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 Post subject: Re: TES Skyrim
PostPosted: 19 Feb 2013, 03:21 
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*blah-blah-blah maniac*
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 Post subject: Re: TES Skyrim
PostPosted: 19 Feb 2013, 06:25 
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Joined: 09 Feb 2013, 23:09
Posts: 377
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Unreal Warfare: great pics!
Your characters always look amazing, and the armor looks fantastic with your preset.


I traveled back to Skyrim...Dragonborn is too buggy. Couldn't even advance in the main quest. I don't want to use the console to advance...already did that with a side quest. Hopefully it will be fixed.

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 Post subject: Re: TES Skyrim
PostPosted: 19 Feb 2013, 10:25 
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Joined: 18 Feb 2013, 21:47
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mindflux wrote:
t0gepi
Are you using any additional lighting mods? The most common reason for black grass is using a lighting mod that makes the ambient color black.


Just the ones that comes with Opethfeldts ENB.


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 Post subject: Re: TES Skyrim
PostPosted: 19 Feb 2013, 10:33 
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Joined: 18 Feb 2013, 21:47
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far327 wrote:
If you get the same result from multiple versions of ENB, it's probably not an ENB sourced issue then. Maybe a mod that conflicts? Mindflux suggestion is worth checking out.
Have you simply tried backing up your skyrim.ini files and letting the game re-create them? I have messed things up with shadowing before to the point I had to re-create the .ini files in the past.


I'll give that a go.

Thanks for all the suggestions though guys.


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 Post subject: Re: TES Skyrim
PostPosted: 19 Feb 2013, 10:37 
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Joined: 18 Feb 2013, 21:47
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Opethfeldt wrote:
t0gepi
Like mindflux said, the ambient parameter of rain weather is too dark and sunlight too high, this is how is set in vanilla game. Add my palette being too dark, skylighting and the FXAA on top giviing more contrast and you get pitch black grass. I could make a fast fix for it, I'll post it later.


If you could fix it that would be great, thanks :D

It's the foggy weather as well that makes the grass black. How do i play around with these settings myself? Are they in the ENB files somewhere?


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 Post subject: Re: TES Skyrim
PostPosted: 19 Feb 2013, 12:11 
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Joined: 19 Feb 2013, 10:11
Posts: 58
An image from my ENB config called Auriel ENB, comments/suggestion/critics are welcome!
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 Post subject: Re: TES Skyrim
PostPosted: 19 Feb 2013, 12:48 
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Joined: 17 Dec 2012, 08:57
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far327, don't know if you still looking for noise (grain) effect (without DOF), just for the info i just saw that there is a code for grain effect in
SkyRealism - ENB Evolved by MTichenor (enbeffect.fx file). I didn't tried it.


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 Post subject: Re: TES Skyrim
PostPosted: 19 Feb 2013, 14:09 
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Joined: 30 Dec 2011, 22:39
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saltr wrote:
far327, don't know if you still looking for noise (grain) effect (without DOF), just for the info i just saw that there is a code for grain effect in
SkyRealism - ENB Evolved by MTichenor (enbeffect.fx file). I didn't tried it.


Thanks saltr, I'll give that one a try :)

@Modd31 - It's a beautiful shot! You should consider posting additional screenshots. I really like the vibrant coloring and DOF. What DOF is that might I ask?

@Unreal - Your last few character shots are some of your best ones. Her lips have less botox this time, which is a plus IMO. The eyes on this one are pretty awesome! What mod are your eye lashes from?

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 Post subject: Re: TES Skyrim
PostPosted: 19 Feb 2013, 14:25 
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Joined: 19 Feb 2013, 10:11
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Thank you far327! I will surely do :) at the moment I'm using the Split Dof made by Kyo (I suppose here his nickname is Oyama) included in the latest K Enb release.


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 Post subject: Re: TES Skyrim
PostPosted: 19 Feb 2013, 14:48 
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*blah-blah-blah maniac*

Joined: 31 Dec 2011, 19:42
Posts: 504
t0gepi wrote:
Opethfeldt wrote:
t0gepi
Like mindflux said, the ambient parameter of rain weather is too dark and sunlight too high, this is how is set in vanilla game. Add my palette being too dark, skylighting and the FXAA on top giviing more contrast and you get pitch black grass. I could make a fast fix for it, I'll post it later.


If you could fix it that would be great, thanks :D

It's the foggy weather as well that makes the grass black. How do i play around with these settings myself? Are they in the ENB files somewhere?


You have to go into the Creation Kit and change it.

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