Dragon's Dogma

post screenshots of enbseries
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*blah-blah-blah maniac*
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Re: Dragon's Dogma

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Re: Dragon's Dogma

Really looking forward to non-buggy AO and lens flares!

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Re: Dragon's Dogma

Great work Boris!!

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*sensei*
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Re: Dragon's Dogma

Boris and dpeasant
Looks awesome :D
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Re: Dragon's Dogma

Woahh, those shots look amazing! Looks like the ENB is progressing nicely, great work.

There's something I wanted to point out that hopefully you can find a way to fix. The game doesn't render proper shadows for characters, it renders a really low poly "proxy mesh" and completely ignores any of the armor/clothing you are wearing, hair, etc. The game does render full proper shadows in some cutscenes though, so hopefully there is a way to "switch" that on during gameplay.

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Re: Dragon's Dogma

Looking great so far Boris... what effects are running in those images, just DoF, bloom and AO?

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Re: Dragon's Dogma

Just dof, ao and default post process a bit tweaked with higher brightness and contrast.
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Re: Dragon's Dogma

When do you think the first beta will be released? I don't want to put too much effort into my Reshade preset if ENB will come out shortly after, I'd rather tweak this.

Maybe they'll work together though like in Fallout 4?

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Re: Dragon's Dogma

It's just released.
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Re: Dragon's Dogma

It made my loading screen significantly longer than usual but it's working! Do you think I'll be able to use Reshade alongside? Fallout's ENB used a dx11.dll if I'm not mistaken which didn't conflict with Reshade's but this is using a d3d9.dll.

EDIT: Reshade in the proxy library crashed the game(could you please fix this?). I really really like how you have a HUD toggle option and the AO looks great, especially with that "brute force" option enabled. Is that what you plan for the AO to look like after some polish?

EDIT2: Found a bug :D
http://imgur.com/a/Og93M
The loading screens are seriously long though.
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