TES Skyrim

post screenshots of enbseries
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*sensei*
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Joined: 15 Dec 2012, 19:45

Re: TES Skyrim

I have 200+ save games, all work. Some from old version of Game, some before Dawnguard and Hearthfire.

Only time I have problems with saved games is when I forget to set things in skyrim.ini or skyrimprefs.ini like uGrid
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*sensei*
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Re: TES Skyrim

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Need to find an HD hair for this guy
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*sensei*
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Re: TES Skyrim

Anyone know of a parallax texture for the word walls? That would be neat.

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Re: TES Skyrim

tyty far :D

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*sensei*
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Re: TES Skyrim

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*sensei*
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Re: TES Skyrim

Great work everyone , I will post my stuff tomorrow .

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Joined: 05 Oct 2012, 14:38

Re: TES Skyrim

MonkeyDot wrote:
mindflux wrote:Unreal
Sounds good. But won't you also get grass everywhere you probably wouldn't want, e.g. all over the pathways, growing through the walkways, etc?

MonkeyDot
*SPOILER* It's likely this DOF by gp65cj04.

thepointis
Hey chap, it's getting along pretty slow, too many little projects going on :D
thanks! but it seems kinda different, no problem though, this will do.
jim2point0 wrote:
MonkeyDot wrote:@jim2point0

That distant dof, how do I get it? I tried using the goddess's effectprepass.fx but that didn't change anything.
I'm just using the prepass file included in his latest release candidate.

I think I'm going to be using that DoF in every ENB I use now. I'm kinda in love with it.
ah, thanks then

EDIT: Just as I started to download it, he deleted the file....shit.
Alright, the author put up a new one, and shit, that's a demanding dof. I'll only use it for screenshots, it makes my game unplayable.

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*blah-blah-blah maniac*
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Joined: 30 Dec 2011, 22:39

Re: TES Skyrim

JaguarGT wrote:Hey far327, can u give me a link to enb that produced ur amazing shots, can't wait to try it :D
Here is the updated version. Not much changed. just turned on luma sharpen in sweetfx_settings.txt
you can turn it off by changing the 1 to a 0 if you dislike it. I also sharpened my deferredshadowmask setting in skyrimprefs.ini from 32 to 0. For whatever reason, this allows both Nvidia AO and ENB SSAO to work simultaneously. Using the Oblivion flag for AO is a must else this little trick won't work. But the great thing I noticed about Nvidia AO is that it adds more depth to character shading. The SSAO and AO compliment each other well. The little lines that defferedshadowmask=0 brings doesn't bother me much. At the resolution I'm running they are hardly noticable. And when extending shadows to 16000 it seems to counter the striping effect pretty well. Give it a try and let me know if you like it. Don't forget to read the readme as it has some important details.

http://www.mediafire.com/?85fakzxjyxkkxwh
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Re: TES Skyrim

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Re: TES Skyrim

MalignoCBA
Nice work, looks really fresh.

By the way, your parallax stuff is fucked :D
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