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 Post subject: Re: TES Skyrim
PostPosted: 13 Oct 2012, 16:30 
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Joined: 20 Mar 2012, 08:37
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Yep really surprising on your shoots Matso the Blurr response is way to high even for SMAA, and it doesn't look like it's the DOF @ all as everything is blurred not only a specific Region (it looks like a big Gaussian Blur Pass is running over it the whole input Signal gets way to smoothed out).
These Screenshot look like as if they have been captured from a Highly Compressed video ? or more like hehe TXAA and Nvidias Vision of Hollywood Rendering for PCs Compressed Blu-Ray Style ;)
Also remembers a little of the Nintendo 64 Graphics ;)
Sureley everything is nicely Antialiased but the Visual Cost is definitely to high for the PC Experience, if by default your ENB renders this out be ready for a lot of Bad response from Gamers ;)
If your JPG compression created this better change the encoder it's a way to high detail (input signal) loss.

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 Post subject: Re: TES Skyrim
PostPosted: 13 Oct 2012, 18:12 
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Joined: 18 Sep 2012, 18:36
Posts: 154
Nah, it's the gameplay, being that blurry

overall, past the blur everything actually looks fairly nice

but, the blurring is straining to say the least as it's over the whole thing and sort of makes your head think your eyes are out of focus, and it tries to compensate

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 Post subject: Re: TES Skyrim
PostPosted: 13 Oct 2012, 18:40 
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Lauren wrote:
Nah, it's the gameplay, being that blurry

overall, past the blur everything actually looks fairly nice

but, the blurring is straining to say the least as it's over the whole thing and sort of makes your head think your eyes are out of focus, and it tries to compensate


I guessed so you could try viewtopic.php?f=12&t=981 to compensate the blurriness by Post Sharpening, lower the strength of SMAA, disable it or revert back to non Post AA (no option for ENB 0.120 though) .

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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


Last edited by CruNcher on 13 Oct 2012, 18:47, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 13 Oct 2012, 18:42 
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Joined: 04 Sep 2012, 06:47
Posts: 50
I had a similar problem when I posted my first version of ENB Evolved...I thought having everything slightly blurred in the background looked better, but it was driving people mad. It also causes headaches over time.

@Matso

Thanks for the new ENB! I just downloaded it. I'll be checking it out shortly. :)


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 Post subject: Re: TES Skyrim
PostPosted: 13 Oct 2012, 18:44 
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IndigoNeko wrote:
I had a similar problem when I posted my first version of ENB Evolved...I thought having everything slightly blurred in the background looked better, but it was driving people mad. It also causes headaches over time.

@Matso

Thanks for the new ENB! I just downloaded it. I'll be checking it out shortly. :)


But here the whole Frame is blurred i wonder actually how to realize any DOF @ all if this is the case ?
Hmm that a distance DOF far away with a Sharp foreground can cause headaches would be rather strange as your eyes are most of the time fixed on the Sharp part which most of the times is the Region of Interest then looking and focusing all the time into the Distance space. In those terms only current 3D Glass stuff can become problematic and is known to be from the Medical Point.
Though with Matso his default ENB configuration currently people seem to be forced continuously to the Blurriness (low frequency) and that will make them uncomfortable over the time as Lauren realized especially PC Gamers doesn't accept it and feel uncomfortable watching this over a longer period of time as they aren't used to it from non Post AA :)

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Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


Last edited by CruNcher on 13 Oct 2012, 19:12, edited 7 times in total.

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 Post subject: Re: TES Skyrim
PostPosted: 13 Oct 2012, 19:00 
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Joined: 18 Sep 2012, 18:36
Posts: 154
Here is his ENB with the tilt DOF instead of the standard he gives:
Image

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 Post subject: Re: TES Skyrim
PostPosted: 13 Oct 2012, 19:40 
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Joined: 02 Jan 2012, 21:07
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SweetFX instead of FXAA injector, i still need to tweak it :|

Image

Image

Image

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 Post subject: Re: TES Skyrim
PostPosted: 14 Oct 2012, 05:36 
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Hi,
Some overblurred image problems (a specially with 'Jump start!' version) can be caused by the fact that I like to have background blurred a bit, no matter is it in focus or not. You can change it by setting 'fRetinaFocusPoint' to the same value as the 'fRelaxedFocusPower' is (160 by default), in case of Complex 1.1 DoF. Second thing is that the config uses additional, smoothing blur for bokeh in after pass. You can disable it by uncommenting line with definition of 'USE_FAST_HEXAGONAL'.

Bless You all,
MK

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 Post subject: Re: TES Skyrim
PostPosted: 14 Oct 2012, 07:59 
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Joined: 03 Feb 2012, 05:40
Posts: 133
Quick question:

I have nice yellow fire during the day, but at night the fire turns red and looks bad--even when I use day fire values for night, it doesn't matter, still the same. Any ideas on how to get yellow fire at night?

I can add photos if anyone wants to see what I'm talking about.


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 Post subject: Re: TES Skyrim
PostPosted: 14 Oct 2012, 12:48 
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Joined: 29 Feb 2012, 22:16
Posts: 28
Lauren, your config looks very nice, did you upload it somewhere?


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