TES Skyrim

post screenshots of enbseries
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Re: TES Skyrim

@ maload

Here are the settings for adpatation to change (depending on the enbeffect.fx file you are using)

inside enbseries.ini.

[ADAPTATION]

ForceMinMaxValues=true
AdaptationSensitivity=0.01
AdaptationTime=0.28
AdaptationMin=0.01
AdaptationMax=1.0


Inside enbeffect.fx

Post-Process 1, 2, 3, 4

float EAdaptationMinV2Day = 0.01;
float EAdaptationMaxV2Day = 0.07;


Those are the main commands to alter the adpatation, so just try messing with those settings after you have made a backup of your files so you can revert back to your old settings if needed ;)


And about the beams you see in that picture that can only be done in the CK. Hand place a dust beam as they are called in an interior. But you can brighten them up with the particle settings.

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Re: TES Skyrim

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Re: TES Skyrim

ck ? thank you so much jaw.

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Re: TES Skyrim

malignoCBA - I join the others who asked for it - please do share your config. it's indeed quit realistic and i like your day shots.
we havent seen night shots yet and it's pretty hard to keep night and day constant in their quality and vibe IMO.
the best night times i've seen where kalicola's v63 ENB. my favorite nights :)

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Re: TES Skyrim

@ maload

CK = Creation Kit ;)


For any Nvidia user check this thread out ->Tip for nVidia users using HDMI and getting accurate color format

Makes you use the full scale of the RGB scale, and not limited at 16-235.


And here is good tool for gamma correction -> QuickGamma

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Re: TES Skyrim

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Re: TES Skyrim

thanks for the comments .. I have still a lot to fix in my settings .. I will try to post some pictures at night .. but much remains to be fairly well ...

@ far327
   is a pleasure to know that reminds opethfeldt settings ..
   I am using my own settings .. using the 0144 version of enbseries

@ Tywele
   I'm so glad you like it .. what I want is to get more and more realistic. because of that I'm never satisfied with the settings ..

PS: sorry for my English

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Re: TES Skyrim

GRASS FINDS and DISCOVERIES

I thought this was Unreal's grass mod, I guess I was wrong... -Better Field Grasses

I like it, but I can't find matching LODs so I can't really use it until the author of the grass creates matching lods

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To thicken it up - Grass and Grass (accept you will see a pretty hefty performance hit)

For nice grass and perfectly matching LODs try installing just the LODs from Skyrim Flora Overhaul (Summer Edition) and then install this grass... - Green Grasses For ENB
Top it off with Skyrealism - Grass To thicken it up with less of an FPS hit.
Lastly, if you really like green grass, the .esp from this mod will ensure you only get field grass over other variations.
Seasons Of Skyrim - Springtime Overhaul (You only need the .esp)

The end result is something like this...

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As opposed to this

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Matching LOD really makes a nice blend :)
Last edited by far327 on 02 Feb 2013, 19:58, edited 8 times in total.
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Re: TES Skyrim

The only reason Unreal's grass is impressive is because he pops open the CK and manually places grass ALLLL over the world, as opposed to having patches of grass with holes in it like your screenshots.

I'd prefer to just have the grass I have now, as it looks better when forced to be "patchy."

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Re: TES Skyrim

jim2point0 wrote:The only reason Unreal's grass is impressive is because he pops open the CK and manually places grass ALLLL over the world
This.

That's why i didnt release it, i need to cover all the holes without grass.

I posted this example (as a test) some days ago:

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I could get less silly density of grass but with all the field covered with it.

My mod will have: new texture (i didnt show it yet), new mesh, higher density through CK and manually added grass through CK too.
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