TES Skyrim SE
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- *blah-blah-blah maniac*
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- Joined: 27 Jan 2012, 13:42
Re: TES Skyrim SE
Doubtful, unless I can create a larger landscape set with assets that mix together. But then again, there are quite a few nice landscape modification available already.
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- *master*
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- Joined: 22 Jan 2014, 16:41
- Location: Rotterdam, Netherlands
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- *blah-blah-blah maniac*
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- Joined: 27 Jan 2012, 13:42
Re: TES Skyrim SE
Exactly - I think any new texture modifications should bring something special to the table.
Now that you mentioned it, though... maybe there's room for one more quality modification.
Now that you mentioned it, though... maybe there's room for one more quality modification.
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- *master*
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Re: TES Skyrim SE
Skyrim 3d landscapes looks great and I have a weak spot for Tamriel Reloaded Landscapes ( BC7)
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- *master*
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Re: TES Skyrim SE
How the game should have looked in the first place.
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ENB Light at NexusMods
ENB Light at NexusMods
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- *master*
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- *master*
- Posts: 152
- Joined: 22 Jan 2014, 16:41
- Location: Rotterdam, Netherlands
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- *master*
- Posts: 156
- Joined: 04 Jan 2019, 15:27
Re: TES Skyrim SE
ENB Light plus Torches Cast Shadows - the best currently possible lighting solution for SSE.
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ENB Light at NexusMods
ENB Light at NexusMods
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE
Indeed, that's looking super.
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE
Do you guys use enb ssao in combination with mxao from reshade?
Afaik with mxao you can choose the main focus of it between small and large objects. Of course everything will get mxao, but it looks different.
So I wanted to know which values you choose for the both of the two. Would be nice if you could post them.
4109 could you post some screens from the new lights/shadows from embers and lightsources in the cities (not inside buildings)
That would be cool, thank you.
To add light to a mesh let's say fxfirewithembers01.nif
I just need to use your mod+esp and add the bsvaluenode "attack enb light" to it, or is there something else?
Afaik with mxao you can choose the main focus of it between small and large objects. Of course everything will get mxao, but it looks different.
So I wanted to know which values you choose for the both of the two. Would be nice if you could post them.
4109 could you post some screens from the new lights/shadows from embers and lightsources in the cities (not inside buildings)
That would be cool, thank you.
To add light to a mesh let's say fxfirewithembers01.nif
I just need to use your mod+esp and add the bsvaluenode "attack enb light" to it, or is there something else?