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 Post subject: Re: TES Skyrim
PostPosted: 20 Oct 2012, 03:56 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
XenoKratios wrote:
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How are you tweaking the texture colour response to light CruNcher?


It's the first time actually i using some 3rd party "Light" mod that disables only Bethesdas Imagespace Color Grading http://skyrim.nexusmods.com/mods/648

With Bethesdas Color Grading Post

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Without Bethesdas Color Grading Post (no tint normalized)

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Of course the hair colors and skin aren't changed by this so extreme just wanted to see the response difference as i tested with the other colors also before.


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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 20 Oct 2012, 14:43 
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Joined: 01 Jan 2012, 01:05
Posts: 96
WOW How many polygons is that? The body seems a bit high, I think you would be able to easily redistribute half of the ones in the body, to the face, and the realism would skyrocket.

Thanks for the mod though!


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 Post subject: Re: TES Skyrim
PostPosted: 20 Oct 2012, 20:13 
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Joined: 04 Sep 2012, 06:47
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CruNcher wrote:
It's the first time actually i using some 3rd party "Light" mod that disables only Bethesdas Imagespace Color Grading http://skyrim.nexusmods.com/mods/648


You can disable Bethesda's Imagespace Color Grading via ENB as well. Just need to tweak some of the assembly code in enbeffect.fx. You can see how I did it myself in SkyRealism.


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 Post subject: Re: TES Skyrim
PostPosted: 20 Oct 2012, 23:57 
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*sensei*

Joined: 30 May 2012, 15:40
Posts: 267
You're making some great progress Cruncher!

Some sunset/early evening shots.

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 Post subject: Re: TES Skyrim
PostPosted: 21 Oct 2012, 00:13 
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Complete Set
http://unr3al.minus.com/mbxf1gubPtIfyg

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 Post subject: Re: TES Skyrim
PostPosted: 21 Oct 2012, 00:19 
I love the pictures from Gionight.

Can I download that pressets from any place? And I'd like to know if you are using some others mods from Nexus to have that great quality.


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 Post subject: Re: TES Skyrim
PostPosted: 21 Oct 2012, 12:47 
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Joined: 29 Feb 2012, 22:16
Posts: 28
@Dinkledorf: what texture pack are you using? Those wall and ground textures look pretty crisp and detailed.

Also, @Lauren, do you have your config uploaded somewhere?


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 Post subject: Re: TES Skyrim
PostPosted: 21 Oct 2012, 13:32 
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Joined: 06 Jan 2012, 06:00
Posts: 184
Good morning.
Still working on it.
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 Post subject: Re: TES Skyrim
PostPosted: 21 Oct 2012, 14:17 
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IndigoNeko wrote:
CruNcher wrote:
It's the first time actually i using some 3rd party "Light" mod that disables only Bethesdas Imagespace Color Grading http://skyrim.nexusmods.com/mods/648


You can disable Bethesda's Imagespace Color Grading via ENB as well. Just need to tweak some of the assembly code in enbeffect.fx. You can see how I did it myself in SkyRealism.


Thx Indigo i gonna take a look @ it being independent of mods is always preferable :)


@ Opethfeldt

Really Nice specular on the skin seems perfect it doesn't feel like plastic more like clay all in all much better i wonder how it would be percepted now if SSS would work correct :)
And i really wonder how my work is going to look under this realistic light condition, could you show the Female Human face in the Light as well, just to get a idea what happens when the Light illuminates it as most of these faces have no depth @ all and the normalmaps are basic except some newer ones compared to the sculpt Orc (Fantasy) faces data ?

Definitely a pretty nice Approach also for Gameplay it surely will rock looking way different , the subjective Depth Feel is enormous :)

You can already see nicely that the Hairs can't Hold up to it, i wonder if assets could be better optimized to this for maximum Render efficiency ? :)

And could you show some Snow Scenes, and how do all the Shader effects look like now in full force (Magic,Fire,Volumetric and non Volumetric Fog,Smoke) and how do interior Light Rendering results look so far ?

PS:I definitely gonna optimize my work for your Lighting Style once you gonna release it and if it seems necessary todo so :)

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Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


Last edited by CruNcher on 21 Oct 2012, 18:01, edited 9 times in total.

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 Post subject: Re: TES Skyrim
PostPosted: 21 Oct 2012, 15:29 
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Joined: 18 Sep 2012, 18:36
Posts: 154
lol qwerty, do you see that guy two posts up from me? That's my config in his signature lol

He made it, I DLed it, that's what I use

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