TES Skyrim

post screenshots of enbseries
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*master*
Posts: 116
Joined: 13 Apr 2012, 19:27

Re: TES Skyrim

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*sensei*
Posts: 267
Joined: 30 May 2012, 15:40

Re: TES Skyrim

@hinti21 and far327

Thank you. I look forward to more shots Far, judging by the ones you posted. Look great!

Working a bit on interior lighting and ambient.

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Is it my imagination or are the shadows in 1.8.151 improved?

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*blah-blah-blah maniac*
Posts: 1509
Joined: 20 Mar 2012, 08:37

Re: TES Skyrim

Wow that Grass look is awesome MetalicAccid, which Grass is this ? :)
ps im not gone entirely i just take a little of from Skyrim to research some other Engine (the engines render capabilities are supper limited but it has a awesome Animation Workflow) but im to ashamed to talk about it for certain reasons but my work there goes in the same direction and i hope i can learn some more to bring back into Skyrim an vice versa :)
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Posts: 85
Joined: 07 Jan 2012, 11:29

Re: TES Skyrim

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*master*
Posts: 116
Joined: 13 Apr 2012, 19:27

Re: TES Skyrim

Cheers cruncher.

More grass and lush grass, and also some .ini tweaks in skyrimprefs.

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Posts: 80
Joined: 12 Sep 2012, 22:29
Location: US

Re: TES Skyrim

Hey, I'm the author of Virile ENB, and I'd like to share some pics of when I was playing...


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Posts: 74
Joined: 28 Dec 2011, 09:52
Location: Austria

Re: TES Skyrim

Reminds me very much of dpeasants ENB and "The Witcher 2"-graphics.
Very nice anyway :)
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Posts: 40
Joined: 05 Oct 2012, 14:38

Re: TES Skyrim


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Posts: 66
Joined: 20 May 2012, 13:34

Re: TES Skyrim

i wonder why some enb have special file.

some enb have hd6 in enbeffect , but boris s file dont have .

and some line for interier s light config too.

i wonder where they got it ?

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Posts: 74
Joined: 28 Dec 2011, 09:52
Location: Austria

Re: TES Skyrim

The interior-options come with new ENB version (they exist since 0.119 I think, correct me if I'm wrong), in earlier versions there was no option for having different lighting-conditions in interiors. The hd6-code is just some code done by a modding-community-member named HeliosDoubleSix (-> hd6) and some ENB-authors use his code in their ENB.
Hope this answers your questions :)
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