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 Post subject: Re: TES Skyrim
PostPosted: 11 Oct 2012, 21:23 
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*blah-blah-blah maniac*
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Lauren
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Sorry, i forgot to change your default group, done.

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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 11 Oct 2012, 21:24 
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Joined: 01 Jan 2012, 01:05
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Hmm, how about some screenshots? :)

Image

Image

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 Post subject: Re: TES Skyrim
PostPosted: 11 Oct 2012, 21:24 
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Joined: 01 Jan 2012, 01:05
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I don't mind it, chrome remembers my user/pass :).


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 Post subject: Re: TES Skyrim
PostPosted: 11 Oct 2012, 22:42 
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Joined: 04 Sep 2012, 06:47
Posts: 50
Questions for anyone who's tried digging through my SkyRealism 2.0 code base:

1) Is the User Manual sufficient, and does anyone have recommendations for it?
2) Is the FX file self-documentation sufficient or should I add another chapter to the manual?
3) Does anyone have any recommendations for the existing presets that I've made?
4) Has anyone experimented with the Sprite DoF for screenshots, or the aperture control settings?
5) Does anyone want me to create any more presets to mimic other ENBs, or have any ideas for new presets?


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 Post subject: Re: TES Skyrim
PostPosted: 11 Oct 2012, 23:26 
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Joined: 04 Oct 2012, 15:28
Posts: 10
Just had a question regarding my setup...any idea how to get rid of the striped shadows cast on character's face? Is this just bad lighting? Something wrong on my end? Also the glow or halo surrounding the edge of character? I don't see these issues on any of the screenshots taken here...Thanks for any advice...using latest Project ENB for CoT profile.


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 Post subject: Re: TES Skyrim
PostPosted: 11 Oct 2012, 23:29 
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Joined: 01 Jan 2012, 01:05
Posts: 96
I read you manual IndigoNeko and it's amazing, Boris should use it for his website.. ahahah


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 Post subject: Re: TES Skyrim
PostPosted: 11 Oct 2012, 23:43 
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*master*

Joined: 03 Feb 2012, 05:40
Posts: 133
@IndigoNeko --

Haven't had a chance to check your manual out yet but am very much looking forward to it and will report back.

As far as ideas for presets ... I'd love it if you would do something realistic that works with Climates of Tamriel!


@Everyone --

How the HELL do you tweak nights without wrecking days? Everytime I try to improve my nights I find that I've screwed something up during the day, even though the controls for both in enbseries.ini are supposed to be separate ...


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 Post subject: Re: TES Skyrim
PostPosted: 12 Oct 2012, 00:02 
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Joined: 04 Sep 2012, 06:47
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SecretSumo wrote:
Just had a question regarding my setup...any idea how to get rid of the striped shadows cast on character's face? Is this just bad lighting? Something wrong on my end? Also the glow or halo surrounding the edge of character? I don't see these issues on any of the screenshots taken here...Thanks for any advice...using latest Project ENB for CoT profile.


The 1 pixel wide halo surrounding the edge of the character is something inherent in Skyrim's rendering system, when a brightly lit character is in front of a shadowed area. Try using detailed shadows in the ENB, and make sure you've got everything under [SHADOW] set to true. After that, you'll need to use bloom to "smooth" out the intensity of that halo. There's nothing else you can really do about it.

haints wrote:
As far as ideas for presets ... I'd love it if you would do something realistic that works with Climates of Tamriel!


@Everyone --

How the HELL do you tweak nights without wrecking days? Everytime I try to improve my nights I find that I've screwed something up during the day, even though the controls for both in enbseries.ini are supposed to be separate ...


Most of my presets work with Climates of Tamriel (I had it installed when I made them anyway). You'll need to make sure that you disable [SKY], in order to get any preset to work with CoT.

As far as tweaking nights without wrecking days...The day/night detection system is what you'll have to be using. I've literally no idea exactly how it works, but changing the [NIGHTDAY] settings will influence WHEN it uses the day vs night configurations.


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 Post subject: Re: TES Skyrim
PostPosted: 12 Oct 2012, 03:03 
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*master*

Joined: 03 Feb 2012, 05:40
Posts: 133
IndigoNeko wrote:
As far as tweaking nights without wrecking days...The day/night detection system is what you'll have to be using. I've literally no idea exactly how it works, but changing the [NIGHTDAY] settings will influence WHEN it uses the day vs night configurations.


Thanks for pointing me in the right direction!

Does anyone know how those settings work? How to tweak them?


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 Post subject: Re: TES Skyrim
PostPosted: 12 Oct 2012, 04:12 
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*sensei*

Joined: 30 May 2012, 15:40
Posts: 267
haints wrote:
IndigoNeko wrote:
As far as tweaking nights without wrecking days...The day/night detection system is what you'll have to be using. I've literally no idea exactly how it works, but changing the [NIGHTDAY] settings will influence WHEN it uses the day vs night configurations.


Thanks for pointing me in the right direction!

Does anyone know how those settings work? How to tweak them?


I am mostly guessing but it seems the values depict average brightness of the scene. Higher values mean brighter and lower, well ... darker. Therefore with these settings you are identifying the threshold points of brightness when ENB will identify night from day. The curve parameter I believe affects the amount of lerp'ing that is done between the two and will affect how quickly night turns to day and vice versa. This is one of the reasons that dark stormy days will trick ENB into believing its night.

Typical settings are usually in the following ranges:

DetectorLevelDay=0.65 - 75
DetectorLevelNight=0.15 - 35
DetectorLevelCurve=1.0 - 2.0 (I believe lower values will result in a more abrupt transition as I once set it to 0.2 and day turned into night instantly)

This is based on my experience with a variety of ENB configs. Mine are 0.65 and 0.25 respectively, which if my guess above is correct means that:

It is day when the average "brightness" of the screen reaches 65% of maximum or higher and it is Night when it reaches 25% of maximum or lower.

DetectorLevelCurve determines the transition "steps" between the two.

Like I said, kinda guessing here. I set mine as indicated above a long time ago and kinda left it be.


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