TES Skyrim
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- *blah-blah-blah maniac*
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Re: TES Skyrim
Hey Jawz, where can I get your most recent work on EWE?
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- *blah-blah-blah maniac*
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Re: TES Skyrim
@Gionight
As always awesome seeing some realistic light approach with that render style will be interesting
hmm i wonder what changes the eye shader brightness seems i can't change it separately from the Light intensity ?
As always awesome seeing some realistic light approach with that render style will be interesting
hmm i wonder what changes the eye shader brightness seems i can't change it separately from the Light intensity ?
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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- *blah-blah-blah maniac*
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Re: TES Skyrim
evok99:
Hi there evok, long time no see.
That would be on page 961
CruNcher:
These are the ones I know for sure affect the intensity of the eyes;
Directlighting - surprisingly more than what ambient lighting affects them.
AmbientLighting
SubSurfaceScattering
I can't remeber anything else but brightness itself and thos commands for now.
Hi there evok, long time no see.
That would be on page 961
CruNcher:
These are the ones I know for sure affect the intensity of the eyes;
Directlighting - surprisingly more than what ambient lighting affects them.
AmbientLighting
SubSurfaceScattering
I can't remeber anything else but brightness itself and thos commands for now.
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- *sensei*
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Re: TES Skyrim
@ Gionight
I will forever be waiting for that ENB..... and trust me, I'm quite capable of waiting
@ CruNcher
I think subscattering values does that.... it makes certain things glow, especially eyes in the dark.
Anyways, some shots for night-time.... tinkering with mood colouring and readjusted bloom to make it sharper (it was way too smudged out before). Thanks to Oyama for that split version of tilt-shift DoF, I took his logic and added split onto my own code
May need to write my own code to control black levels, crushed black tints doesn't seem to be easily controlled on my end.
I will forever be waiting for that ENB..... and trust me, I'm quite capable of waiting
@ CruNcher
I think subscattering values does that.... it makes certain things glow, especially eyes in the dark.
Anyways, some shots for night-time.... tinkering with mood colouring and readjusted bloom to make it sharper (it was way too smudged out before). Thanks to Oyama for that split version of tilt-shift DoF, I took his logic and added split onto my own code
May need to write my own code to control black levels, crushed black tints doesn't seem to be easily controlled on my end.
Last edited by ZeroKing on 11 Apr 2013, 22:37, edited 1 time in total.
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- *blah-blah-blah maniac*
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Re: TES Skyrim
ZeroKing:
I like the new more defined bloom look, still bloomy but sharper where it counts
You should talk to Kermles about such control
I like the new more defined bloom look, still bloomy but sharper where it counts
You should talk to Kermles about such control
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- *blah-blah-blah maniac*
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Re: TES Skyrim
del
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- *blah-blah-blah maniac*
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Re: TES Skyrim
better these lips ?
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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Re: TES Skyrim
CruNcher:
Somewhere in the middle between the previous one and the current one I would think will be just about right, from my point of view
Somewhere in the middle between the previous one and the current one I would think will be just about right, from my point of view
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- *blah-blah-blah maniac*
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Re: TES Skyrim
@Unreal
So, seeing how you pretty much model your models as of late. Perhaps you should actually model them in a photo studio sir?
http://dragonporn.ldblog.jp/archives/6987332.html
Love this mod... knowing you , you could really make the most of it.
So, seeing how you pretty much model your models as of late. Perhaps you should actually model them in a photo studio sir?
http://dragonporn.ldblog.jp/archives/6987332.html
Love this mod... knowing you , you could really make the most of it.
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Re: TES Skyrim
I have some studio mods but i prefer to use the vanilla interiorsfar327 wrote:@Unreal
So, seeing how you pretty much model your models as of late. Perhaps you should actually model them in a photo studio sir?
http://dragonporn.ldblog.jp/archives/6987332.html
Love this mod... knowing you , you could really make the most of it.
_________________
•••••••Youtube Channel•••••Skyrim Screenshots•••••Skyrim Mods•••••••
7700K + GTX 1080
•••••••Youtube Channel•••••Skyrim Screenshots•••••Skyrim Mods•••••••
7700K + GTX 1080