TES Skyrim

post screenshots of enbseries
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Re: TES Skyrim

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Last edited by OhKay on 13 Apr 2013, 06:19, edited 1 time in total.
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Re: TES Skyrim

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Re: TES Skyrim

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Re: TES Skyrim

Oyama:

I will soon upload a new version of the files but it will more be a fix it up version instead of making any additions to it. Noticed that I could not have every effect active with the older files, worked that out. Then I also noticed some weird coloring with the color correction stuff so moved it around in the file until I found the cause and fixed it. That's about it small fixes mostly :P

Here is how it looked when I turned every effect on in my current mixed enbeffect.fx file with all default values.

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Re: TES Skyrim

--JawZ--
...rather cinematic... :D
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Re: TES Skyrim

Thats what I thought too :)


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Re: TES Skyrim

--JawZ--
Think I'll soon melt your latest improvements, Kermles's, the AGCC toggling and tiny additions of mine in a file pretty soon.
As well as porting the DNI-DN to DoF as well.... :lol:
If only we COULD SPLIT THE ENBBLOOM.FX !!!!! Boris, if you hear me, PLEASE, do add those factors !..... :lol: Complexity, yes, but SO much flexibility.... and it would prevent me to feck my setup with amateur alpha channel sampling... :lol:
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Re: TES Skyrim

Lauren:

Nice natural looking lighting and colors in that ENB prest :)


Oyama:

I would wait on doing that until my fixes are up for my files though ;) AGCC toggling what's that and what have I missed out on this time :?

If it doesn't cause any bugs or problems and if it's not that hard to "enable" I say it's at least worth testing out but in the end it's up to Boris, and how many times haven't this question been brought up now :lol:

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Re: TES Skyrim

--JawZ--
You're right, just send me the 'green light' ;)

APPLY GAME COLOUR CORRECTION >>> AGCC :)
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