Dark Souls 2

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Re: Dark Souls 2

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Midhrastic WIP ENB for Fallout
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Re: Dark Souls 2

Hm,this game does'n seem to have great difference for 1440p vs 1080p in something that visually worth..:

http://i.imgur.com/rmNL1LZ.jpg

http://i.imgur.com/uykFDsj.jpg

(dom't know why but igmur auto resized them from 2560x1440 to 2559x1439 :lol: )

The difference is clarity on visuals is small to worth,the loss for my PC is from locked-all-the-time 60 fps(V-sync ofc) to 48-50 fps.
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Re: Dark Souls 2

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Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.

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Re: Dark Souls 2

Kobalk wrote:@Chaosduck : my preset, I'm still working on it.
@Nattydread : awesome, as usual :D

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I could never get Aldia's Keep to look nice. But it looks pretty sweet here.
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Re: Dark Souls 2

Someone asked me to make some comparison shots. I did two quick ones. They're not well-composed, but they do show a bit what my ENB+SFX combo does. Not too much, but enough. Now to fine-tune. Oh, I forgot to turn off the DOF effect, which makes the comparison harder. The settings for it weren't great either. Just ignore.

http://screenshotcomparison.com/comparison/74104/

There's two different comparisons there. Mouseover to see the vanilla shot.
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Midhrastic WIP ENB for Fallout
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Re: Dark Souls 2

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Re: Dark Souls 2

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Anyone having any trouble when getting to fog area of shaded woods? I get blinding white screen when getting there.

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Re: Dark Souls 2

Yeah, that fog area pretty much is impossible to play with ENB. At some point we're going to have to urge Boris to find it and try to find a solution.

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Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.

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Re: Dark Souls 2

it took me about 4 complete restarts to finally get it right..

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Re: Dark Souls 2

People that turn off AO won't like that, wickfut. It's basically an AO test the way you have it set up there. Better than what I'm looking at by far though. I'm really hoping that whatever causes bloom to overreact there is a texture that can be modded out.

Another thing that bugs me is that we can't limit AO rendering as we can in Skyrim and Fallout using the FadeFogRange parameter. I really wanted to have close but not distant AO in this shot. It kind of screws up the distant tower (no I don't know what it is yet, I'm not that far in the game).

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Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit

Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
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