Looks damn impressive, propa. The visual style looks just great, and it's pretty much the first time I've seen COT looks good with ENB. Nice work!
Boo!
TES Skyrim
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- *blah-blah-blah maniac*
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Re: TES Skyrim
Beautiful propa. Can we get a download link?
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Re: TES Skyrim
Here my ENB 117 CoT Preset have fun Dude's,... OH my God i did itevok99 wrote:Beautiful propa. Can we get a download link?
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Re: TES Skyrim
Gratz on release, propa. Downloading instantly and running it in 3D Vision, let's see... .
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Re: TES Skyrim
@propa: First impression is very good (just a few minutes in). Two things of note: FPS cap at 32, perhaps best deactivate the fps limit in enbseries.ini (EnableFPSLimit=false). Also there's a type concerning sampling quality (for ssao): Instead of SamplingQuality=15 better try SamplingQuality=1 (or 0).
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Re: TES Skyrim
Scarlet ENB: What have i done
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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Re: TES Skyrim
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NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
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Re: TES Skyrim
I have nights more or less the way I want them, and days, and interiors, but because some interiors are lit for day rather than night, they are too bright (shadows washed out, etc). To make them dark enough, also means that days outside become too dark ... because the settings that control light for those interiors also control light for daytime exteriors ...
Have any of you found a way around this?
Have any of you found a way around this?
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Re: TES Skyrim
Serious party time in Whiterun.
@haints:
Boris has hinted he is working on adding Interiors as a separate set of parameters, if true, this should help your cause. However, given the disparity in lightning with some interiors, this issue is likely to still exist to some degree. One way is to attempt what HD6 did using keyboard control and change brightness (or other settings) dynamically during the game.
@haints:
Boris has hinted he is working on adding Interiors as a separate set of parameters, if true, this should help your cause. However, given the disparity in lightning with some interiors, this issue is likely to still exist to some degree. One way is to attempt what HD6 did using keyboard control and change brightness (or other settings) dynamically during the game.
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Re: TES Skyrim
Nope there are other workarounds changing the whole Game lighting itself and this is also be done currently see the Nexus for OLSE Overhauling Light Sources for ENB you should vote on the pool of Boris viewtopic.php?f=29&t=986haints wrote:I have nights more or less the way I want them, and days, and interiors, but because some interiors are lit for day rather than night, they are too bright (shadows washed out, etc). To make them dark enough, also means that days outside become too dark ... because the settings that control light for those interiors also control light for daytime exteriors ...
Have any of you found a way around this?
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard