chan
Ssao prior 0.120 computed from depth of scene and normals generated from that depth, so floor is plane. In newest versions floor is plane, but it's normals are from textures, so carpet or something else like that read data from very different directions. This is a bad side of new version, i'll probably generate old normals too, but for using at better quality preset or on bigger distances, not sure yet, because they produce triangulation artifacts.
TES Skyrim
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *sensei*
- Posts: 349
- Joined: 15 Dec 2012, 19:45
Re: TES Skyrim
Thank you for the information.
Is there a large difference in how Sky is calculated in 121212? My lighting is very different now.
I see that the .dll automatically added parameters to the enbseries.ini, were parameters added to the other files (enbbloom.fx, enbeffect.fx, etc) as well?
Is there a large difference in how Sky is calculated in 121212? My lighting is very different now.
I see that the .dll automatically added parameters to the enbseries.ini, were parameters added to the other files (enbbloom.fx, enbeffect.fx, etc) as well?
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim
No changes, unless you set DisableWrongSkyMath=false
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *sensei*
- Posts: 349
- Joined: 15 Dec 2012, 19:45
Re: TES Skyrim
Looks like fixed it until it was broke...going back to the config I had two weeks ago and starting again
http://farm9.staticflickr.com/8494/8296 ... 739c_o.jpg
http://farm9.staticflickr.com/8494/8296 ... 739c_o.jpg
-
Offline
- *master*
- Posts: 208
- Joined: 20 Apr 2012, 05:52
Re: TES Skyrim
@Skyone: My settings are still in early stages as have not reworked much yet after latest enbeffect changes. Plus once I visited snowy areas I realized I'll need to make more again. It's what I hate about trying for bright settings as some weather and locations need serious adjusting to look right--I need to go visit marshes outside Solitude as its usually where I try to balance for brightest days.
That and forgot I had cot enabled--may just stick with it though as like cot and doesn't seem as badly balanced as my previous attempts.
That and forgot I had cot enabled--may just stick with it though as like cot and doesn't seem as badly balanced as my previous attempts.
-
Offline
- Posts: 16
- Joined: 13 Dec 2012, 13:18
Re: TES Skyrim
Currently away from home pc. I will send you when i get back from holidays you can pm me if i forget. Or you can... http://skyrim.nexusmods.com/mods/12180 (stakado cinematic), dynamic film grain (effect of bleak ENB), climates of tamriel, enhanced light fx. Then just adjust obviously off things like dark shadows(sky lightning), to much bloom.... interiors are defalut becouse its older preset... and make use off new enb features. Btw nights will be very ugly which i didnt manage to fix without ruining the day. I could use some help with that becouse my knowledge, not so good !!Realy wonderful shots Goran.
Maybe you could share your settings?
-
Offline
- Posts: 14
- Joined: 05 Jun 2012, 05:25
Re: TES Skyrim
First shots, Im working on making distance trees and terrain look more realistic, especially with the dreaded lods. Nothing worse than run through a beautiful scene only to come into a clearing and see MMO quality LOD trees. I took Matsos old chromatic abberation and applied it to the entire screen, I then sharpened the image dramtically, this creates a very clear image with define edges, and distant lods are abberated so they look less fake.
Last edited by orclover on 23 Dec 2012, 19:36, edited 1 time in total.
-
Offline
- *sensei*
- Posts: 349
- Joined: 15 Dec 2012, 19:45
Re: TES Skyrim
Back to 119...not sure why 121212 isn't working well for me.
Something wrong with the shadow on the neck. I haven't been able to replicate it.
iBlurDeferredShadowMask=6
Maybe something in SSAO? How do you adjust it for fine shadows? I have turned it off for better performance, but I would like to use it with 121212
Shadows look good here.
Went and joined up with the Stormcloaks.
Ran down the road and played in the light with some new armor
Something wrong with the shadow on the neck. I haven't been able to replicate it.
iBlurDeferredShadowMask=6
Maybe something in SSAO? How do you adjust it for fine shadows? I have turned it off for better performance, but I would like to use it with 121212
Shadows look good here.
Went and joined up with the Stormcloaks.
Ran down the road and played in the light with some new armor
-
Offline
- *master*
- Posts: 133
- Joined: 03 Feb 2012, 05:40
Re: TES Skyrim
I also disable SSA0 ... don't like the translucent hands in some interiors and love the frame rate bump.chan wrote:Previously, I was using SSAO in nVidia and in ENB. I didn't like the black fog around my character when near snow, and I could see the polygon shape of the meshes of snow too...
Today I disabled it in ENB, and saw 10-20 FPS increase! No more black fog near snow, no more polygon edges.
Problem though, my interiors became VERY bright. :| I will see if I can fix this tomorrow. Using 119 if anyone has any tips.
As for darkening interiors in 119, try increasing AmbientLightingCurveInterior=
I have a question of my own: I used to use this mod--http://skyrim.nexusmods.com/mods/9503--that is, Encryption's Exaggerated Depth of Field, but for some reason it stopped working with later enbs and I don't know why. I actually prefer the static DOF like this mod to autofocus DOF .... Can anyone tell me how to get distant and near distant static DOF with enb?
-
Offline
- *sensei*
- Posts: 267
- Joined: 30 May 2012, 15:40
Re: TES Skyrim
Nice shots everybody!
A couple of portraits.
A couple of portraits.