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 Post subject: Re: TES Skyrim
PostPosted: 16 Dec 2012, 18:43 
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*sensei*

Joined: 15 Dec 2012, 19:45
Posts: 349
Any tips for adjusting sharpness in the injFX_Shaders directory? I think it will need to be in PreSharpen.h because it has the most variables.

Some pics from today :)

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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 16 Dec 2012, 18:47 
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*sensei*

Joined: 15 Dec 2012, 19:45
Posts: 349
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 Post subject: Re: TES Skyrim
PostPosted: 16 Dec 2012, 20:21 
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Joined: 29 Feb 2012, 22:16
Posts: 28
:shock:
Confidence Man, your config looks different and more importantly, it looks absolutely stunning!

do you have it uploaded somewhere? (since your skyrim nexus page hasn't been updated for almost a year)

props to other folks posting pics as well, some awesome stuff you got there!


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 Post subject: Re: TES Skyrim
PostPosted: 16 Dec 2012, 21:05 
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Joined: 16 Sep 2012, 10:40
Posts: 80
evok99 wrote:
@pondcypress
Can we get your preset?


I'm not satisfied enough with it to release it as of yet. When I am I'll link it in my sig.

Tywele wrote:
pondycypress: How do you get your screenshots so sharp? :o

klotim wrote:
I think he use SweetFX with sharpen effect.


This, I use SweetFX for 3 things currently, SMAA, Lumasharp, and Vibrance.

I find the Lumasharp sharpens cleaner than any other sharpening effect I have tried. I would downsample but with skyrim I have to many texture mods already eating my ramm.

And Vibrance pops the color in a way different from just saturation, similar to the way Photoshop does. I only use a small amount though.


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 Post subject: Re: TES Skyrim
PostPosted: 16 Dec 2012, 22:02 
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*blah-blah-blah maniac*
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Joined: 27 Jan 2012, 13:42
Posts: 2702
chan
I don't get the .png files myself so I'm guessing they're created by FXAA Injector. If you're using post processing injectors, you need to disable the screenshot functions for other programs because screens captured before the injector will not have the injector effects. If you're going to use FXAA or SweetFX, you can disable ENB's screenshot function by assigning it a key you're not using in enbseries.ini (KeyScreenshot, I'm currently using 45 for Insert). For Skyrim, you can disable the screenshots but adding bAllowScreenshot=0 in Skyrim.ini under [Display].

Confidence-Man
Damn cool as always, the lighting is just gorgeous.

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 Post subject: Re: TES Skyrim
PostPosted: 16 Dec 2012, 22:56 
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*master*
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Joined: 10 Dec 2012, 17:23
Posts: 175
Location: Sweden
@pondcypress
Hey man, What settings do you use on SMAA and Sharpen?
I'm trying to get a sharp picture without getting any aliasing. Any help would be appreciated!*

Settings:
Code:
#define SMAA_THRESHOLD         0.05         // [0.05 to 0.20] Edge detection threshold
#define SMAA_MAX_SEARCH_STEPS  98           // [0 to 98] Determines the radius SMAA will search for aliased edges
#define SMAA_MAX_SEARCH_STEPS_DIAG 16           // [0 to 16] Determines the radius SMAA will search for diagonal aliased edges
#define SMAA_CORNER_ROUNDING   33           // [0 to 100] Determines the percent of antialiasing to apply to corners.

// -- Advanced SMAA settings --
#define COLOR_EDGE_DETECTION   1            // [0 or 1] 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster)
#define SMAA_DIRECTX9_LINEAR_BLEND 0            // [0 or 1] Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.


   /*-----------------------------------------------------------.
  /                       LumaSharpen settings                  /
  '-----------------------------------------------------------*/
// -- Sharpening --
#define sharp_strength         0.85         // [0.10 to 3.00] Strength of the sharpening
#define sharp_clamp            0.035        // [0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035

// -- Advanced sharpening settings --
#define pattern                4            // [1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
#define offset_bias            1.0          // [0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
                         // I designed the pattern for offset_bias 1.0, but feel free to experiment.


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 Post subject: Re: TES Skyrim
PostPosted: 16 Dec 2012, 23:06 
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*sensei*
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Joined: 11 Feb 2012, 16:00
Posts: 269
Location: BROOKLYN NY USA
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 Post subject: Re: TES Skyrim
PostPosted: 16 Dec 2012, 23:56 
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Joined: 16 Sep 2012, 10:40
Posts: 80
klotim wrote:
@pondcypress
Hey man, What settings do you use on SMAA and Sharpen?
I'm trying to get a sharp picture without getting any aliasing. Any help would be appreciated!*

Settings:
Code:
#define SMAA_THRESHOLD         0.05         // [0.05 to 0.20] Edge detection threshold
#define SMAA_MAX_SEARCH_STEPS  98           // [0 to 98] Determines the radius SMAA will search for aliased edges
#define SMAA_MAX_SEARCH_STEPS_DIAG 16           // [0 to 16] Determines the radius SMAA will search for diagonal aliased edges
#define SMAA_CORNER_ROUNDING   33           // [0 to 100] Determines the percent of antialiasing to apply to corners.

// -- Advanced SMAA settings --
#define COLOR_EDGE_DETECTION   1            // [0 or 1] 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster)
#define SMAA_DIRECTX9_LINEAR_BLEND 0            // [0 or 1] Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.


   /*-----------------------------------------------------------.
  /                       LumaSharpen settings                  /
  '-----------------------------------------------------------*/
// -- Sharpening --
#define sharp_strength         0.85         // [0.10 to 3.00] Strength of the sharpening
#define sharp_clamp            0.035        // [0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035

// -- Advanced sharpening settings --
#define pattern                4            // [1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
#define offset_bias            1.0          // [0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
                         // I designed the pattern for offset_bias 1.0, but feel free to experiment.


Code:
   /*-----------------------------------------------------------.
  /                  SMAA Anti-aliasing settings                /
  '-----------------------------------------------------------*/

#define SMAA_THRESHOLD 0.05        // [0.05 to 0.20] Edge detection threshold
#define SMAA_MAX_SEARCH_STEPS 32      // [0 to 98] Determines the radius SMAA will search for aliased edges
#define SMAA_MAX_SEARCH_STEPS_DIAG 16  // [0 to 16] Determines the radius SMAA will search for diagonal aliased edges
#define SMAA_CORNER_ROUNDING 25       // [0 to 100] Determines the percent of antialiasing to apply to corners.

// -- Advanced SMAA settings --
#define COLOR_EDGE_DETECTION 1        // [0 or 1] 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster)
#define SMAA_DIRECTX9_LINEAR_BLEND 0  // [0 or 1] Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.


   /*-----------------------------------------------------------.
  /                       LumaSharpen settings                  /
  '-----------------------------------------------------------*/
// -- Sharpening --
#define sharp_strength 1.0  // [0.10 to 3.00] Strength of the sharpening
#define sharp_clamp    0.055  // [0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035

// -- Advanced sharpening settings --
#define pattern 4        // [1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
#define offset_bias 1.0  // [0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
                         // I designed the pattern for offset_bias 1.0, but feel free to experiment.
                           
// -- Debug sharpening settings --
#define show_sharpen 0   // [0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better)


On a side note I use FXAA as well, Game or Driver based, I find SMAA alone misses some edges no matter how I configure it.


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 Post subject: Re: TES Skyrim
PostPosted: 17 Dec 2012, 00:12 
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Joined: 05 Oct 2012, 14:38
Posts: 40
I have a question. When does one consider an ENB "his"? Because this ENB is the result of mixing The Wilds with Midhrastic and tweaking enbseries.ini...
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 Post subject: Re: TES Skyrim
PostPosted: 17 Dec 2012, 00:26 
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Joined: 12 Sep 2012, 22:29
Posts: 80
Location: US
My all new settings

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Last edited by Arobotperson1 on 17 Dec 2012, 03:00, edited 1 time in total.

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