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 Post subject: Re: TES Skyrim
PostPosted: 09 Aug 2012, 09:36 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
Here are some of my ENB failings in Normal Gameplay, especially dungeons interior lightning is a pain combined with exterior Night Lightning. Not sure why the Point Light is blowing out so heavy in the Intro scene it should only do that @ Night with a torch to get more visibility :(

Also the Spells have Light Mod is blowing out extremely into a Neon like intensity

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85% of graphics research is about who can finally make Sponza look good.
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Last edited by CruNcher on 09 Aug 2012, 11:37, edited 1 time in total.

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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 09 Aug 2012, 11:00 
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*blah-blah-blah maniac*

Joined: 11 Apr 2012, 03:24
Posts: 552
So many amazing screenshots. I am just starting to learn how to take a good shot. I'll keep getting better. Here are some lame pics I took with and older enb config, trying to showcase my nighttime values and creepy dungeons. I know there is a lot of color going on, but being a colorblind person....I really like it lol.

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 Post subject: Re: TES Skyrim
PostPosted: 09 Aug 2012, 13:06 
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*master*

Joined: 23 Jan 2012, 18:24
Posts: 184
Nice work EVOK :D

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My old 0.119 ENB for CoT http://skyrim.nexusmods.com/mods/23202/


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 Post subject: Re: TES Skyrim
PostPosted: 09 Aug 2012, 13:57 
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Joined: 14 Mar 2012, 06:36
Posts: 13
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 Post subject: Re: TES Skyrim
PostPosted: 09 Aug 2012, 15:22 
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*master*

Joined: 13 May 2012, 19:27
Posts: 112
Maddo3 wrote:
Johnny

Turn off Ambient Occlusion in your Nvidia control panel / Catalyst



I'm not quite that much of a noob. Of course it's turned off there. Thanks for the suggestion though.


Is anyone else having major issues trying to configure night outdoor setting with the last 2 .114 beta's with CoT? I'm getting some really strange behavior.

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 Post subject: Re: TES Skyrim
PostPosted: 09 Aug 2012, 16:43 
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Joined: 13 Jul 2012, 09:52
Posts: 92
Maddo3 wrote:
I've set my ugrids to 9, it's made the distance LOD slightly better, but no where near the quality of yours. What mods do you have that alter distance LOD / detail?


Apparently tinkering with the lines starting "fblock" in the Skyrimprefs.ini can improve distant mesh quality of mountains, and "fTreeLoadDistance" can be raised to draw trees further (I use 100'000, but apparently you can push it up to 250'000 if you think you will notice the difference).

I'm also in love with this mod: http://skyrim.nexusmods.com/mods/12866

It makes various rocks, outcroppings, buildings, ridges etc always be drawn regardless of their distance. So a view of the tundra in the distance isn't just flat yellow ground anymore - you can see various environmental features that give the illusion of a more detailed draw distance, but without the performance cost. There is still a cost of course, just not as much as bumping your ugrids up another level. A uGrids value of 9 makes my game too unstable and I crash every half hour or so (damn 4GB RAM limit). So I use this mod as a trade-off. A uGrids value of 7, and this mod to touch up the areas beyond.

A comparison shot for the mod (Apologies for the lack of ENB in the shot, but it should help ENB users craft better distance shots if they don't know about this mod :))

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 Post subject: Re: TES Skyrim
PostPosted: 09 Aug 2012, 17:08 
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*master*

Joined: 13 Apr 2012, 19:27
Posts: 116
OK! Version CoT is completed!

Who ever would like to test, go for it! :thumb:

Will be releasing on nexus once I have some feedback on the ENB.

SUPERFANTASTIC ENB IMAGE SPLURGE TIME!!!


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Shoot me a PM if you would like to test it ;)


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 Post subject: Re: TES Skyrim
PostPosted: 09 Aug 2012, 17:31 
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*blah-blah-blah maniac*

Joined: 11 Apr 2012, 03:24
Posts: 552
propa wrote:
Nice work EVOK :D

Thank you! I love your work as well. :)

Evok

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 Post subject: Re: TES Skyrim
PostPosted: 09 Aug 2012, 18:07 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
Not sure, but may be i found the issue of extremely bright point lights, soon will do update.

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 Post subject: Re: TES Skyrim
PostPosted: 09 Aug 2012, 18:10 
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*master*

Joined: 13 May 2012, 19:27
Posts: 112
ENBSeries wrote:
Not sure, but may be i found the issue of extremely bright point lights, soon will do update.


Good. There is something amiss with the last beta's.


I'm starting to get far too frustrated dealing with CoT constantly changing settings, even in the same weather conditions. The thought of starting over again is just too much. Maybe it's time to throw in the towel with this game.


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