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 Post subject: Re: TES Skyrim
PostPosted: 07 Oct 2012, 23:16 
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Joined: 05 Oct 2012, 14:38
Posts: 40
haints wrote:
@Unreal

Thanks!

MonkeyDot wrote:
How do you get that blue lighting at night? (first picture)


Not sure if that's how Unreal did it but you can try messing with

BlueShiftAmountNight=

Under "Bloom"


I shall try that, sir.


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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 07 Oct 2012, 23:40 
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Joined: 03 Sep 2012, 16:36
Posts: 47
Unreal: What grass mod are you using?


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 Post subject: Re: TES Skyrim
PostPosted: 08 Oct 2012, 00:52 
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*master*

Joined: 15 Feb 2012, 21:20
Posts: 102
if i were to guess it'd be glorious grasses

http://skyrim.nexusmods.com/mods/9185

this will destroy your fps though (especially if you use ssao) so keep that in mind.


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 Post subject: Re: TES Skyrim
PostPosted: 08 Oct 2012, 02:43 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
eldyraen wrote:
Cruncher: Curious, what's PBL? ;) And no clue if its purple for all settings or just mine as using Matso's Invisio as a base (as liked all the different settings to tweak). Might be though as CoT does add quite a bit of color for my enb compared to Vanilla (but again, could just be my color correction and settings). CoT adds so many different weather types its hard to keep track and can make it a little annoying to work with at times, but I like the results so far.


PBL = Physical Based Lighting


Scarlet ENB/Race WIP Casandra

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85% of graphics research is about who can finally make Sponza look good.
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Perfection is the greatest enemy of photorealism.
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 Post subject: Re: TES Skyrim
PostPosted: 08 Oct 2012, 04:09 
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*blah-blah-blah maniac*

Joined: 11 Apr 2012, 03:24
Posts: 552
Cruncher, can you send a link to the pictures you are talking about and to the ENB if you have it?

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i5-6600k -- Nvidia GTX 970 -- 16Gb ram @3200mhz


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 Post subject: Re: TES Skyrim
PostPosted: 08 Oct 2012, 04:42 
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*sensei*

Joined: 30 May 2012, 15:40
Posts: 267
Am liking yours happyken.

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 Post subject: Re: TES Skyrim
PostPosted: 08 Oct 2012, 05:18 
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*master*

Joined: 03 Feb 2012, 05:40
Posts: 133
Dinkledorf wrote:

Image


How do you get fire at night to look nice and yellowy orange like this? I just started tweaking nights and fire and window light both look kind of washed out and cold rather than warm and yellow ..


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 Post subject: Re: TES Skyrim
PostPosted: 08 Oct 2012, 05:49 
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*master*
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Joined: 18 Sep 2012, 18:36
Posts: 154
rashbeep wrote:
if i were to guess it'd be glorious grasses

http://skyrim.nexusmods.com/mods/9185

this will destroy your fps though (especially if you use ssao) so keep that in mind.

Idunno, my FPS works gorgeously...
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 Post subject: Re: TES Skyrim
PostPosted: 08 Oct 2012, 07:31 
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*sensei*
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Joined: 11 Feb 2012, 16:00
Posts: 269
Location: BROOKLYN NY USA
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 Post subject: Re: TES Skyrim
PostPosted: 08 Oct 2012, 08:09 
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Joined: 04 Oct 2012, 15:28
Posts: 10
Unreal,

These are amazing, truly the best yet. If you were to upload your current config with screenshots on Nexus I'm confident it would be one of the most endorsed of all time. It's starting to look so photorealistic. Great work! What grass mode is that if you don't mind sharing? Glorious + lush?


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