IndigoNeko wrote:
CruNcher wrote:
It's the first time actually i using some 3rd party "Light" mod that disables only Bethesdas Imagespace Color Grading
http://skyrim.nexusmods.com/mods/648You can disable Bethesda's Imagespace Color Grading via ENB as well. Just need to tweak some of the assembly code in enbeffect.fx. You can see how I did it myself in SkyRealism.
Thx Indigo i gonna take a look @ it being independent of mods is always preferable

@ Opethfeldt
Really Nice specular on the skin seems perfect it doesn't feel like plastic more like clay all in all much better i wonder how it would be percepted now if SSS would work correct

And i really wonder how my work is going to look under this realistic light condition, could you show the Female Human face in the Light as well, just to get a idea what happens when the Light illuminates it as most of these faces have no depth @ all and the normalmaps are basic except some newer ones compared to the sculpt Orc (Fantasy) faces data ?
Definitely a pretty nice Approach also for Gameplay it surely will rock looking way different , the subjective Depth Feel is enormous

You can already see nicely that the Hairs can't Hold up to it, i wonder if assets could be better optimized to this for maximum Render efficiency ?

And could you show some Snow Scenes, and how do all the Shader effects look like now in full force (Magic,Fire,Volumetric and non Volumetric Fog,Smoke) and how do interior Light Rendering results look so far ?
PS:I definitely gonna optimize my work for your Lighting Style once you gonna release it and if it seems necessary todo so

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