Dragon's Dogma

post screenshots of enbseries
  • Author
  • Message
Offline
Posts: 20
Joined: 27 Apr 2014, 16:33

Re: Dragon's Dogma

Confidence-Man wrote:...
Looks fantastic! I hope you plan on releasing your config whenever you feel you're done :)

Offline
Posts: 34
Joined: 27 Apr 2014, 21:22

Re: Dragon's Dogma

dpeasant wrote:Image Image

Image Image

Image Image

Image

ENB ON/OFF
Image Image

Image Image
dpeasant, can I have the LUT you're using? And are you going to upload your preset?

It looks amazing :D

Offline
Posts: 77
Joined: 19 Jan 2016, 13:36

Re: Dragon's Dogma

Image

Image

Image

Image

I really just like plain old vanilla with using the ENB extras.
Last edited by wanderjahr on 22 Jan 2016, 03:36, edited 3 times in total.
_________________
i7-930 @3.8GHz/1.2V | GTX970@1430MHz/4001MHz | 16GB@1600MHz | ASUS PA249Q

Enhanced Vanilla ENB for Dragon's Dogma

SSAO SizeScale= Efficiency Calculator

Offline
User avatar
Posts: 99
Joined: 11 May 2014, 10:48

Re: Dragon's Dogma

dpeasant, I really love the way your colours pop in your preset. I've been using LUTs (DNI seperated) but I'm a total novice when it comes to colour grading. Got any tips regarding how you made yours?

Offline
Posts: 9
Joined: 26 May 2015, 15:27

Re: Dragon's Dogma

Image

Image

Image

Image

Image

Image

Image

Offline
User avatar
*master*
Posts: 248
Joined: 18 Mar 2014, 14:42

Re: Dragon's Dogma

Image

Image

Image

Image

Image

Image

Offline
*sensei*
Posts: 402
Joined: 04 Jan 2012, 20:27
Location: Russia, Vladimir

Re: Dragon's Dogma

SandvichDISH
Im using curves, selection colouring and some other corrections via levels and exposure to create LUT.
Im going to upload everything on Nexus, most probably, Im still thinking about porting it to ENB completely, so that I dont have to ulpoad reshade files with it(also to have separate LUTs for interiors or night\day sequence).
Im creating LUTs in photoshop, here, for example, how my curve looks(this can be achieved through filmic curve shader, but for me it is much easier through LUTs):
Image

Im limiting whites to create somewhat more cinematic look.

Offline
*master*
Posts: 194
Joined: 12 Feb 2014, 17:05

Re: Dragon's Dogma

i've never really worked with LUTs, should do so...
my guess is the performance is also a lot better compared to running about 4 shaders in enbeffect to do the same thing, is it?

@dpeasant
i also love your preset. would be amazing if you can port the effects to enb instead of using reshade, for performance alone.
_________________
Win10x64 (fall creators update) | Intel i5-2500k | Nvidia GTX 970 | 16GB

Offline
User avatar
Posts: 99
Joined: 11 May 2014, 10:48

Re: Dragon's Dogma

dpeasant

Thanks! I'm using curves in photoshop too but I'm going at it completely blind (I've never used them before to do anything) so it helps to see reference material

Offline
*sensei*
Posts: 402
Joined: 04 Jan 2012, 20:27
Location: Russia, Vladimir

Re: Dragon's Dogma

my guess is the performance is also a lot better compared to running about 4 shaders in enbeffect to do the same thing, is it?
It should probably be.
SandvichDISH
http://www.cambridgeincolour.com/tutori ... curves.htm
This article is a very nice reference. Also, you can download curves presets, some of the applied are very nice for DD(im using downloaded and edited preset for Fallout 4, for example).
Post Reply