midhras wrote:I use W.A.T.E.R., but at times my water is very see-through and at other times it isn't. I'm not sure what settings influence this. It's worse with SSAO enabled.
I guess the water texture uses transparency flag @ least from bellow the vanilla water wasn't see through but W.A.T.E.R is though if that is a explanation for why SSAO causes it to turn transparent above then it could have some other effects wherever transparency flag for a texture comes into play
though i didn't tested that yet but it would have some effects on some of my assets that use transparency but i didn't played with SSAO (not even sure if it works for Intel in ENB, as when i tested some other ENB presets i never realized it actually working but more causing issues).
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
Insane Jack wrote:I really love to see the difference between enb and vanilla!
By the way, last time I posted a 3D image. Nobody like it?
i thought it was awesome, also tht comparison shot is looking great =) keep up the good work, would love to see a few more comparison shots and 3d ones
silverbullet
Thanks a lot!
Your comment warms my heart. I was crying desperately in a dark corner, waiting to see some interest for my stuffs!
So at least for you, I will do what you asked!
trillville - Your work is absolutely awesome, and the best config I've tried, bar none... with no sign of that over saturated, cartoon look (though there is nothing wrong with that if its what you like)..... this is Skyrim as it would look like if you were actually there; you have a great eye for natural lighting and colouration.
My only issue, and it maybe something generic (or I've done something wrong), is over bright water, esp. at night... any way to tone this down?
trillville wrote:Playing around with the indirect lighting values:
I too would like to see custom FXAA shaders, especially if they will improve texture sharpness. As for tracking the position of the sun in game, I don't know of any method. However, does it need to be 100% accurate? Even if rays are only partially accurate, I'd still be very happy