TES Skyrim

post screenshots of enbseries
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*sensei*
Posts: 274
Joined: 06 May 2012, 12:59

Re: TES Skyrim

Is there anyway to avoid, or reduce, the odd transparency issues with water and SSAO, where the texture of the river/lake bed seems to sit on the water surface?

Great captures everyone, some very impressive stuff.
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*blah-blah-blah maniac*
Posts: 665
Joined: 30 Dec 2011, 13:18

Re: TES Skyrim

Happyken: Where can I download your config?

TAZ: Where can I download your config?

Also, When I use the wrapper version, I can not use any video recording software.. Anyone knows how to fix this perhaps?
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*master*
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Joined: 13 Apr 2012, 19:27

Re: TES Skyrim

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*master*
Posts: 162
Joined: 10 Jan 2012, 14:24
Location: Germany

Re: TES Skyrim

@kalicola: Try the injector version?

@happyken: Which mod is that blue glowing armor?
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*sensei*
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Joined: 06 May 2012, 12:59

Re: TES Skyrim

:|
Last edited by DogStar on 04 Jun 2012, 10:14, edited 1 time in total.
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*sensei*
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Joined: 28 Dec 2011, 08:14

Re: TES Skyrim

DogStar>>>
Awesome work my friend :)

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*sensei*
Posts: 323
Joined: 28 Dec 2011, 08:14

Re: TES Skyrim

The second part and the last one.

Trillville>>>
Thanks mate :) love your latest screens too , as always you have one of most atmospheric settings and pictures .
I did nothing special it's just combination of SGSSAAx2 ingame AAx2 , the highest texture filtering in driver settings with Matso's bokeh DOF .

T.A.Z>>>
Your pics/settings look very good and I like the feel of your preset because it reminds me my ENB.
Keep it up and I am sure your finished version will be one of the Best presets out there.

EvoFq3o0>>>
I tried to adjust LOD bias to make it sharper but I didn't liked the result and left it at default settings other than that "it's just combination of SGSSAAx2 ingame AAx2 , the highest texture filtering in driver settings with Matso's bokeh DOF " and nothing more .

DogStar>>>
Awesome work my friend !!!

Midhras>>>
Thank you Midhras I trying to encourage new members to do their best while taking pics or tweaking ENB, but we both know you don't need it, you already can do very beautiful composition and and lots of peoples love your work including me of course so keep it coming my friend.

theradikal11>>>
Thanks mate, love your work very much, and just adore your enthusiasm, you are one of the most dedicated members in this forum and I really appreciate it my friend :) your work deserves much more recognition then you have right now and it's truly sad .



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Last edited by Gionight on 01 Jun 2012, 20:31, edited 1 time in total.

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*master*
Posts: 168
Joined: 05 Jan 2012, 11:30

Re: TES Skyrim

Awesome Gio! :)

I have been a few days "Outside", but I finished updating enb hollywood 2.0

Hollywood 2.0
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Evolution 2.0
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PowerColor 2.0
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*sensei*
Posts: 274
Joined: 06 May 2012, 12:59

Re: TES Skyrim

Gionight... A staggering and unique selection of captures once again :o

theradikal11... Hollywood 2.0 is looking very tasty indeed.
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Re: TES Skyrim

@Gionight
Thanks. SGSS and 2x MSAA definitely cuts down on the blur. I've also noticed that reducing bloom can help improve the quality of textures.
And that screen of the horse jumping over the water is awesome :)

@Dogstar
I think the water transparency is linked with SSAO strength. However, if you go back to the .110 wrapper, you'll notice that SSAO is handled differently and makes the water look a bit better.

@Cruncher
Thanks!

@Midhras
I think the key with trees is balancing direct lighting so you don't get that weird glowing of the alpha-map or whatever. Also, a generous amount of AO can help make them look more "full," but at the cost of some smudginess in the distance.

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