TES Skyrim

post screenshots of enbseries
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Re: TES Skyrim

dorianGREY326 wrote:@pokiehat - I love some of those screen you have there, very well captured. My I ask what config you are using? or is it a personal build. I rather love the shot in the bedroom with the god rays, lovely!
Modified CLENB 11.3. It started out as just a fix for the pink smoke and the subsurface scattering lines but after seeing what everyone else did with their configs, it just gradually moved away from that. Fedorrrz and several others using CLENB seem to be going for the same thing (close to vanilla aesthetic, colourful, looks good everywhere instead of great under some lighting conditions and terrible in others).

HD6 extra functions give you a bunch of controls that you don't get anywhere else. So you can change the hue and saturation of bloom lighting, independent of day/night. Hes got an extra HSL pass which makes it alot easier to directly control saturation, contrast and brightness. He inserts bloom in a bunch of weird places that even he doesn't know if it works, or if its a good idea. Actually his enbeffect.fx is hilarious in a mad scientist sort of way. You could be scrolling through functions and then come across a HD6 addition, so you try to figure out why its there, what its for and what it changes. Then you see his note which reads "Dont ask, I have no idea why I need this lol".
midhras wrote:TV, when you read this: you (and every other ENB producer) should integrate the hot-toggles for saturation and night-time/cave brightness that HD6 has integrated in his new config. Sooooo handy for the screenshooter.
You mean enbeffect.fx from 11.4?

Cinematic Lighting is definitely one of the most important configs because he makes alot of useful changes to enbeffect.fx which let you do things you couldn't do before. He says he has no shader writing experience but he clearly understands how they work, even if his own extensions sometimes don't or they do work but in unexpected ways with unanticipated results. enbeffect.fx isn't something that average joes like me have the knowledge to mess around with. Thankfully HD6 annotated his enbeffect.fx so now I am mucking around with it and beginning to understand it. After 170+ gameplay hours my fun with Skyrim has broadly shifted from playing the game to figuring out how image processing works in games. Which is fun if you don't think of it like work. Its a modern day puzzle game!

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Re: TES Skyrim

Once again Skyrim with modified ENB Settings

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My old 0.119 ENB for CoT http://skyrim.nexusmods.com/mods/23202/

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Re: TES Skyrim

HD6's work is inspirational. I like the fact that he took the time to comment those many sections of his effect and ini files. Really educational.

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Re: TES Skyrim

@midhras

I just need to know how you render in 2880x1205 anamorphic. Didn't find anything related to that on the mighty web, it starts slowly to break my balls.
Last edited by Dorak on 11 Mar 2012, 12:03, edited 2 times in total.

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Re: TES Skyrim

It's a bit of a dirty solution, but it works perfectly for me. At first I just rendered at a higher resolution, windowed. Anybody can do that, right? Using SkyrimPrefs.ini. But when you do that, you only get a portion of the screen and that doesn't play right. I'm willing to suffer low FPS and frequent CTD's for the sake of getting nice pictures, but not everything. So I started to look around for a mod that would allow me to center and resize the window, while keeping it rendering at any custom resolution. I was using the great Simple Borderless Window, but it was inadequate for this job, and lacked configuration options. I finally found this then: Unstretched Windowed Fullscreen Mode by _DTG_, which was conceived for entirely the opposite purpose. But I like it when you can use something for something that it wasn't meant for. If you like it, and you will, give the mod an endorsement and the guy some kudos.

EDIT: Oh, in regards to the comment you removed (did you feel it wasn't nice? No worries): I don't want to be Duncan Harris, I just want his skill, eye for composition, and hardware. But I feel the same about six or seven other people here: I just love what you're doing and I try to learn from what you do (which is why I post here and follow this thread avidly). If anything you should call me a Trillville fanboy. And if you think I have a style of my own, I do wonder what that is... I don't think I really do; I mostly just imitate (to my best ability) :D
But do you think there is too much imitation in these last few shots? Or don't you like them in general?
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Re: TES Skyrim

For the hardware part it isn't that hard. Just go outside and make some money :lol: . I have better hardware than him in every part ( according to his F.A.Q ), sadly i can't render at 2160p because of NVIDIA drivers limitations and lack of recent tutorials. The problem isn't skill or eye composition, it's all about knowledge.
And if you think I have a style of my own, I do wonder what that is... I don't think I really do; I mostly just imitate (to my best ability)
Well those great planets shot are not a common thing, aren't they ?

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But do you think there is too much imitation in these last few shots? Or don't you like them in general?
Don't worry, i was just friendly taunting you by taking about Duncan. They look good.

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Re: TES Skyrim

If you think those planet shots are original, take a look at Luca Biada's work on Flickr. He thought of it first an his work is far superior (check out his other non-game shots as well). Also, the Little Planet phenomenon has been around for quite some time, really. I merely like them and wanted to find out if I could do them myself. But doing them gets addictive really fast.

With the link I gave you, you can now render at every resolution that doesn't outright crash your game. I managed to get it up to 3240p (!) but that was unworkable with 2 560's and ENB activated.

And I do think Harris has more than knowledge. He has what quite a number of you have got going: an eye for composition. But he also has a knack for finding just the right time of day, posing, et cetera. At least I think so. One thing is for sure: his shots continually amaze me. Just like I find a lot of good eye-candy in this thread (not so much on the Nexus, sadly). My main aim is to get better at this. Sort of like what Unreal Warfare pointed out back in his awesome post during the whole Gionight fiasco, and sort of like what James has pointed out here and there: if you see all this fantastic imagery, you can often feel deflated, but at the same time it pushes you to try and get some of those one-in-a-great-many good shots yourself. If I compare what I do nowadays to what I came up with when I started out, I feel hopeful for the future.

And don't get me wrong, I don't feel miffed about your comment/critique. I like feedback with regard to content. It just stopped me in my tracks for a bit, and I couldn't help myself but go over the shots I made in the last couple of weeks to try and see what you see. I DO imitate, but I hope I can add something to the mix as well.
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Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.

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Re: TES Skyrim

@silverbullet: whoa, that first screenshot is desktop wallpaper tier
@Pokiehat: the face on the fifth image might just be the most realistic I've ever seen in Skyrim
@midthras: your pics are stunning as ever, but the last planet is just awesome, well done

on the other note, I too would like Dorak to upload his version of superl3's config

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Re: TES Skyrim

No need to feel ashamed about imitation because its part of the learning process, and theres no end to that. I've been writing music for 14 years and recording + producing my own stuff for nearly 7 years. I still learn from and imitate others. The only difference is that now I'm learning different things and imitating different people. Some of them aren't even musicians - they are programmers, which will really screw with your head if you try to think about it. Theres now so many of them (past and present), that the source of my inspiration isn't immediately evident but I know that isn't connected to alot of different people. You wouldn't believe how much of my work is actually a failed attempt at imitating others or derivative of it. I sometimes wonder what people would think if they knew. But this bit is important: nobody creates anything from nothing. Theres always someone, somewhere who built something before you and you continue it in some form or other.

I've only been at this game for about 2 weeks with a whopping 3 posts on this forum and I've already ripped off HD6, Boris, Matso, Fedorrrz, Jasmin, Unreal Warfare and I can't even remember how many others. The reason I haven't uploaded is kind of stupid. I don't know what to call it. Its essentially Boris's CinamoFedoMatsoJasmin Lighting Warfare 11.4+ (turbo charged with a resident evil 4 palette). But if I call it that people will think what the f-

Edit: I've got it.
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Last edited by Pokiehat on 11 Mar 2012, 14:29, edited 1 time in total.

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Re: TES Skyrim

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I was thinking : Skyrimnexus needs filterable content. I'm sick of having to wade through pages and pages of sperglord wank material ( thanks Sgt Doom ) to find something lore friendly. I'm just ashamed to see how the hot files are being constantly ruined by awful hentai-nude-armors mods.

I mean, what exactly these mods bring to the game ? Absolutely nothing. Not even a small touch of immersion, nothing.

Everyone have different taste i guess, but i should be at least able to mask those files, and not having to deal with tons of nude mods and lore breaking armors every time i need something. Christ.
Last edited by Dorak on 11 Mar 2012, 14:36, edited 3 times in total.
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