GTA V

post screenshots of enbseries
  • Author
  • Message
Offline
Posts: 16
Joined: 27 May 2015, 16:51

Re: GTA V

@Ryuken
Yeah..It was a silly from me to say that,haha.Now I realized.
So..do you have in mind to share your timecyc and enb in future?

Offline
User avatar
*master*
Posts: 248
Joined: 18 Mar 2014, 14:42

Re: GTA V

New Test :)
Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Offline
Posts: 16
Joined: 27 May 2015, 16:51

Re: GTA V

@Ryuken
Nice new pics but still ..more realistic the old ones..These new ones feels a little bit greysh..like the graphics in IV...and it will not be realistic when the weather will be sunny or extrasunny..but this it's just my opinnion

Offline
User avatar
*master*
Posts: 248
Joined: 18 Mar 2014, 14:42

Re: GTA V

ShakeZone wrote:@Ryuken
Nice new pics but still ..more realistic the old ones..These new ones feels a little bit greysh..like the graphics in IV...and it will not be realistic when the weather will be sunny or extrasunny..but this it's just my opinnion
I agree, but it's a test in rain and cloudy weather ;)

Offline
*sensei*
Posts: 402
Joined: 04 Jan 2012, 20:27
Location: Russia, Vladimir

Re: GTA V

CruNcher
What effects do you mean? Ive experimented only with direct lighting shadows at night: moon direct lighting shadows off = +10-15(!)fps with no real iamge quality difference(im using max quality shadows). Instead, ive turned on volumetric light effects from light sources(like the ones seen in foggy weather at night) - costs almost the same amount of fps(depending on the light sources amount, light fade distance can be edited via timecyc, so that fps hit is not that heavy). Light rays at night + direct light(moon) shadows = pathetic fps at nighttime.
Also, if someone wants to test parameters, the easiest way to do it is to copy the same weather file contents over other weathers files, edit them and switch via trainer, so that you will instantly see differences and fps hit.

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Also, cant undertsand how the hell ambient lighting up and down works. At first i thought that ambient up = buildings colour in the shadows, down - shadows themselves and the ground(as in GTA 4). But they seem to mix up together, and its not possible to simulate sun and sky indirect lighting proprely. Ive decided to make ambient light a bit yellowish, to "simulate" sunlighting bounce. Making it bluish(as in RL) makes everything too pale and breaks sunny weather atmosphere. Perhaps enb could fix this with its skylighting feature.

Offline
Posts: 1
Joined: 15 Jun 2015, 11:34

Re: GTA V

Nice pic :mrgreen:



รวดเร็ว ฉับไว รู้ลึก รู้จริง เรื่องฟุตบอลได้ที่นี่ ผลบอลสด

Offline
User avatar
*master*
Posts: 248
Joined: 18 Mar 2014, 14:42

Re: GTA V

Image

Image

Image

Image

Image

Image

Image

Image

Offline
*blah-blah-blah maniac*
Posts: 1509
Joined: 20 Mar 2012, 08:37

Re: GTA V

Ryuken wrote:New Test :)
Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Looks very similar to Watch Dogs Lighting Model results :)

@dpeasant

Mostly Volumetric Effects i don't think it's good to kill them off as i see in most screenshots here they create some very stunning effects onscreen in many scenes some might like them others not true :)

Some people even seem to have the perception that those make the Environment bigger for them (i find this a little strange) might be though that they find it less artificial that way (to clean not always good in perception).


Especialy this one could be right compared with Scenes in Watch_Dogs (Chicago) :D

Image

this as well

Image

Image


Lot of Architectural similarities as well :D
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard

Offline
*blah-blah-blah maniac*
Posts: 659
Joined: 19 Jul 2013, 13:04

Re: GTA V

here's first set from me. More to come.

Image
Image
Image
Image
Last edited by charlievoviii on 18 Jun 2015, 15:58, edited 2 times in total.
_________________
W10*I7 6700K*MSI Z170A MPower Gaming Titanium*2x Titan X Pascal*32GB 3600mhz DDR4* 3x 512GB Samsung Pro SSD*ASUS ROG Swift PG348Q
ENBSeries wrote: Welcome to AMD world! Don't complains to me, you bought it, have a nice time.

Offline
*blah-blah-blah maniac*
Posts: 1509
Joined: 20 Mar 2012, 08:37

Re: GTA V

charlievoviii wrote:here's first set from me. More to come.

Image
Image
Image
Image
Image
Image
Image
Image
That lighting looks pretty flat like Playmobil World, what did you do to the Shading ? ;)
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
Post Reply