NEXT GENERATION 2.0 Ready.
http://skyrim.nexusmods.com/downloads/file.php?id=15826
Enb Based 0.112 Kage. WrapperVersion & InjectorVersion. 5 Presets (Vivid Color, Balanced, Cinema, Minus Color, Darker Nights)
Gallery 1080p: http://minus.com/mbaIywxNbA/1g
TES Skyrim
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- *master*
- Posts: 168
- Joined: 05 Jan 2012, 11:30
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- *master*
- Posts: 164
- Joined: 26 Feb 2012, 21:09
Re: TES Skyrim
@InsaneJack
Thanks! Your preset looks really nice in daylight. You should definitely post it here once you've finished tweaking your night settings.
@Dogstar
Appreciate the compliment As for a bright water (as opposed to foam, which ConfidenceMan has already taken care of--see his ENB page for the texture replacement), I think it's partially due to the way SSAO is applied in .112 and also because I have fairly low values for night fog, which affects the opacity of the water for some reason. I've never thought it overly bright myself, so I'll go back and see if I can give you a more specific answer (or solution).
@fedorrrz
Every time I see your screens they look better and better. Amazing work. I especially like the shots you've taken of that little seaside cottage. I admit, I've yet to try that particular mod, but now you've sold me
Also, does anyone know if there's a completely reliable solution for generating LOD yet? Has Bethesda said anything about fixing this feature in the CK?
Thanks! Your preset looks really nice in daylight. You should definitely post it here once you've finished tweaking your night settings.
@Dogstar
Appreciate the compliment As for a bright water (as opposed to foam, which ConfidenceMan has already taken care of--see his ENB page for the texture replacement), I think it's partially due to the way SSAO is applied in .112 and also because I have fairly low values for night fog, which affects the opacity of the water for some reason. I've never thought it overly bright myself, so I'll go back and see if I can give you a more specific answer (or solution).
@fedorrrz
Every time I see your screens they look better and better. Amazing work. I especially like the shots you've taken of that little seaside cottage. I admit, I've yet to try that particular mod, but now you've sold me
Also, does anyone know if there's a completely reliable solution for generating LOD yet? Has Bethesda said anything about fixing this feature in the CK?
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Offline
- *master*
- Posts: 102
- Joined: 15 May 2012, 18:15
Re: TES Skyrim
trillville
Thanks, and your first one is impressive !!
silverbullet
Like I said I did some 3D images and comparisons. For the GIFs there is the HD GIF AND the HD good one of it (the screenshot did with enb).
The scene here is more bright that "in game". It's without any SSAO.
I'm very happy about some of these images !
Comparison image:
HD GIF : http://img407.imageshack.us/img407/5614 ... 284150.gif
HD : http://img152.imageshack.us/img152/7824 ... 283832.jpg
Comparison image:
HD GIF : http://img593.imageshack.us/img593/6887 ... 304286.gif
HD : http://img32.imageshack.us/img32/7829/t ... 304065.jpg
3D image:
HD GIF : http://img14.imageshack.us/img14/609/te ... 437282.gif
Screenshot:
HD : http://img688.imageshack.us/img688/3290 ... 315299.jpg
Comparison image:
HD GIF : http://img69.imageshack.us/img69/4906/t ... 324493.gif
HD : http://img403.imageshack.us/img403/2131 ... 324323.jpg
3D image:
HD GIF : http://img684.imageshack.us/img684/7642 ... 352696.gif
HD : http://img593.imageshack.us/img593/3140 ... 345946.jpg
Comparison image:
HD GIF : http://img337.imageshack.us/img337/7/te ... 395618.gif
HD : http://img403.imageshack.us/img403/9606 ... 395449.jpg
3D image:
HD GIF : http://img692.imageshack.us/img692/9139 ... 04091a.gif
Screenshot:
HD : http://img706.imageshack.us/img706/9326 ... 430089.jpg
Comparison image:
HD GIF : http://img85.imageshack.us/img85/6756/t ... 450060.gif
HD : http://img862.imageshack.us/img862/1933 ... 445845.jpg
Screenshot:
HD : http://img214.imageshack.us/img214/5085 ... 461882.jpg
Comparison:
HD GIF : http://img843.imageshack.us/img843/2524 ... 473588.gif
3D image:
HD GIF : http://img21.imageshack.us/img21/5913/t ... 484908.gif
Comparison:
HD GIF : http://img401.imageshack.us/img401/7407 ... 014280.gif
HD : http://img607.imageshack.us/img607/7879 ... 014387.jpg
The last screenshot!
HD : http://img837.imageshack.us/img837/702/ ... 002060.jpg
Hope you like it !!
Thanks, and your first one is impressive !!
silverbullet
Like I said I did some 3D images and comparisons. For the GIFs there is the HD GIF AND the HD good one of it (the screenshot did with enb).
The scene here is more bright that "in game". It's without any SSAO.
I'm very happy about some of these images !
Comparison image:
HD GIF : http://img407.imageshack.us/img407/5614 ... 284150.gif
HD : http://img152.imageshack.us/img152/7824 ... 283832.jpg
Comparison image:
HD GIF : http://img593.imageshack.us/img593/6887 ... 304286.gif
HD : http://img32.imageshack.us/img32/7829/t ... 304065.jpg
3D image:
HD GIF : http://img14.imageshack.us/img14/609/te ... 437282.gif
Screenshot:
HD : http://img688.imageshack.us/img688/3290 ... 315299.jpg
Comparison image:
HD GIF : http://img69.imageshack.us/img69/4906/t ... 324493.gif
HD : http://img403.imageshack.us/img403/2131 ... 324323.jpg
3D image:
HD GIF : http://img684.imageshack.us/img684/7642 ... 352696.gif
HD : http://img593.imageshack.us/img593/3140 ... 345946.jpg
Comparison image:
HD GIF : http://img337.imageshack.us/img337/7/te ... 395618.gif
HD : http://img403.imageshack.us/img403/9606 ... 395449.jpg
3D image:
HD GIF : http://img692.imageshack.us/img692/9139 ... 04091a.gif
Screenshot:
HD : http://img706.imageshack.us/img706/9326 ... 430089.jpg
Comparison image:
HD GIF : http://img85.imageshack.us/img85/6756/t ... 450060.gif
HD : http://img862.imageshack.us/img862/1933 ... 445845.jpg
Screenshot:
HD : http://img214.imageshack.us/img214/5085 ... 461882.jpg
Comparison:
HD GIF : http://img843.imageshack.us/img843/2524 ... 473588.gif
3D image:
HD GIF : http://img21.imageshack.us/img21/5913/t ... 484908.gif
Comparison:
HD GIF : http://img401.imageshack.us/img401/7407 ... 014280.gif
HD : http://img607.imageshack.us/img607/7879 ... 014387.jpg
The last screenshot!
HD : http://img837.imageshack.us/img837/702/ ... 002060.jpg
Hope you like it !!
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- *sensei*
- Posts: 402
- Joined: 04 Jan 2012, 20:27
- Location: Russia, Vladimir
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- Posts: 87
- Joined: 10 May 2012, 05:53
- Location: South America - VE
Re: TES Skyrim
Hi all Gentlemen, how is all ?
First than nothing sorry for my bad english ok?
Im noob in this, i mean i just know ( i guess ) simple things about ENB, but now do things like you pro guys does ? not yet. I mean giving the internal hard code i dont know, i just experiment mixing somethings from others enb, im toying now with enb so my question is CAN SOMEONE TELL ME HOW CAN I " SATURATE and DESATURATE " in not so hard steps? i mean lets say that i like X ENB from X person but i want it with more Color! so what i can do for make it possible? of course thats for Skyrim.
Greetings
Maken
First than nothing sorry for my bad english ok?
Im noob in this, i mean i just know ( i guess ) simple things about ENB, but now do things like you pro guys does ? not yet. I mean giving the internal hard code i dont know, i just experiment mixing somethings from others enb, im toying now with enb so my question is CAN SOMEONE TELL ME HOW CAN I " SATURATE and DESATURATE " in not so hard steps? i mean lets say that i like X ENB from X person but i want it with more Color! so what i can do for make it possible? of course thats for Skyrim.
Greetings
Maken
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- *sensei*
- Posts: 274
- Joined: 06 May 2012, 12:59
Re: TES Skyrim
trillville.... thank you. Below is a shot taken around dusk, which shows how bright the water appears for me... I've tried turning off SSAO but it still remains.
Other wise your set-up is near perfect , and just what I wanted, so you have taken away the need to battle with trying to make my own ... though I may still fiddle.
Bright water
And some nice pics with TV_ENB
Other wise your set-up is near perfect , and just what I wanted, so you have taken away the need to battle with trying to make my own ... though I may still fiddle.
Bright water
And some nice pics with TV_ENB
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- *blah-blah-blah maniac*
- Posts: 17553
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim
Maken1
Only inside enbeffect.fx some parameters exist to change color saturation, but not for all render modes and not in some of user made shaders. Solution to implement classic color saturation is to write additional code in to enbeffect.fx or effect.txt file. The example code is this:
you need to insert this code at the end of the shader enbeffect.fx, between these two lines:
Only inside enbeffect.fx some parameters exist to change color saturation, but not for all render modes and not in some of user made shaders. Solution to implement classic color saturation is to write additional code in to enbeffect.fx or effect.txt file. The example code is this:
Code: Select all
//color saturation
float GlobalSaturationFactor=0.5;//todo modify this, negative or positive, you can move this at the beginning of shader file
float middlegray=(color.r+color.g+color.b)*0.333;
float3 diffcolor=color.rgb-middlegray;
color.rgb+=diffcolor*GlobalSaturationFactor;
color.rgb=max(color.rgb, 0.0); //output must be never negative, but "saturate" also work here and faster.
Code: Select all
_oC0.xyz=color.xyz;
return _oC0;
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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- Joined: 10 May 2012, 05:53
- Location: South America - VE
Re: TES Skyrim
Hey thanks!!! for the quick answer , thanks i will try thatENBSeries wrote:Maken1
Only inside enbeffect.fx some parameters exist to change color saturation, but not for all render modes and not in some of user made shaders. Solution to implement classic color saturation is to write additional code in to enbeffect.fx or effect.txt file. The example code is this:
you need to insert this code at the end of the shader enbeffect.fx, between these two lines:Code: Select all
//color saturation float GlobalSaturationFactor=0.5;//todo modify this, negative or positive, you can move this at the beginning of shader file float middlegray=(color.r+color.g+color.b)*0.333; float3 diffcolor=color.rgb-middlegray; color.rgb+=diffcolor*GlobalSaturationFactor; color.rgb=max(color.rgb, 0.0); //output must be never negative, but "saturate" also work here and faster.
Code: Select all
_oC0.xyz=color.xyz; return _oC0;
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- *master*
- Posts: 199
- Joined: 12 Feb 2012, 17:41
- Location: Germany
Re: TES Skyrim
@trillville: Not sure if there is a proper LOD fix, but your mod sure does look awsome!
@dpeasant: Nice screenshots, reminds me alot of your GTA IV setup.
@DogStar: You can edit the fog color for the specific weather types to get rid of the "glowing" water (The fog color also adjusts the water relfection color).
@Boris: Just tried v112 and I really love the changes, apart from a little performance drop (which I expected) I'm completely satisfied. Great work!
@dpeasant: Nice screenshots, reminds me alot of your GTA IV setup.
@DogStar: You can edit the fog color for the specific weather types to get rid of the "glowing" water (The fog color also adjusts the water relfection color).
@Boris: Just tried v112 and I really love the changes, apart from a little performance drop (which I expected) I'm completely satisfied. Great work!
_________________
My Skyrim preset: http://www.nexusmods.com/skyrim/mods/61826/?
My Skyrim preset: http://www.nexusmods.com/skyrim/mods/61826/?