TES Skyrim
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- *blah-blah-blah maniac*
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Re: TES Skyrim
@NHK: Very nice skycolors
Sorry for noobquestions I always hope I can make it up in good textures.
I got TK Extended enb and I want a static dof from about a 100meter distance ongoing
http://www.nexusmods.com/skyrim/mods/49547/?
So I deactivated all the dof apart from static. But the Result is that the whole screen is blurred starting with 0,0 meters.
So I tried to increase the value of the dof start, but failed miserably.
Which are the lines for that in the enbeffectprepass?
On other news, if you know a enb that has the same realistic look, like TK, Unreal. I'd like to try it.
Sorry for noobquestions I always hope I can make it up in good textures.
I got TK Extended enb and I want a static dof from about a 100meter distance ongoing
http://www.nexusmods.com/skyrim/mods/49547/?
So I deactivated all the dof apart from static. But the Result is that the whole screen is blurred starting with 0,0 meters.
So I tried to increase the value of the dof start, but failed miserably.
Which are the lines for that in the enbeffectprepass?
On other news, if you know a enb that has the same realistic look, like TK, Unreal. I'd like to try it.
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- *master*
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Re: TES Skyrim
I don't know if it's realistic or not, but Unreal has a link to DH ENB on his site that youPfuscher wrote: On other news, if you know a enb that has the same realistic look, like TK, Unreal. I'd like to try it.
might want to check out. It uses binary 117, so performance should be pretty high.
Do a search for DH ENB - Unreal Site
You can also try Polo ENB - Link
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- *blah-blah-blah maniac*
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Re: TES Skyrim
I don't recommend that ENB, is old and uglyNHK wrote:Do a search for DH ENB - Unreal SitePfuscher wrote: On other news, if you know a enb that has the same realistic look, like TK, Unreal. I'd like to try it.
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- *blah-blah-blah maniac*
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Re: TES Skyrim
Hated those dirtcliffs and their lowdetails roots. Ivy powered by ezzel is a lot better. Need to make them smaller though. Also everything seamless now.
Rest are landscape shots
Better, worse or same shit? What's to change?
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- *blah-blah-blah maniac*
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Re: TES Skyrim
Canlocu -- Sorry, but I do not know the exact name of this mod, it was part of the "Texture Pack Combiner".
Pfuscher -- For me, the second picture is perfect but the grass is too monotonous.
Pfuscher -- For me, the second picture is perfect but the grass is too monotonous.
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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- *blah-blah-blah maniac*
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Re: TES Skyrim
@Pfcuscher
Love the second shot. Love the sight. Can you share where it was taken? I've been there once, but couldn't find the spot afterwards.
Love the second shot. Love the sight. Can you share where it was taken? I've been there once, but couldn't find the spot afterwards.
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- *blah-blah-blah maniac*
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Re: TES Skyrim
It's pretty much straight east from whiterun, 600+ meters, where the giants life and that magic tree is.kingeric1992 wrote:@Pfcuscher
Love the second shot. Love the sight. Can you share where it was taken? I've been there once, but couldn't find the spot afterwards.
Skyrim Flora overhaul deleted those big trees in the later versions because the mesh stretches it's texture pretty much.
I just made bigger textures for those trees and stayed with them.
Fixed my frame drops with this:
http://www.nexusmods.com/skyrim/mods/48387/?
Anybody using Grass Field?
http://www.nexusmods.com/skyrim/mods/50875/?
Grass only uses 40% of the texture size, I think copying it twice, gives you either twice as dense grass with same performance or
You lower you ini for grass density and get a lot more frames
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Re: TES Skyrim
The second and fourth picture is amazing. Is this still Tk ENB?
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- *blah-blah-blah maniac*
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Re: TES Skyrim
Thank you, yes it's still tk enb.
Worked a lot on implementing lod mods today and changed the ini. Future screens should have a lot better distant view.
Getting the best from different grass mods, is the next step.
Worked a lot on implementing lod mods today and changed the ini. Future screens should have a lot better distant view.
Getting the best from different grass mods, is the next step.
Last edited by Pfuscher on 04 Nov 2014, 22:08, edited 1 time in total.