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 Post subject: Re: TES Skyrim
PostPosted: 29 Dec 2012, 13:59 
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*master*
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evok99 wrote:
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You want to tell me what these outfits are, don't you? ;)

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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 29 Dec 2012, 15:26 
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Joined: 14 May 2012, 18:44
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Made some more screenshots with the same config as above.. All are just taken throughout the playthrough, the first two screenshots give a good indication of what the adaption does. Both are taken at the same location in the dungeon, only 180 degrees turned around.

Hope you guys enjoy my work.

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 Post subject: Re: TES Skyrim
PostPosted: 29 Dec 2012, 16:17 
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Joined: 26 Dec 2012, 14:10
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@FricoRico:
God that looks a hundred times better than what I've achieved with my crappy settings... :o Hoping you get to share the settings, I'll have to compare them to my settings later to see what I'm doing wrong. Looks glorious!

Also had no idea that beta 119 gives better performance than 126, I also play at 2560x1440 so I'll give it a shot!


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 Post subject: Re: TES Skyrim
PostPosted: 29 Dec 2012, 17:53 
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Joined: 27 Dec 2012, 04:53
Posts: 51
Location: Vancouver, BC, Canada
@Far327

Yes, I've did use TFC 1 to capture the decapitation screenshot. The timing just has to be right to do that. BTW, using TFC 1 on a killmove just freezes the shot, you can't move the camera at a certain angle.

--JawZ--

Blackreach (uhh spoiler alert?) is still favorite location :D


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 Post subject: Re: TES Skyrim
PostPosted: 29 Dec 2012, 18:26 
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*sensei*

Joined: 06 May 2012, 12:59
Posts: 274
I do like .126's ability to make sweeping changes in realtime, using the GUI.... so much easier to fuck things up :lol:

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Last edited by DogStar on 29 Dec 2012, 18:47, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 29 Dec 2012, 18:37 
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*blah-blah-blah maniac*
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Joined: 05 Mar 2012, 02:08
Posts: 1938
@ Blackheart6004

Nah no spoiler here, finished the Skyrim part of the game back in early February and that was the one only time I have done. Started working with the ENB mod since :P hehe

But yeah it's propably most best looking place (or atleast one of the best looking places) in the game so far.

@ DogStar


Wow, just wow really nice looking landscape shots. Like the third shot a nice "moddy" looking snow mountains and sky.

And I see you are using the snow textures I linked to earlier, or if it is from his other texture mod.


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 Post subject: Re: TES Skyrim
PostPosted: 29 Dec 2012, 18:49 
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*sensei*

Joined: 06 May 2012, 12:59
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--JawZ-- wrote:

@ DogStar


Wow, just wow really nice looking landscape shots. Like the third shot a nice "moddy" looking snow mountains and sky.

And I see you are using the snow textures I linked to earlier, or if it is from his other texture mod.


Cheers JawZ pleased you like them - just edit/added some more - .... and yes, those are the snow textures you linked :D they are very nice.

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 Post subject: Re: TES Skyrim
PostPosted: 29 Dec 2012, 19:04 
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*blah-blah-blah maniac*
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Joined: 05 Mar 2012, 02:08
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Your welcome :)

I have yet to test them out as I'm currently occupied with making adjustments to Realistic Lighting mod, I have altered and re-assigned room markers and interior cells imagespaces to a bit more than half of the interior's of Skyrim.esm, then I have the Dawnguard and Hearthfires esm files to take care of aswell, I started working on this for about 11 hours ago :P


If I might ask you (and any other who want to answer) what do you think Markarth interior cells should be assigned to with RL, Dungeons or Interiors? I myself see it more like dungeons than interiors as they are mostly "carved" out of the mountain and don't have many windows :/


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 Post subject: Re: TES Skyrim
PostPosted: 29 Dec 2012, 19:24 
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Joined: 27 Dec 2012, 04:53
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Location: Vancouver, BC, Canada
@Dogstar

What mod are you using to get the letterboxes in your screenshots? Also, awesome screens!


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 Post subject: Re: TES Skyrim
PostPosted: 29 Dec 2012, 19:34 
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*master*

Joined: 15 Feb 2012, 21:20
Posts: 102
far327 wrote:
rashbeep wrote:
evok99 wrote:
Doesn't CoT overwrite anything that RL does? Also, don't OLSE and RL conflict? Can you provide a link to the polo enb, I cannot find it.


polo enb was posted here a while back (you can guess who the user was who posted it :P). you can try looking back through the thread to see if the link is still active. i saved it and have been using it, although i probably wouldn't be allowed to post it if it was taken down.


@evok99 - Thought you'd never ask... ;) These were taken from Polo's blog. (polygon revolution) I usually gateway to it through dragonporn ;) (absolute gem of a site) (ghost in skyrim and Skyrim Modtype are also extremely invaluable resources to me) Use those sites when I go thru my anime phases. Sometimes I like to Skyrim realistic, other times I just like to completely ruin it. lol

v0.119 - http://www.mediafire.com/?ldmuhj4majcmekm

v0.123 (beta) - http://www.mediafire.com/?33ecgrgav6b8jqn

Enjoy ;)


lol i was still using his 0.117 version, no clue he posted newer versions. thanks!


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