TES Skyrim

post screenshots of enbseries
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Re: TES Skyrim

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joaera

Re: TES Skyrim

I love the pictures from Gionight.

Can I download that pressets from any place? And I'd like to know if you are using some others mods from Nexus to have that great quality.

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Re: TES Skyrim

@Dinkledorf: what texture pack are you using? Those wall and ground textures look pretty crisp and detailed.

Also, @Lauren, do you have your config uploaded somewhere?

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*master*
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Re: TES Skyrim

Good morning.
Still working on it.
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Opethfeldt ENB v7

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Re: TES Skyrim

IndigoNeko wrote:
CruNcher wrote:It's the first time actually i using some 3rd party "Light" mod that disables only Bethesdas Imagespace Color Grading http://skyrim.nexusmods.com/mods/648
You can disable Bethesda's Imagespace Color Grading via ENB as well. Just need to tweak some of the assembly code in enbeffect.fx. You can see how I did it myself in SkyRealism.
Thx Indigo i gonna take a look @ it being independent of mods is always preferable :)


@ Opethfeldt

Really Nice specular on the skin seems perfect it doesn't feel like plastic more like clay all in all much better i wonder how it would be percepted now if SSS would work correct :)
And i really wonder how my work is going to look under this realistic light condition, could you show the Female Human face in the Light as well, just to get a idea what happens when the Light illuminates it as most of these faces have no depth @ all and the normalmaps are basic except some newer ones compared to the sculpt Orc (Fantasy) faces data ?

Definitely a pretty nice Approach also for Gameplay it surely will rock looking way different , the subjective Depth Feel is enormous :)

You can already see nicely that the Hairs can't Hold up to it, i wonder if assets could be better optimized to this for maximum Render efficiency ? :)

And could you show some Snow Scenes, and how do all the Shader effects look like now in full force (Magic,Fire,Volumetric and non Volumetric Fog,Smoke) and how do interior Light Rendering results look so far ?

PS:I definitely gonna optimize my work for your Lighting Style once you gonna release it and if it seems necessary todo so :)
Last edited by CruNcher on 21 Oct 2012, 18:01, edited 9 times in total.
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Joined: 18 Sep 2012, 18:36

Re: TES Skyrim

lol qwerty, do you see that guy two posts up from me? That's my config in his signature lol

He made it, I DLed it, that's what I use
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otakunate

Re: TES Skyrim

@Opethfeldt

Looks amazing! Can't wait. One thing I wanted to ask. Is it a good idea to move away from using realistic lighting with ver.4.0 coming up? The changes look and sound amazing.

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Re: TES Skyrim

qwerty11 wrote:@Dinkledorf: what texture pack are you using? Those wall and ground textures look pretty crisp and detailed.
Its a combination of HD DLC, Parallax Roads and 2K HD. Honestly, I have gone through so many different variations and combinations I lost track of what is showing up where, but I believe the above list is accurate at this point.

@Opeth - looking excellent indeed! Are you modifying the weather (or associated ImageSpaces) to achieve the brightness?

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Re: TES Skyrim

If you need someone to test run your config Opeth, i'm here....:)

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Re: TES Skyrim

otakunate
I'm sure RL 4.0 will be great but I doubt that is made for ENB, and we can't control anything using external lighting mods. I just used a old "vanilla" version of RL which does not have any changes compared to vanilla game, except that for ENB use, you can tweak the sunlight power for sunset, sunrise, etc. and nothing more.

Dinkledorf
Yes, only weather, started with Boris sample.

Zombini:
Will think about that :P

Cruncher:
You are right, human skin tends to crush with this config. Orcs are very "Photogenic" indeed, must be the detailed normal map and dark skin, still depends of Adaptation and background lighting, skins are made for vanilla.
Here are some screens as you requested. Will post interior or nights when done right, if ever haha.

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