Skyrim
_________________
•••••••Youtube Channel•••••Skyrim Screenshots•••••Skyrim Mods•••••••
7700K + GTX 1080
•••••••Youtube Channel•••••Skyrim Screenshots•••••Skyrim Mods•••••••
7700K + GTX 1080
-
Offline
- Posts: 3
- Joined: 02 Nov 2014, 07:30
- Location: Russia
Re: TES Skyrim
prod80 wrote:Why does everyone appear to use such high amounts of sharpening? This high only destroys than making stuff look better. Grass and such starts to look like blobs of color and getting ugly halo artifacts around fine objects like tree branches.
PS Pfuscher; on a GTX970 you can easily run game on 4K resolution, if you can't something is messed up in your ini files. I run the game on 4K using GTX680/4GB without any overclocking. Mind you that I have just around 10 FPS when I do that, but that is still more than enough for screenshotting. If I push it I run the game on something like 5760x3240 (18.66 MP) but then only at 1.5 FPS using uGrids 7, 8K shadow res and 4K textures.
These are at 5076x2160 (21:9) because lazy, tired, and can't choose
Great shots
/Wow, these trees.... They are available for download?