ENB Authors Nightmare continues http://skyrim.nexusmods.com/mods/23853/
Nice work gp65cj04 like your Avatar
TES Skyrim
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 1509
- Joined: 20 Mar 2012, 08:37
Re: TES Skyrim
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
-
Offline
- *blah-blah-blah maniac*
- Posts: 3135
- Joined: 27 Jan 2012, 13:42
Re: TES Skyrim
T.A.Z
Hate what happens to the grass in the fog, eh? Looks like you've got yours nicely under control. Also, the light in the last shot is brilliant.
I'm thinking about reviving Vintage ENB with pretty different, much darker aesthetics compared to the olden setup.
Hate what happens to the grass in the fog, eh? Looks like you've got yours nicely under control. Also, the light in the last shot is brilliant.
I'm thinking about reviving Vintage ENB with pretty different, much darker aesthetics compared to the olden setup.
-
Offline
- Posts: 79
- Joined: 12 Jan 2012, 11:09
Re: TES Skyrim
I hope it's the custom shape.Matso wrote:@gp65cj04: What is behind Your bokeh? Did You manage to make a shader that allows application of custom shape bokeh?
It's disc blur with huge kernel and then using gaussian blur to reduce pixelize bokeh artifact (to reduce sample number), but the dof still has the leak and depth discontinous artifacts becasue of the gathering blur method. The bokeh looks really bad during transition (middle blur) and the artifacts are visible.
I'm seeking for solutions, but it seems no luck...
@Boris
Is it possible to create user defined render target and loading external texture? It will be more flexible.
-
Offline
- *blah-blah-blah maniac*
- Posts: 1509
- Joined: 20 Mar 2012, 08:37
Re: TES Skyrim
Wow this blows me away how the hell getting this ENB result (diffused light) on the face ?
Though i have doubt's this is a pure ENB result, it looks much to clean somehow, most probably though heavily downsampled.
Though i have doubt's this is a pure ENB result, it looks much to clean somehow, most probably though heavily downsampled.
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
-
Offline
- Posts: 71
- Joined: 08 Apr 2012, 09:12
- Location: Warsaw
Re: TES Skyrim
And how's the performance?gp65cj04 wrote:I hope it's the custom shape.Matso wrote:@gp65cj04: What is behind Your bokeh? Did You manage to make a shader that allows application of custom shape bokeh?
It's disc blur with huge kernel and then using gaussian blur to reduce pixelize bokeh artifact (to reduce sample number), but the dof still has the leak and depth discontinous artifacts becasue of the gathering blur method. The bokeh looks really bad during transition (middle blur) and the artifacts are visible.
I'm seeking for solutions, but it seems no luck...
(...)
_________________
Skyrim Visual Immersion
Skyrim Visual Immersion
-
Offline
- *master*
- Posts: 199
- Joined: 12 Feb 2012, 17:41
- Location: Germany
Re: TES Skyrim
@--JawZ--: T.A.Z are my initials aswell, I wasn't too creative either And about the foggy screenshot, I'm still not quite sure for what look I should go with foggy weathers. I like this brighter look, like the one in the screenshot, but I'm also testing a darker approach. Maybe I'll just use both.
@Archlord Balor: I'm glad you like it I'm not quite sure how long it will take to make the next release, but if everything goes well it should be on the way in a week or so.
@Mindflux: Thanks And it's allways a give and take changing something regarding lighting in your enbseries.ini or enbeffect, so if want to have nice looking sunny days without washed out grass during overcast weather, you'll have to fiddle around with the ck again I'm still trying to find the balance, but somehow things work out very well lately, so if everything works out like it should, then I should be able to make a 'proper' release in a week (If Armored Kill doesn't steal my time ) and finaly get to play the game.
And I really like your screenshots, can't wait to see your config in motion.
@Archlord Balor: I'm glad you like it I'm not quite sure how long it will take to make the next release, but if everything goes well it should be on the way in a week or so.
@Mindflux: Thanks And it's allways a give and take changing something regarding lighting in your enbseries.ini or enbeffect, so if want to have nice looking sunny days without washed out grass during overcast weather, you'll have to fiddle around with the ck again I'm still trying to find the balance, but somehow things work out very well lately, so if everything works out like it should, then I should be able to make a 'proper' release in a week (If Armored Kill doesn't steal my time ) and finaly get to play the game.
And I really like your screenshots, can't wait to see your config in motion.
_________________
My Skyrim preset: http://www.nexusmods.com/skyrim/mods/61826/?
My Skyrim preset: http://www.nexusmods.com/skyrim/mods/61826/?
-
Offline
- Posts: 50
- Joined: 04 Sep 2012, 06:47
Re: TES Skyrim
@CruNcher
I don't know who's ENB you're using, but if that's mine, it's because of the SpecularPowerMultiplier settings.
I don't know who's ENB you're using, but if that's mine, it's because of the SpecularPowerMultiplier settings.
-
Offline
- *blah-blah-blah maniac*
- Posts: 1938
- Joined: 05 Mar 2012, 02:08
Re: TES Skyrim
@T.A.Z; hehe
I say test them both out, see if both of them can fit in different weather's and start tweaking to blend them in a bit or something. Or just test them both out and use the one you think is better
I say test them both out, see if both of them can fit in different weather's and start tweaking to blend them in a bit or something. Or just test them both out and use the one you think is better
-
Offline
- *blah-blah-blah maniac*
- Posts: 1938
- Joined: 05 Mar 2012, 02:08
Re: TES Skyrim
I've started to rework all my main preset that can be found at nexus "JENB Creations ENB Presets"
And here is the new Default preset, still tweaking and adjusting the settings both ENB and RL. But have gotten a fairly good base to work from already
Dungeon scenes;
ENB Off
ENB On
Funny effect I get in dungeons when I have the menu opened up. I have activated the command "tm"! (Most likely ccaused by my RL settings, working fine in all other cells like Interiors, Day and night)
ENB Off
ENB On
Heads are rolling
Outside Solitude
A couple of photos after I started tweaking the bloom
Journey to Solitude at it's end
Close up on my character
Arrival to Solitude
Inside the Temple of the Divines
ENB Off
ENB On
ENB Off
ENB On
Inside the Blue Palace
And here is the new Default preset, still tweaking and adjusting the settings both ENB and RL. But have gotten a fairly good base to work from already
Dungeon scenes;
ENB Off
ENB On
Funny effect I get in dungeons when I have the menu opened up. I have activated the command "tm"! (Most likely ccaused by my RL settings, working fine in all other cells like Interiors, Day and night)
ENB Off
ENB On
Heads are rolling
Outside Solitude
A couple of photos after I started tweaking the bloom
Journey to Solitude at it's end
Close up on my character
Arrival to Solitude
Inside the Temple of the Divines
ENB Off
ENB On
ENB Off
ENB On
Inside the Blue Palace