Dark Souls 2
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- *blah-blah-blah maniac*
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Re: Dark Souls 2
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Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
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- Location: Greece
Re: Dark Souls 2
Hm,this game does'n seem to have great difference for 1440p vs 1080p in something that visually worth..:
http://i.imgur.com/rmNL1LZ.jpg
http://i.imgur.com/uykFDsj.jpg
(dom't know why but igmur auto resized them from 2560x1440 to 2559x1439 )
The difference is clarity on visuals is small to worth,the loss for my PC is from locked-all-the-time 60 fps(V-sync ofc) to 48-50 fps.
http://i.imgur.com/rmNL1LZ.jpg
http://i.imgur.com/uykFDsj.jpg
(dom't know why but igmur auto resized them from 2560x1440 to 2559x1439 )
The difference is clarity on visuals is small to worth,the loss for my PC is from locked-all-the-time 60 fps(V-sync ofc) to 48-50 fps.
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i5 4670K @ 4.4Ghz H2O (Corsair H110), Gigabyte Z87X-UD5H, G.skill TridentX 16 GB Ram 2.4Ghz C10, 2x Gigabyte GTX 970 G1 , Win 7 x64 on SSD, games on RAID-0
SLI+3D Vision(2)+G Sync
(forum Ghost,not posting unless really has to)
i5 4670K @ 4.4Ghz H2O (Corsair H110), Gigabyte Z87X-UD5H, G.skill TridentX 16 GB Ram 2.4Ghz C10, 2x Gigabyte GTX 970 G1 , Win 7 x64 on SSD, games on RAID-0
SLI+3D Vision(2)+G Sync
(forum Ghost,not posting unless really has to)
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Offline
- *blah-blah-blah maniac*
- Posts: 596
- Joined: 25 Feb 2012, 01:30
- Location: Somewhere between the Wastelands and Notepad++
Re: Dark Souls 2
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Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
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Re: Dark Souls 2
I could never get Aldia's Keep to look nice. But it looks pretty sweet here.
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My Flickr for all things flickry
Core i7-3930K 4.80GHz | SLI GTX 780 | 16GB RAM @1600Mhz | Windows 7 64bit
My Flickr for all things flickry
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- *blah-blah-blah maniac*
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- Joined: 25 Feb 2012, 01:30
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Re: Dark Souls 2
Someone asked me to make some comparison shots. I did two quick ones. They're not well-composed, but they do show a bit what my ENB+SFX combo does. Not too much, but enough. Now to fine-tune. Oh, I forgot to turn off the DOF effect, which makes the comparison harder. The settings for it weren't great either. Just ignore.
http://screenshotcomparison.com/comparison/74104/
There's two different comparisons there. Mouseover to see the vanilla shot.
http://screenshotcomparison.com/comparison/74104/
There's two different comparisons there. Mouseover to see the vanilla shot.
_________________
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
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- Joined: 08 May 2014, 00:00
Re: Dark Souls 2
Anyone having any trouble when getting to fog area of shaded woods? I get blinding white screen when getting there.
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- *blah-blah-blah maniac*
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Re: Dark Souls 2
Yeah, that fog area pretty much is impossible to play with ENB. At some point we're going to have to urge Boris to find it and try to find a solution.
_________________
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
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- *master*
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Re: Dark Souls 2
it took me about 4 complete restarts to finally get it right..
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https://archive.org/details/wickfut-enb ... ogma-v-476
https://archive.org/details/wickfut-enb ... ogma-v-476
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- *blah-blah-blah maniac*
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- Joined: 25 Feb 2012, 01:30
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Re: Dark Souls 2
People that turn off AO won't like that, wickfut. It's basically an AO test the way you have it set up there. Better than what I'm looking at by far though. I'm really hoping that whatever causes bloom to overreact there is a texture that can be modded out.
Another thing that bugs me is that we can't limit AO rendering as we can in Skyrim and Fallout using the FadeFogRange parameter. I really wanted to have close but not distant AO in this shot. It kind of screws up the distant tower (no I don't know what it is yet, I'm not that far in the game).
Another thing that bugs me is that we can't limit AO rendering as we can in Skyrim and Fallout using the FadeFogRange parameter. I really wanted to have close but not distant AO in this shot. It kind of screws up the distant tower (no I don't know what it is yet, I'm not that far in the game).
_________________
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.