Looks fantastic! I hope you plan on releasing your config whenever you feel you're doneConfidence-Man wrote:...
Dragon's Dogma
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Re: Dragon's Dogma
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Re: Dragon's Dogma
Last edited by wanderjahr on 22 Jan 2016, 03:36, edited 3 times in total.
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i7-930 @3.8GHz/1.2V | GTX970@1430MHz/4001MHz | 16GB@1600MHz | ASUS PA249Q
Enhanced Vanilla ENB for Dragon's Dogma
SSAO SizeScale= Efficiency Calculator
i7-930 @3.8GHz/1.2V | GTX970@1430MHz/4001MHz | 16GB@1600MHz | ASUS PA249Q
Enhanced Vanilla ENB for Dragon's Dogma
SSAO SizeScale= Efficiency Calculator
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Re: Dragon's Dogma
dpeasant, I really love the way your colours pop in your preset. I've been using LUTs (DNI seperated) but I'm a total novice when it comes to colour grading. Got any tips regarding how you made yours?
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Re: Dragon's Dogma
SandvichDISH
Im using curves, selection colouring and some other corrections via levels and exposure to create LUT.
Im going to upload everything on Nexus, most probably, Im still thinking about porting it to ENB completely, so that I dont have to ulpoad reshade files with it(also to have separate LUTs for interiors or night\day sequence).
Im creating LUTs in photoshop, here, for example, how my curve looks(this can be achieved through filmic curve shader, but for me it is much easier through LUTs):
Im limiting whites to create somewhat more cinematic look.
Im using curves, selection colouring and some other corrections via levels and exposure to create LUT.
Im going to upload everything on Nexus, most probably, Im still thinking about porting it to ENB completely, so that I dont have to ulpoad reshade files with it(also to have separate LUTs for interiors or night\day sequence).
Im creating LUTs in photoshop, here, for example, how my curve looks(this can be achieved through filmic curve shader, but for me it is much easier through LUTs):
Im limiting whites to create somewhat more cinematic look.
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Re: Dragon's Dogma
i've never really worked with LUTs, should do so...
my guess is the performance is also a lot better compared to running about 4 shaders in enbeffect to do the same thing, is it?
@dpeasant
i also love your preset. would be amazing if you can port the effects to enb instead of using reshade, for performance alone.
my guess is the performance is also a lot better compared to running about 4 shaders in enbeffect to do the same thing, is it?
@dpeasant
i also love your preset. would be amazing if you can port the effects to enb instead of using reshade, for performance alone.
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Win10x64 (fall creators update) | Intel i5-2500k | Nvidia GTX 970 | 16GB
Win10x64 (fall creators update) | Intel i5-2500k | Nvidia GTX 970 | 16GB
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Re: Dragon's Dogma
dpeasant
Thanks! I'm using curves in photoshop too but I'm going at it completely blind (I've never used them before to do anything) so it helps to see reference material
Thanks! I'm using curves in photoshop too but I'm going at it completely blind (I've never used them before to do anything) so it helps to see reference material
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Re: Dragon's Dogma
my guess is the performance is also a lot better compared to running about 4 shaders in enbeffect to do the same thing, is it?
It should probably be.
SandvichDISH
http://www.cambridgeincolour.com/tutori ... curves.htm
This article is a very nice reference. Also, you can download curves presets, some of the applied are very nice for DD(im using downloaded and edited preset for Fallout 4, for example).
It should probably be.
SandvichDISH
http://www.cambridgeincolour.com/tutori ... curves.htm
This article is a very nice reference. Also, you can download curves presets, some of the applied are very nice for DD(im using downloaded and edited preset for Fallout 4, for example).