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 Post subject: Re: TES Skyrim
PostPosted: 01 Jan 2013, 11:21 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
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orclover
Seems you only complain about missing antialiasing, because buildings are that type of geometry where fxaa or smaa work the best (like hardware multisampling x8) and fence is never get antialiased by hardware, because it's alpha test (like grass or leaves) and only supersampling or transparensity antialiasing will work (second one is buggy in the game).

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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 01 Jan 2013, 13:31 
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*sensei*

Joined: 15 Dec 2012, 19:45
Posts: 349
Found some stripper glitter...is this a texture problem?

Only other settings that affect it are AOAmount and some Reflection properties.

Any ideas?

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 Post subject: Re: TES Skyrim
PostPosted: 01 Jan 2013, 14:59 
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Joined: 26 Dec 2012, 14:10
Posts: 5
@Zyrusticae

Looks really nice! I love that vibrant look, how is it in motion, and how is it during the night? I've gotten a somewhat similar look to yours (only more blurry and more bloom unfortunately) but the night is what I'm having the most trouble with.


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 Post subject: Re: TES Skyrim
PostPosted: 01 Jan 2013, 16:10 
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Joined: 27 Jan 2012, 13:42
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 Post subject: Re: TES Skyrim
PostPosted: 01 Jan 2013, 18:09 
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*sensei*

Joined: 15 Dec 2012, 19:45
Posts: 349
Looks great mindflux!

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 Post subject: Re: TES Skyrim
PostPosted: 01 Jan 2013, 18:34 
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Joined: 10 Jan 2012, 14:24
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Location: Germany
mindflux what face textures are you using?

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 Post subject: Re: TES Skyrim
PostPosted: 01 Jan 2013, 18:46 
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Joined: 13 Jul 2012, 09:52
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Zyrusticae wrote:
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Gorgeous shots, but really highlights how annoying it is that the door to the Blue Palace doesn't shadow properly =P


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 Post subject: Re: TES Skyrim
PostPosted: 01 Jan 2013, 18:51 
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*sensei*

Joined: 15 Dec 2012, 19:45
Posts: 349
Probably speclar properties on that door causing problems.


Playing with settings today, working colors...
http://farm9.staticflickr.com/8497/8333 ... 9404_o.jpg
http://farm9.staticflickr.com/8218/8333 ... 7522_o.jpg
http://farm9.staticflickr.com/8223/8333 ... 0938_o.jpg
http://farm9.staticflickr.com/8081/8333 ... fb97_o.jpg


Think I have them close...for now :P SSAO has been giving me big problems. Sometimes it looks good, but other times it is everywhere and too much.

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 Post subject: Re: TES Skyrim
PostPosted: 01 Jan 2013, 19:32 
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*master*

Joined: 27 Jan 2012, 21:46
Posts: 206
mindflux wrote:
WOWZERS


Tywele wrote:
mindflux what face textures are you using?


I also need to know this! Please share the knowledge!

I've finally decided to replay this game. After installing the game fresh, I already have 102 mods installed and still need better textures here and there :) I'm using TV's ENB... but I've already butchered it to the point where you can't call it that anymore. Sorry Trill :)

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 Post subject: Re: TES Skyrim
PostPosted: 01 Jan 2013, 19:58 
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Joined: 27 Jan 2012, 13:42
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chan
Thanks! I switched focus for now and went back to tweaking the interiors. The new SSAO exterior/interior separation Boris implemented works just wonders in nailing the lighting. I feel your pain regarding the SSAO, when aiming for realistic lighting it feels like you can never have too much control. That said, I think you can still come up with very belieable lighting with careful balancing of AO, IL and bloom.

Darkstorne
Fixed for your convenience, simply place the attached files in the Data folder :D

tywele & jim2point0
No worries guys, I just need to check my files because I like to mix and match the textures. I can already tell that the normal map is from the brilliant High-Res Female Nord Skin by nuska, thanks to far327 for mentioning it. Not sure about the diffuse, but I'll check.

Thanks jim2point0, really good to see new shots from you finally, it was about the time. Looks damn good as well, I like how dark and moody your style looks without being dull and colorless. But you're not fooling me, I can still tell it's TV ENB that you've mangled up :P


Attachments:
solitude_door_fix.zip [414.01 KiB]
Downloaded 43 times

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