Kontrapunkt wrote:Nice pictures everybody. Who doesn't now the cloud textures already I can recommend Vivid Clouds and Fog. Maybe the best cloud retexture.
@Pfuscher: I took a look at TK ENB again and the reason why your vegetation is too bright a few pages ago is that mostly the adaption is set up very bad. This plus the bloom gives sometimes an eye-burning white screen. I always wondered how adaption works. The brightness changed when looking up to the sky and down to the ground and mostly in shadows. Is there some dark level detection which raises the brightness on the fly or how does it work?
Darkened my main grass texture/lods as well as vegetation in the enb ini. If it's still too bright, I could lower vegetation again.
Tried deactivating adaption, but the tk end is meant to be used with it. Without it, it doesn't look good.
Dunno about the technique, I guess it emulates our eyes. If it's dark, it takes the time set from the ini to get used to it and the same to bright light.
Kontrapunkt wrote:
@Pfuscher: I took a look at TK ENB again and the reason why your vegetation is too bright a few pages ago is that mostly the adaption is set up very bad. This plus the bloom gives sometimes an eye-burning white screen. I always wondered how adaption works. The brightness changed when looking up to the sky and down to the ground and mostly in shadows. Is there some dark level detection which raises the brightness on the fly or how does it work?
There are two parts to the adaptation. The ENB version and the game version.
The ENB one depends on how your enbeffect.fx file is setup to handle it, but generally it just does a screen average brightness. Depending on which threshold value you have decided on it will go darker or lighter.
If you also have the game one enabled it will get out of control fast, since then the imagespace values for the effect also needs to be taken into account... and most of the time trying to make sure two dynamic effects play along nicely is a ... chore of epic proportions.
Most issues with adaptation is because people get it right for one location. But in the next the values will be off again since the base values have shifted due to the image space values being different.
OhKay wrote:NHK
love the clouds, that last pic looked unique with the pinkish gradient sky
Thanks, I have been indecisive when it comes to cloud mods, so recently I decided
to create a mix from my favorite cloud mods. Here is the mix I came up with, if anyone
wants to try it out for themselves.
Realistic clouds ( Realistic Texture Overhaul Clouds ) have very nice tops, but I mis a horizontal base, as they are cumulus clouds. I find the clouds from COT still very impressive.
Also Soolie's work is incredable, but has just a few flaws.