TES Skyrim
- Author
- Message
-
Offline
- *master*
- Posts: 168
- Joined: 05 Jan 2012, 11:30
-
Offline
- *blah-blah-blah maniac*
- Posts: 596
- Joined: 25 Feb 2012, 01:30
- Location: Somewhere between the Wastelands and Notepad++
Re: TES Skyrim
But was there a change in the way SSAO works? I mean previous to .110 I never had a problem with the alpha transparent parts of hair. The problem first appeared with I think .110 or .111. I can't go back to earlier versions like .103 because advanced shadows and complex SSIL are fantastic. But the hair thing is a pity. Not complaining though. I hope someone finds a solution for this, but I don't think anyone will soon be able to...ENBSeries wrote:Some hair parts drawed as alpha transparent object at the end of rendering, these objects can't have ssao (it's very slow for transparencity) and mixing filter between transparent and non transparent objects do the same "business" to hair as with water. I don't think that will be any fix from me, for water may be, but not for hairs.
There isn't a way to implement the .103 SSAO and the cSSIL and advanced shadows of KAGE, right Boris?
@theradikal11: the way those smoldering logs and the fire sparks look in your configs is fantastic.
_________________
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
-
Offline
- *blah-blah-blah maniac*
- Posts: 1509
- Joined: 20 Mar 2012, 08:37
Re: TES Skyrim
Funny you mention this the first thing after yesterday installing the GTX 460 and testing SSAO was the vanishing of beard on the character Skin and many scars and details, it makes the actor look really younger without even modding.ENBSeries wrote:Some hair parts drawed as alpha transparent object at the end of rendering, these objects can't have ssao (it's very slow for transparencity) and mixing filter between transparent and non transparent objects do the same "business" to hair as with water. I don't think that will be any fix from me, for water may be, but not for hairs.
Though this change of appearance isn't really wanted i guess you either eat it or leave SSAO, though the effect on the background especially blows
No SSAO:
ENB SSAO:
Though their is also the solution to backup to Nvidias SSAO i guess that's my way to go, for now
Nvidia SSAO:
Last edited by CruNcher on 02 Jun 2012, 16:43, edited 1 time in total.
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
-
Offline
- *sensei*
- Posts: 402
- Joined: 04 Jan 2012, 20:27
- Location: Russia, Vladimir
Re: TES Skyrim
I beg you not to post uncomp[ressed .PNG pics, its 3mb for small 1 024px × 576px picture. Its almsot impossible to navigate the thread with them loading so slow.
-
Offline
- *blah-blah-blah maniac*
- Posts: 1509
- Joined: 20 Mar 2012, 08:37
Re: TES Skyrim
dpeasant wrote:I beg you not to post uncomp[ressed .PNG pics, its 3mb for small 1 024px × 576px picture. Its almsot impossible to navigate the thread with them loading so slow.
Huh what for a Browser you are using that slows down scrolling @ loading ?
Last edited by CruNcher on 02 Jun 2012, 12:47, edited 2 times in total.
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
-
Offline
- *sensei*
- Posts: 402
- Joined: 04 Jan 2012, 20:27
- Location: Russia, Vladimir
Re: TES Skyrim
What browser has to do with limited adsl internet access channel?CruNcher wrote:dpeasant wrote:I beg you not to post uncomp[ressed .PNG pics, its 3mb for small 1 024px × 576px picture. Its almsot impossible to navigate the thread with them loading so slow.
Huh what for a Browser you are using that slows down scrolling @ loading ?
-
Offline
- *blah-blah-blah maniac*
- Posts: 1509
- Joined: 20 Mar 2012, 08:37
Re: TES Skyrim
The compression for that one was low due to the higher details as you can see some are as small as 800 kb only here and there they get this big if you keep a lot of details (that don't vanish in the post pro of ENB).dpeasant wrote:What browser has to do with limited adsl internet access channel?CruNcher wrote:dpeasant wrote:I beg you not to post uncomp[ressed .PNG pics, its 3mb for small 1 024px × 576px picture. Its almsot impossible to navigate the thread with them loading so slow.
Huh what for a Browser you are using that slows down scrolling @ loading ?
Is there a host that automaticaly compresses PNGs to JPGs, though i guess the chances are higher to find a host that does bmp->jpg than png->jpg i guess
Framework conversion i hate it for Video and i hate it for Pictures
Last edited by CruNcher on 02 Jun 2012, 13:10, edited 1 time in total.
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
-
Offline
- *blah-blah-blah maniac*
- Posts: 596
- Joined: 25 Feb 2012, 01:30
- Location: Somewhere between the Wastelands and Notepad++
Re: TES Skyrim
Flickr.
_________________
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
-
Offline
- *blah-blah-blah maniac*
- Posts: 1509
- Joined: 20 Mar 2012, 08:37
Re: TES Skyrim
@midhras
thx im looking though for others but meeting dpeasant and my requirements seem indeed hard to combine most imagehoster lack in one category or another either they don't allow conversion or they have so gruesome interfaces which just would require 2 simple boxes in my case
No more uncompressed pics from me
thx im looking though for others but meeting dpeasant and my requirements seem indeed hard to combine most imagehoster lack in one category or another either they don't allow conversion or they have so gruesome interfaces which just would require 2 simple boxes in my case
No more uncompressed pics from me
Last edited by CruNcher on 02 Jun 2012, 16:44, edited 13 times in total.
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
-
Offline
- *sensei*
- Posts: 274
- Joined: 06 May 2012, 12:59
Re: TES Skyrim
:|
Last edited by DogStar on 04 Jun 2012, 10:13, edited 1 time in total.
_________________
2500k @4.3ghz - GTX670 - 8GB 1600mhz RAM - Win7 64bit
2500k @4.3ghz - GTX670 - 8GB 1600mhz RAM - Win7 64bit