Hi everybody great shots as always my friends
Now two shots of mine but with a issue ^_^
I have a hair issue and I don´t know exactly which value is wrong ^_^ I have allready read such things but this is the first time that I have this issue ^_^ I use the ENB version 0.114
here are the shots >>
Vanilla
My ENB I´m currently working on with the hair issue ^_^
I hope someone can help me
thanks in advance, best wishes and friendly greetings
glintday
TES Skyrim
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Re: TES Skyrim
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Re: TES Skyrim
glintday
Hair is unfixable, because many body parts have not exact colors and when i apply gamma correction to these colors, characters looks buggy (like neck or hands separated by colors). I have no idea how to walkaround issue, dropped it.
Hair is unfixable, because many body parts have not exact colors and when i apply gamma correction to these colors, characters looks buggy (like neck or hands separated by colors). I have no idea how to walkaround issue, dropped it.
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Re: TES Skyrim
Glintday, what ColorPowDay value are you using? If above 1, try to lower to 1 and adjust tone-mapping settings accordingly. There will always be colour differences like Boris mentioned, but I don't think they should be that extreme especially as your config looks pretty 'orthodox' otherwise.
DogStar, love your screens. The tones in the first one in particular are just brilliant.
DogStar, love your screens. The tones in the first one in particular are just brilliant.
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Re: TES Skyrim
CruNcher wrote:Remembers me about the heavy problems i had with adaption and TV_ENB on HD 2000 where every move it would flicker like crazy and every sun intensity change.
Adaption imho is a beast to tweak right especially counting again all the different possibilities i guess adaption is also the case i got some strange glowing out point lights in Dungeons though i had adaption disabled but unfortunately you cant disable bethesdas own it seems you can only lower it http://skyrim.nexusmods.com/mods/12314 . Especially i don't like it if it changes texture visibility from one to the other second
I've been using this for the longest time. http://skyrim.nexusmods.com/mods/8149
Nice screens Dogstar.
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Re: TES Skyrim
Mindflux: Love your environment shots
MetallicAcid: Very nice
Samarai_Smartie: Very cool look
Selene: Love the warm colors and 'shine'
Dogstar: Nice shots
Happy with my night settings (again) for a darker but still 'detailed' look although I wish I knew how to fix fire values outside compared to in dungeons (assuming would have to do it in CK as probably some sort of weather/lighting difference causing it). Some day I'll probably look in to learning about the CK a bit more and see what I can manage to fix some of the issues that still nag me ('someday' meaning most likely never--just a pain to figure some of these things out, for me anyways as no clue where to begin... will need to find some nice tutorials first). I'll probably end up increasing direct day a bit more though as lowering it helps with what I'm trying for but I just miss some of that extra shine from older settings.
Going to add in a comparison to start with just because I took it
MetallicAcid: Very nice
Samarai_Smartie: Very cool look
Selene: Love the warm colors and 'shine'
Dogstar: Nice shots
Happy with my night settings (again) for a darker but still 'detailed' look although I wish I knew how to fix fire values outside compared to in dungeons (assuming would have to do it in CK as probably some sort of weather/lighting difference causing it). Some day I'll probably look in to learning about the CK a bit more and see what I can manage to fix some of the issues that still nag me ('someday' meaning most likely never--just a pain to figure some of these things out, for me anyways as no clue where to begin... will need to find some nice tutorials first). I'll probably end up increasing direct day a bit more though as lowering it helps with what I'm trying for but I just miss some of that extra shine from older settings.
Going to add in a comparison to start with just because I took it
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Re: TES Skyrim
Here is some visual Engine glitch i stumbled upon working on my ENB
Nasty thing seems to be Z buffer related (default bethesda settings) though it seems very rare and seems SUN and Camera position @ a given time dependent also
Nasty thing seems to be Z buffer related (default bethesda settings) though it seems very rare and seems SUN and Camera position @ a given time dependent also
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Re: TES Skyrim
Began playing around with day lighting again, haven't changed anything other than direct/ambient yet (ambient might be toned down, or might adjust curve some as washes out some color atm) so some things are bit off (namely subscatter values and some specularity). Going for more natural look using curves to go with my nights (haven't seen what it does to snow yet during sunsets--but doesn't seem 'too bad' other places so I'm hoping for the best).
BTW if anyone that knows a good mod to turn off blood splatter (on screen, not everywhere), I'd appreciate if you let me know about it. Lost track of where I had found my old one and so far ones I've tried haven't worked right for some reason (one worked, but kept crashing me when I took dmg--was a mesh replacement and guess something was messed up). Hate trying to hunt down old mods as forget about some of them till I need them.
BTW if anyone that knows a good mod to turn off blood splatter (on screen, not everywhere), I'd appreciate if you let me know about it. Lost track of where I had found my old one and so far ones I've tried haven't worked right for some reason (one worked, but kept crashing me when I took dmg--was a mesh replacement and guess something was messed up). Hate trying to hunt down old mods as forget about some of them till I need them.
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Re: TES Skyrim
Render Speed 35 fps
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85% of graphics research is about who can finally make Sponza look good.
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Re: TES Skyrim
Really nice Atmospheric Lightning evok99
Scarlet ENB
Found her next Destination
On her way
and this little one on the way to the moon
Mountains shaded in haze
Scarlet ENB
Found her next Destination
On her way
and this little one on the way to the moon
Mountains shaded in haze
Last edited by CruNcher on 28 Jul 2012, 14:38, edited 2 times in total.
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard