Unreal Warfare
Post those shots with armor on nexus and get ban .
Guzio
I mean with rain motion vector set to 0, so each rain drop is sphere or any user modified texture. When i worked on rain huge fov values helped to accent drops, looks spectacular. Unfortunately i can't finish my preset to publish screens, too much busy with the mod itself and when have time it's time to sleep after releasing update.
TES Skyrim
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Re: TES Skyrim
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Re: TES Skyrim
A few more with PP4 and V153.
Hmm... sorry for the large screenies, forgot to downsize.
Hmm... sorry for the large screenies, forgot to downsize.
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Re: TES Skyrim
Thank you, it's the tilt-shift DoF from K Enb--JawZ-- wrote:@ Modd31
Good looking depth of field effect you have in the second picture
If any one here could give some input about the new fog look with EWE I would really appreciate it
http://imgur.com/a/4xcET#2
(p.s I can't open imgur atm, but I will look at it!)
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Re: TES Skyrim
Firstly i dont really understand why people seem to hate the fog. Has anyone ever stood on a mountaintop on a day with clouds and sun? Most of the time there will be this "athmospheric haze" caused by the natural moisture in the air. Seeing that Skyrim is a coastal area bordered by mountains on all sides i think the moist air from inland winds would cause this weather mostly.--JawZ-- wrote:If any one here could give some input about the new fog look with EWE I would really appreciate it
http://imgur.com/a/4xcET#2
The problem with skyrims weather is the more foggy it gets the brighter the distant mountains get, which looks absolutely horrible.
On your comparison shots i believe you used similar fog density levels as "Removed Exterior Fog", however coupled with the apparently increased drawing distance of the sunlight the distance gets too bright imo. The original settings did a good job of "concealing" the distant LOD's and maintaining an illusion of increased depth, but the fog was drawn too close.
I believe this pic is a great reference, the fog should start somewhere between red and green and be thickest on the white distant mountains.
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Re: TES Skyrim
Do you mean the Lightning armour or Castanic? Most of the mods used in those screens are from Skyrim Nexus. Think the only one that isn't is Lightnings Armour and that's linked to on there, hehe.ENBSeries wrote:Unreal Warfare
Post those shots with armor on nexus and get ban .
They have really stupid rules over there regarding some stuff. It's a picture for gods sake, lol.
I have, from my time in the Army as an OP. I have a pretty good photo you can use as reference. This was taken on the Falklands Islands overlooking from Goats Ridge.Samurai_Smartie wrote:Has anyone ever stood on a mountaintop on a day with clouds and sun?
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Re: TES Skyrim
@ Modd31
Thanks I figured it was his and Matso's handy work on that screen
Try internet explorer as I myself have had trouble when I have used the Chrome browser.
@ Samurai_Smartie
Yes I have actually, both ffrom when I and a couple of friends of mine have been out on a ski trip and out just having fun
No I did not use any settings from what revamped exterior fog uses, he makes it so the fog starts 2400 -5000 "clicks" away and his far fog to 160000 I have set my nearest fog at 0 and distant fog to 240000 and tweaked the fog POW and MAX + near and far fog RGB values to make it seem like the fog mostly appears in the distance. But if you where to increase the fogintensity to 2-4 you would start to see a faint fog surrounding the whole scene during clear and cloudy weather's.
But I hear you the thin fog makes the area too bright, and I'm working on it. I appreciate your detailed and well put opinion on the matter
@ Unreal Warfare
Thanks for the reference photo
Thanks I figured it was his and Matso's handy work on that screen
Try internet explorer as I myself have had trouble when I have used the Chrome browser.
@ Samurai_Smartie
Yes I have actually, both ffrom when I and a couple of friends of mine have been out on a ski trip and out just having fun
That is one of the things I'm trying to fix and why I asked for other's input on how my fog looks.The problem with skyrims weather is the more foggy it gets the brighter the distant mountains get, which looks absolutely horrible.
No I did not use any settings from what revamped exterior fog uses, he makes it so the fog starts 2400 -5000 "clicks" away and his far fog to 160000 I have set my nearest fog at 0 and distant fog to 240000 and tweaked the fog POW and MAX + near and far fog RGB values to make it seem like the fog mostly appears in the distance. But if you where to increase the fogintensity to 2-4 you would start to see a faint fog surrounding the whole scene during clear and cloudy weather's.
But I hear you the thin fog makes the area too bright, and I'm working on it. I appreciate your detailed and well put opinion on the matter
@ Unreal Warfare
Thanks for the reference photo
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Re: TES Skyrim
Finally figuring out how fog is important in an ENB config
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Re: TES Skyrim
@ Far327
Better late then never
It does look good I really like how the last picture looks with the faint foggy look around the trees and around the scene.
Made some tweaks to the clear weather fog
Before;
http://img42.imageshack.us/img42/7744/t ... 033858.jpg
After;
http://img152.imageshack.us/img152/1498 ... 180158.jpg
And these are my fog settings for those pictures;
FogColorMultiplierDay=1.0
FogColorMultiplierNight=2.0
FogColorMultiplierInteriorDay=1.0
FogColorMultiplierInteriorNight=0.13
FogColorCurveDay=3.07
FogColorCurveNight=3.07
FogColorCurveInteriorDay=1.0
FogColorCurveInteriorNight=1.0
I have only changed the POW value nothing else. The fog distance remain like this near fog: 0, Far fog: 240000
Better late then never
It does look good I really like how the last picture looks with the faint foggy look around the trees and around the scene.
Made some tweaks to the clear weather fog
Before;
http://img42.imageshack.us/img42/7744/t ... 033858.jpg
After;
http://img152.imageshack.us/img152/1498 ... 180158.jpg
And these are my fog settings for those pictures;
FogColorMultiplierDay=1.0
FogColorMultiplierNight=2.0
FogColorMultiplierInteriorDay=1.0
FogColorMultiplierInteriorNight=0.13
FogColorCurveDay=3.07
FogColorCurveNight=3.07
FogColorCurveInteriorDay=1.0
FogColorCurveInteriorNight=1.0
I have only changed the POW value nothing else. The fog distance remain like this near fog: 0, Far fog: 240000
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Re: TES Skyrim
I thought of releasing a beta test mod for those who wanted test it out with their own presets. It will have 1 clear weather type and 1 cloudy weather type.
Will post a link when I have created the new .esp file for it.
Will post a link when I have created the new .esp file for it.