Hello!
I didn't know that there was a forum for ENBseries.
I tried making my own ENB, but they mostly ended up something bizzare.
My PC isn't that good(Higher resolution will give me about 5~15 FPS... ; ( so sad), and my screenshot taking skills are not quite good.
When I first saw this page, I was completely awed!
What do you guys think?
The last pic uses the vintage ENB; which was removed from Skyrimnexus. So sad. That ENB was great!
Edit: Oh, I didn't know that posting a new topic is making a completely new page. Sorry; New to forum style sites.
TES Skyrim
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Re: TES Skyrim
Hi guys. Does anybody have a clue how I can get rid of this bright outline near the hat?
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Re: TES Skyrim
r42 wrote:Hi guys. Does anybody have a clue how I can get rid of this bright outline near the hat?
Hmm, no offence, but I think the problem is something related to the mesh, not enb.
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- *master*
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Re: TES Skyrim
I will share this new one when is ready :p , no problem with that. (it will contain diferent presets, so i want to include all at the same time)orclover wrote:Hey Opethfeldt, great screens I have been working with your latest uploaded version from nexus, was wondering if you could pm me your newest version.... thanks
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Opethfeldt ENB v7
Opethfeldt ENB v7
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Re: TES Skyrim
I dont think so, vanilla game has the same outline. I just wanted to ask experiensed players maybe there is a way to fix that.obblivion wrote:Hmm, no offence, but I think the problem is something related to the mesh, not enb.
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Re: TES Skyrim
Oh, Okay. I think that there isn't any way to fix that. I think there was a similar problem in bleak falls barrow... Maybe Bethesda was trying to do a bloom effect, then it kinda overworked?r42 wrote:I dont think so, vanilla game has the same outline. I just wanted to ask experiensed players maybe there is a way to fix that.obblivion wrote:Hmm, no offence, but I think the problem is something related to the mesh, not enb.
Sorry if I sounded offensive... I don't know how to use words in English in normal way.
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- *blah-blah-blah maniac*
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Re: TES Skyrim
The Scene is being Rendered in the background what you see their might be in the same Space so it would be very well possible that actually there is a tree shadow reflected from that Rendererd Scene onto the Object before it's faded over with the actual Render outputkalicola wrote:Yo All
I kind of started over on my config. Wanted to see what I could get if I didn't use HD6s postfilter 5.. Instead I switched it to postfilter 2, and I'm really liking what I'm getting out of this. It evens solves some of my problems with my beta setup. Especially the sun is working like a charm now, it kind of getting more intense when you look at it. Well, have to see it in motion so really know what I mean.. Also the color and overall lighting has improved now. Really enjoying this config now. Now I just have to test and tweak in all conditions. Just like Joey4track I want this to work everywhere.
That's why I don't make the nights so dark. Cause some of the weather settings is using night settings, like cloudy snowy weather, and it looks really bad with too dark night settings, cause the ground will be very dark and the sky will be very bright for that reason, and I can't have that..
I've set suncorona to 0.0, cause I really hate, that you can see it's just a texture getting scaled up and down. And with the new sunrays, I'm getting MUCH better results.
I don't use any Anti aliasing, not even nvidias. Turned it all off, and for some reason it still looks very nice and sharp.. I guess that AA is not that nessesary in 1080p, or I must have overlooked something
I didn't spend much time getting the perfect shots here. Just want to show you my progress
Anyways, enough talk. No one reads all this bullshit anyways
Oh and last image here.. We all know how enb is making inventory and loading objects looks very wierd and pale.. Well, sometimes you can actually see some kind of texture overlay ontop of those loading screen objects.. The texture even looks like a texture with trees on it. The texture is staying fixed on the whole screen. Any ideas about this Boris?
This is also one reason i guess it will take more time to load a Scene with ENB enabled the threads are not very well encapsulated and the Shaders get now compiled by ENB in the same time the Scene is loading (Engine is fighting with ENB over GPU resources)
And i guess the Loading time of the Scene is because of this also dependent on the amounts of Shader PP used and their Complexity ?
Also i guess it's quiet impossible to avoid this discoloration as the objects get rendered with the ENB changes applied in a very different lightning situation than after it's fully loaded.
Is this correct Boris ?
Last edited by CruNcher on 09 Jun 2012, 08:38, edited 4 times in total.
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85% of graphics research is about who can finally make Sponza look good.
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Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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Re: TES Skyrim
Was originally just going to tweak lighting, got carried away and ended up making some drastic changes (dpeasant: thanks for bloom tweak tips btw--couple days late as usual but don't always use all the tips as they're given). SSAO/IL (whichever it is) is too strong on light backgrounds so want to look into that tomorrow. Color is probably next big thing I want to look into... pretty happy with what I have atm but I just can't get skin to look 'right' and not sure how to do it yet. I need to stop making different looks and just play the game again--but not sure which I enjoy more atm.
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- *sensei*
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Re: TES Skyrim
Oh dpeasant... why do your screens keep becoming more and more awesome ?