TES Skyrim SE

post screenshots of enbseries
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 17549
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE

I don't know which other puddles do you talking about, never seen any.
About light, it's how game water is made. Not sure should i even bother remove that, people will complain about other water which share same shader (those streams in Whiterun do have the same).
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 3136
Joined: 27 Jan 2012, 13:42

Re: TES Skyrim SE

In regards to animation and other properties, those things come from the water material that the puddles use and using CK you can pretty much make it look anything you want to.

I doubt the clipping can be completely fixed as long as the puddles do not follow the base mesh. They are planar when the base mesh has more complex topology, have different rotation (probably in Pfuscher's screenshot) and so on.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 996
Joined: 02 Jan 2014, 23:38

Re: TES Skyrim SE

ENBSeries wrote:I don't know which other puddles do you talking about, never seen any.
About light, it's how game water is made. Not sure should i even bother remove that, people will complain about other water which share same shader (those streams in Whiterun do have the same).

You can see a few frozen puddles at the windhelm market for example. Others are in dungeons, but that would be the quickest go to.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17549
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE

Finally got free time to check Windhelm. I dont see puddles, just terrain shader with fake reflection, which are part of it. And some road stones with alpha test and alpha blend after that, which can't be fixed by depth comparison.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 996
Joined: 02 Jan 2014, 23:38

Re: TES Skyrim SE

Would it be possible to get screen space reflections on just the weapon and armor folders, using the specular map as strenght indicator?
Or maybe some other places to use?

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17549
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE

If you ask about first person, technically possible, but it's difficult, requires many things to be done, not just ssr itself. Btw, it's screenshots thread.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

NHK
Offline
User avatar
*master*
Posts: 160
Joined: 23 Sep 2014, 21:12

Re: TES Skyrim SE

_________________
| Intel NVMe | AMD 3900x | XFX 6800 | LG VA |

Offline
User avatar
*blah-blah-blah maniac*
Posts: 996
Joined: 02 Jan 2014, 23:38

Re: TES Skyrim SE

Some classics ai upscaled with minor changes like the teeth
Image
Image
Image

Offline
User avatar
*blah-blah-blah maniac*
Posts: 619
Joined: 29 Dec 2011, 20:05
Location: Санкт-Петербург

Re: TES Skyrim SE

Pfuscher wrote:Some classics ai upscaled with minor changes like the teeth
Image
Image
Image
WOW nice.
_________________

AMD RYZEN 2600
Patriot DDR4 signature premium 16gb 3000ghz
MSI A320M-A PRO
Patriot burst elite SSD 480gb
hitachi HDS721050 500gb 7200rpm
Gigabyte GTX 1060 6gb

NHK
Offline
User avatar
*master*
Posts: 160
Joined: 23 Sep 2014, 21:12

Re: TES Skyrim SE

_________________
| Intel NVMe | AMD 3900x | XFX 6800 | LG VA |
Post Reply