Dragon's Dogma

post screenshots of enbseries
Post Reply
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 17476
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Dragon's Dogma

Image
Image
No mod:
Image
Image
Image
Image
No mod:
Image
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 34
Joined: 27 Apr 2014, 21:22

Re: Dragon's Dogma

Really looking forward to non-buggy AO and lens flares!

Offline
Posts: 95
Joined: 18 Jul 2013, 00:00

Re: Dragon's Dogma

Great work Boris!!

Offline
User avatar
*sensei*
Posts: 432
Joined: 03 Mar 2013, 18:42
Location: Norway

Re: Dragon's Dogma

Boris and dpeasant
Looks awesome :D
_________________
Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit

Offline
Posts: 28
Joined: 10 Jul 2012, 00:04

Re: Dragon's Dogma

Woahh, those shots look amazing! Looks like the ENB is progressing nicely, great work.

There's something I wanted to point out that hopefully you can find a way to fix. The game doesn't render proper shadows for characters, it renders a really low poly "proxy mesh" and completely ignores any of the armor/clothing you are wearing, hair, etc. The game does render full proper shadows in some cutscenes though, so hopefully there is a way to "switch" that on during gameplay.

Image

Offline
User avatar
*master*
Posts: 188
Joined: 26 Apr 2014, 20:05

Re: Dragon's Dogma

Looking great so far Boris... what effects are running in those images, just DoF, bloom and AO?

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17476
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Dragon's Dogma

Just dof, ao and default post process a bit tweaked with higher brightness and contrast.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 34
Joined: 27 Apr 2014, 21:22

Re: Dragon's Dogma

When do you think the first beta will be released? I don't want to put too much effort into my Reshade preset if ENB will come out shortly after, I'd rather tweak this.

Maybe they'll work together though like in Fallout 4?

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17476
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Dragon's Dogma

It's just released.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 34
Joined: 27 Apr 2014, 21:22

Re: Dragon's Dogma

It made my loading screen significantly longer than usual but it's working! Do you think I'll be able to use Reshade alongside? Fallout's ENB used a dx11.dll if I'm not mistaken which didn't conflict with Reshade's but this is using a d3d9.dll.

EDIT: Reshade in the proxy library crashed the game(could you please fix this?). I really really like how you have a HUD toggle option and the AO looks great, especially with that "brute force" option enabled. Is that what you plan for the AO to look like after some polish?

EDIT2: Found a bug :D
http://imgur.com/a/Og93M
The loading screens are seriously long though.
Post Reply