I absolutely love the look and feel of your combination of settings... Come on, give us some hints at what your using lol
Fallout 4
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- *master*
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Re: Fallout 4
I absolutely love the look and feel of your combination of settings... Come on, give us some hints at what your using lol
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- *blah-blah-blah maniac*
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- Location: UK
Re: Fallout 4
Testing, ENB only with Modular Shader Library by JawZ, downsampled from 5k
Edit: banding caused by Flickr resizing (download/view 4k file to see as intended)
More here: https://www.flickr.com/photos/131371015@N04/
Edit: banding caused by Flickr resizing (download/view 4k file to see as intended)
More here: https://www.flickr.com/photos/131371015@N04/
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Re: Fallout 4
Thanks a lot for these formulas. I'll try them with the first non-beta release. I was using a simplified version of the UC2 tonemaping formula myself but it wasn't 100% satisfying =)AgainstAllAutority wrote:let me share my favorite tonemapping formula:
this one is a solid curve widely used in photography.Code: Select all
color = 1 - pow(2.718, - color * exposure);
not as fast as x/(1+x), yet it have more smooth and natural curve to my taste
some links to graphs:
exposure 0.9
exposure 5.0
classic x/(1+x)
as you can see where classic tonemap operator would lose white point (im taking only range 0-10, otherwise curve itself wont be seen, yet you can test it yourself on any range) the exponential still approaches very close to it.
there's a possible amount of tuning:
make exposure adaptation or luma dependant.
code above is just an example, most likely it will overbrighen image overall (since exposure 5 is quite alot - better use 0.75 lower and 1.25 upper values)Code: Select all
color.a = dot(color.rgb, 0.333); // max(color.r, max(color.b, color.g)) or luma color.a *= 1/ (color.a + 1.0); exposure = lerp(0.9, 5.0, color.a); // this will lerp between 2 graphs shown above, depending on color brightness, adding more contrast to the image 1st value is dark areas exposure, second - bright. However i prefer to use palette to adding contrast to image color.rgb = 1 - exp(-color * exposure); // this is same as pow(2.718, - color * exposure), however i found that modifying pow basement could be usefull too, yet not realistic.
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- *sensei*
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- *sensei*
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Re: Fallout 4
First version of my F4 ENB config has been released on Nexus, grab it here: http://www.nexusmods.com/fallout4/mods/5414/?
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- *sensei*
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Re: Fallout 4
rly awesome screenshot there!!
i assume you've made that with custom LUT? did you make that texture in HSV or LAB space? some tips on making such without using 3d lut creator (i have only GIMP installed at home) ?
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- *sensei*
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Re: Fallout 4
Love the new pictures everyone
tapioks
Thank you, really happy you like them^^
Still working on settings, while trying to learn so I can make quicker adjustments to dof
ibbanez
Choose the thumbnail size, copy bottom link, paste here and add .jpg to first url
Btw if your aspect ratio is same as picture you can click F11 in
most browsers and it will scale picture to full screen.
It is the only way to see picture correctly, just like in-game. ^^
White grey or brightly color frame around,
will make the picture or video look slightly darker than it actually is.
Last 4k 0.287 before trying 0.288 :>
tapioks
Thank you, really happy you like them^^
Still working on settings, while trying to learn so I can make quicker adjustments to dof
ibbanez
Choose the thumbnail size, copy bottom link, paste here and add .jpg to first url
Btw if your aspect ratio is same as picture you can click F11 in
most browsers and it will scale picture to full screen.
It is the only way to see picture correctly, just like in-game. ^^
White grey or brightly color frame around,
will make the picture or video look slightly darker than it actually is.
Last 4k 0.287 before trying 0.288 :>
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Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
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- *sensei*
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Re: Fallout 4
I used ENB presets with Skyrim but never got into HLSL. After following ENBSeries development for Fallout 4 I think I'm ready to dive in! Thanks for all of your work!