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 Post subject: Re: TES Skyrim
PostPosted: 05 Oct 2012, 14:36 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
Scarlet ENB/Race WIP Casandra (Pre Final Light Skin color response)

I guess you gonna like this compared to what i showed before in this compare thx btw for everyone who send in PMs and voted their favorite :)

Image

hey kalicola congrats to Hitman Absolution Final :) cant wait to play it :D

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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


Last edited by CruNcher on 05 Oct 2012, 14:49, edited 1 time in total.

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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 05 Oct 2012, 14:46 
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Joined: 05 Oct 2012, 14:38
Posts: 40
Modified The Wilds ENB, I'll upload if you want.

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 Post subject: Re: TES Skyrim
PostPosted: 05 Oct 2012, 15:45 
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Scarlet ENB/Race WIP Casandra

Though ultimately it will be your choice anyway 1 Design Goal was that she always looks pretty no way what you do with her reaching this goal was hard but i think i succeeded, even if you morph her natural prettiness is almost undestructable :)

So it doesn't matter which hair which skin color she allways gonna look nice and especialy natural no makeup you can apply it later on :)

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extreme remorph

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Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


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 Post subject: Re: TES Skyrim
PostPosted: 05 Oct 2012, 16:35 
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Joined: 18 Sep 2012, 18:36
Posts: 154
D:

Why? Why would you do that?

*shudders*

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 Post subject: Re: TES Skyrim
PostPosted: 05 Oct 2012, 16:38 
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Joined: 03 Feb 2012, 05:40
Posts: 133
Okay. By this point I am just of sick of this argument as the rest of you, even though I am the one who started it. This will be my last post on this subject, so if anyone responds with another "this is so boring" post, just know that you are now the one continuing it, not me.

Darkstorne wrote:
There's a flip-side to this argument as well, of course. These guys are spending countless hours of their free time working on crafting beautiful screenshots and lighting. It may be from a free source, but that doesn't mean their work from it should also be free when they've put so much time into it.

What does time have to do with it, Darkstorne? Your argument is: "I spent a long time working on my config--therefore I can't share it with anyone"? That argument makes no sense. Whether you spend a day, a week, or a year working on your config--how does it hurt you to share it with someone else? In what way, exactly, does that lesson your accomplishment or take something away from you?

Darkstorne wrote:
Epic has a free version of their Unreal engine - that doesn't mean anything created with the open source Unreal should therefore be free for everyone else to enjoy. Scirra Construct is a free engine I'm using to make a game myself - that doesn't mean I should be forced to sell my game for free.

There is a GIGANTIC hole in your argument. Epic is a for profit business. Of course if you are making a game to sell, then you can not just give it away, because that would hurt you financially. I have asked repeatedly how it could possibly hurt someone to share their enb config with someone else, and have yet to receive a coherent answer. Probably because there isn't one. Or are you implying that some posters here have plans to sell their configs? Then yes, they would be damaged financially. But I would be very, very surprised to hear that anyone here is planning to sell his config.

Darkstorne wrote:
Yes, Gionight and Unreal wouldn't be posting shots like this at all if it wasn't for Boris. But that's not reason enough to say that they MUST release their work for others to enjoy. They are releasing screenshots for others to enjoy, and god damn it I really do enjoy them. Especially Unreal's. But I'm not magically entitled to their work for free, just because the source was free. That's not very mature, and is actually quite rude.

You have it exactly backwards. To be the beneficiary of someone's else's generosity--in this case, Boris's--and then to turn around and choose not to be generous with others for no good reason is both immature and rude.

DogStar wrote:
I don't think hassling, name calling etc, etc, will make anyone more inclined to release something, quite the opposite.

I agree with you, DogStar. But then again I'm not trying to get someone to release something. There are people being selfish in a very specific way, I pointed out that they were being selfish, and I asked them why they were being selfish (okay, I called them some names too.) I never thought this would make them magically become more generous. The ironic thing is, for the most part, I tend not to like the work of people who post a billion shots of their configs but refuse to share them. As with most very "popular" things they tend to have a look I don't like. I will admit I would like to try Unreal's config. But that is about it.

DogStar wrote:
I know from doing this myself, that sometimes there is not a releasable 'end-point', no 'finished', just a flux of trial and error, and changing things to fit different situations, sometimes it works, sometimes its a fuck-up... and sometimes if you do put things out there, you get no thanks, no feed-back, or people moaning that it does not look anything the screenshots on their PC.

Sure. I got all that and more when I released my GTA IV config. 600+ downloads and maybe two comments. And yes, some people would say "It doesn't look like it does in your screenshots." Sometimes I would try to help them figure out why it looked different, sometimes I wouldn't. But it never hurt me. It never made me say: "Well, some people say my config doesn't look the same on their system, so I will never release my config again." I just shrugged it off. I was still happy that there were people who it did work for, and left it at that. I didn't feel that I or my config had been "damaged" in some way. I don't know--maybe I'm just "tougher" than other people.

Unreal wrote:
And when i say is WIP, i mean IS WIP.
I dont want to release something unfinished, that's all.

And that's perfectly fine, Unreal. As I said before--wanting to make your config as good as it can be before releasing it is not the same as never intending to release it in the first place. Those are two very different things.

zombini wrote:
haints:i understand your point, but sadly everyone has the right to be "selfish". Gio has his reasons for not sharing his work. The good thing about the ENb community is that there are other folks that are willing to share their work to others. We just have to accept that.

Which is where I will leave it, zombini. While I might say everyone has the "ability" to be selfish, rather than the right to be, I agree that at some point you just have to accept that they will be that way, no matter what. I'd like to know why they choose to be selfish, but I have asked, and no one has directly answered my question, so I will just have to accept that fact that I will never know ...

And that is that.


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 Post subject: Re: TES Skyrim
PostPosted: 05 Oct 2012, 17:11 
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Joined: 04 Sep 2012, 06:47
Posts: 50
I still haven't received any comments regarding my sprite-based bokeh.

Did someone else here come up with a sprite-based bokeh while I wasn't looking?

Image


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 Post subject: Re: TES Skyrim
PostPosted: 05 Oct 2012, 17:13 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
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Please stop discussion who must release presets, it's decision of each user, we are all different and have own reasons as own truth beyong. There is no chance to get config from person after being rude.

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 Post subject: Re: TES Skyrim
PostPosted: 05 Oct 2012, 17:20 
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Joined: 03 Feb 2012, 05:40
Posts: 133
IndigoNeko wrote:
I still haven't received any comments regarding my sprite-based bokeh.

Did someone else here come up with a sprite-based bokeh while I wasn't looking?


Hah. Your screenshot looks beautiful IndigoNeko, but as with all bokeh's you kind of have to see them in action to know how they work in-game. I'd be happy to try it and report back if you want. Nice colors in your shot too, by the way.


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 Post subject: Re: TES Skyrim
PostPosted: 05 Oct 2012, 17:35 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
Ok but lets look @ it from maybe another viewpoint the viewpoint of the Artist he created something it's his own style his own Art now someone comes and says share it with me some believe that when you share it the person will use it but what is that worth ? why shouldn't he try to create something himself set his own Mark and many followed that call of Gionight starting creating their own either for competition sake or with their own vision in mind mostly here creating their own vision ENB preset and Gionight shared his ENB preset with those and even @ first with others but these things aren't only about the ENB itself it is also your own Style and understanding where you can make a great shoot or what seems to be a great shoot if you can't do this the best ENB wont help you and most of the times the ENBs aren't made for Game Play and most People believe their Game will play like the ENB and the Art from Gionight suggests but that's absolutely wrong the Game is dynamically optimized details won't be always visible until you set the lod so negative low it begins to look odd (thus why i actually started to show Real Game play with my ENB and es expected it didn't work stunning for most as setuped pictures because they couldn't experience the Game play with it) , many people don't realize that and im not sure but i think Gionight got a lot of bad feedback maybe from the Public about his ENB most of these are Gamers they want these Results in their Game play that is only partially possible with ENB on Skyrim you can add Immersion for sure with a Game Play ENB through the Lighting and Features and of course Fixes but you can't change the core Visuals (mods can do this much better) with it making details appear in every scene the Engine wont allow you that :)

The Selfishness not always comes from the Creator but also a lot of times from the User best example the Linux Community and the good old RTFM ;)

Sure we could say now Gio had his Fame and many people created their own Visions so why can't he share his now but it's up to him the Preset Author todo that.

In my work i see the ENB just as the amplifier and i rather hope it's gonna workout with other ENBs too though im aware that some ENBs will produce crazy results thus why i started my own ENB to make my work have the expected result in the end, but also concentrating on Game Play Experience released also shots about that current Experience here but that doesn't work out anyways as you don't Experience it on a Screenshot you only see the Lighting and decide on that if it fits you or doesn't my Intention though wasn't to change the Lighting to much rather then enhance it, i don't want to destroy Bethesda's core ideas but give them more Immersion and especially Emotions :)

@IndigoNeko
i liked your DOF a lot in it's base setup can't wait to see your Bokeh in Game Play, though the Screenshot here is a little extreme :)

_________________
Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


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 Post subject: Re: TES Skyrim
PostPosted: 05 Oct 2012, 17:52 
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Joined: 18 Sep 2012, 18:36
Posts: 154
CruNcher wrote:
Ok but lets look @ it from maybe another viewpoint the viewpoint of the Artist he created something it's his own style his own Art now someone comes and says share it with me some believe that when you share it the person will use it but what is that worth ? why shouldn't he try to create something himself set his own Mark and many followed that call of Gionight starting creating their own either for competition sake or with their own vision in mind mostly here creating their own vision ENB preset and Gionight shared his ENB preset with those and even @ first with others but these things aren't only about the ENB itself it is also your own Style and understanding where you can make a great shoot or what seems to be a great shoot if you can't do this the best ENB wont help you and most of the times the ENBs aren't made for Game Play and most People believe their Game will play like the ENB and the Art from Gionight suggests but that's absolutely wrong the Game is dynamically optimized details won't be always visible until you set the lod so negative low it begins to look odd (thus why i actually started to show Real Game play with my ENB and es expected it didn't work stunning for most as setuped pictures because they couldn't experience the Game play with it) , many people don't realize that and im not sure but i think Gionight got a lot of bad feedback maybe from the Public about his ENB most of these are Gamers they want these Results in their Game play that is only partially possible with ENB on Skyrim you can add Immersion for sure with a Game Play ENB through the Lighting and Features and of course Fixes but you can't change the core Visuals (mods can do this much better) with it making details appear in every scene the Engine wont allow you that :)

The Selfishness not always comes from the Creator but also a lot of times from the User best example the Linux Community and the good old RTFM ;)

Sure we could say now Gio had his Fame and many people created their own Visions so why can't he share his now but it's up to him the Preset Author todo that.

In my work i see the ENB just as the amplifier and i rather hope it's gonna workout with other ENBs too though im aware that some ENBs will produce crazy results thus why i started my own ENB to make my work have the expected result in the end, but also concentrating on Game Play Experience released also shots about that current Experience here but that doesn't work out anyways as you don't Experience it on a Screenshot you only see the Lighting and decide on that if it fits you or doesn't my Intention though wasn't to change the Lighting to much rather then enhance it, i don't want to destroy Bethesda's core ideas but give them more Immersion and especially Emotions :)

@IndigoNeko
i liked your DOF a lot in it's base setup can't wait to see your Bokeh in Game Play, though the Screenshot here is a little extreme :)


I actually thought ENBs were for making gameplay fun and epic looking....I didn't know it was made solely for pictures :o

I have been using that so wrong!

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