TES Skyrim

post screenshots of enbseries
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Re: TES Skyrim

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Last edited by Dorak on 08 Mar 2012, 22:25, edited 1 time in total.

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Re: TES Skyrim

Trillville, I'm becoming quite the fanboy, but those screens... STUNNING. Just how I like them. I feared for you when you started walking the path of brightness and colour. I despaired thinking you had abandoned your niche. Not so, thankfully.

Shots like yours, and factually those of almost everyone here are of such high standards that I feel it's impossible to bring something to the table with my normal shots. So... I cracked. I told myself I wasn't going to do any more of my planets, them being nothing but gimmicky things, and seeing that for instance PMind could do them so much better. But they are such fun to make, and posting here has become quite the addiction. So... yeah; I'm a weak, little man.

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Re: TES Skyrim

@Midhras

Thanks :) BTW, I tested that area and found the same problem. Smells like a CK error if you ask me. Strangely, it's only the dirt that seems to fade. Maybe there is something going on in-engine I don't know about--maybe the dirt is a decal(?). Try boosting your decal LOD in skyrimprefs and see if it goes away.
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Re: TES Skyrim

Totally agree with midhras.
Too bad I stuck on my heavy-fxaa config.

Nyaaa ^^
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Re: TES Skyrim

Talking about colors, i hope someone out there likes them :

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Still fiddling around with superl3. I'm pretty happy with the actual scheme, the colors are present but not too much, the saturation is balanced.
Last edited by Dorak on 08 Mar 2012, 22:18, edited 1 time in total.

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Re: TES Skyrim

Trotill, tell me what causes that line of glimmer you can see on her skin, and I'll ignore the skimpy armour ;D
Nice picture, and it shows that sometimes, the 'gloss' caused by FXAA can work in your advantage. And you can use it if you downsample: gets less obvious that way.

Trillville: thank you! I was going crazy over it. I'll mess with my decals a bit then. Man, it's unbelievable how future proof this game is. Maybe I'll still not be able to run it well in five years time...
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Re: TES Skyrim

midhras wrote:Trotill, tell me what causes that line of glimmer you can see on her skin, and I'll ignore the skimpy armour ;D
Nice picture, and it shows that sometimes, the 'gloss' caused by FXAA can work in your advantage. And you can use it if you downsample: gets less obvious that way.
I dunno( Has spent a couple of hours trying to fix that thing.
@Dorak:
Nicely balanced. I'm not sure adding more saturation don't infract it =)
Last edited by Trotill on 08 Mar 2012, 22:34, edited 1 time in total.

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Re: TES Skyrim

@midhras and Trotill: That lines are always present, think this has to do with the engine, but amazing shot nonetheless.
@midhras: I've noticed similar bugs happening on larger ice blocks and glaciers, but I'm not sure yet if it's related with your issue or not. Either way in terms of the ice blocks and glaciers I think it's related to specular lightning, going to test some things and see if I can come up with a solution.
Some more shots of my WIP config. Tweaked a ton of things, so without much words, here it goes:

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The colors are a bit messed up due to compression, there is a tad too much blue in the image, but it's very close to how it looks ingame.
Last edited by T.A.Z on 08 Mar 2012, 22:43, edited 2 times in total.
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Re: TES Skyrim

@Trotill

You can make those lines or seams or whatever they are less noticeable by reducing sub-surface scattering.
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Re: TES Skyrim

@haints: I posted the first version of my remedy here, see if it fixes the lighting in Helgen. Be aware that the fix is probably incompatible with all other mods that change lighting templates, but since I hope it's only a temporary solution, I don't think it matters too much. Still better than a hack job with Realistic Lighting, I hope.

@MacKom: Sorry if I came across blunt, wasn't my intention at all. The thing is that only the ENB setups that use a lot of ambient lighting are affected, not all. The vanilla game doesn't use much ambient lighting, so the issue is much less noticeable.
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