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 Post subject: Re: TES Skyrim
PostPosted: 03 Mar 2013, 00:29 
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*blah-blah-blah maniac*
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- ENBSeries - Boris. As you wish, Master. But raindrops are hard to catch.

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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma

English is not my native language.

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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 03 Mar 2013, 01:29 
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Joined: 17 Dec 2012, 08:57
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Boris sorry, still on 149

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 Post subject: Re: TES Skyrim
PostPosted: 03 Mar 2013, 01:51 
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Joined: 12 Sep 2012, 22:29
Posts: 80
Location: US
So that's what Boris was doing with his new binary! Awesome work Boris!

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 Post subject: Re: TES Skyrim
PostPosted: 03 Mar 2013, 02:05 
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 Post subject: Re: TES Skyrim
PostPosted: 03 Mar 2013, 02:07 
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*sensei*

Joined: 30 May 2012, 15:40
Posts: 267
More PP4

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 Post subject: Re: TES Skyrim
PostPosted: 03 Mar 2013, 03:45 
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Joined: 03 Mar 2013, 03:37
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what enb's are used in these shots?


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 Post subject: Re: TES Skyrim
PostPosted: 03 Mar 2013, 04:07 
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Joined: 27 Dec 2011, 08:53
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Unreal Warfare
Post those shots with armor on nexus and get ban :lol: .

Guzio
I mean with rain motion vector set to 0, so each rain drop is sphere or any user modified texture. When i worked on rain huge fov values helped to accent drops, looks spectacular. Unfortunately i can't finish my preset to publish screens, too much busy with the mod itself and when have time it's time to sleep after releasing update.

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 Post subject: Re: TES Skyrim
PostPosted: 03 Mar 2013, 04:26 
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Joined: 30 May 2012, 15:40
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A few more with PP4 and V153.

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Hmm... sorry for the large screenies, forgot to downsize.


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 Post subject: Re: TES Skyrim
PostPosted: 03 Mar 2013, 10:32 
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Joined: 19 Feb 2013, 10:11
Posts: 58
--JawZ-- wrote:
@ Modd31

Good looking depth of field effect you have in the second picture :)


If any one here could give some input about the new fog look with EWE I would really appreciate it :)

http://imgur.com/a/4xcET#2


Thank you, it's the tilt-shift DoF from K Enb :)
(p.s I can't open imgur atm, but I will look at it!)

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 Post subject: Re: TES Skyrim
PostPosted: 03 Mar 2013, 10:52 
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--JawZ-- wrote:
If any one here could give some input about the new fog look with EWE I would really appreciate it :)
http://imgur.com/a/4xcET#2


Firstly i dont really understand why people seem to hate the fog. Has anyone ever stood on a mountaintop on a day with clouds and sun? Most of the time there will be this "athmospheric haze" caused by the natural moisture in the air. Seeing that Skyrim is a coastal area bordered by mountains on all sides i think the moist air from inland winds would cause this weather mostly.
The problem with skyrims weather is the more foggy it gets the brighter the distant mountains get, which looks absolutely horrible.
On your comparison shots i believe you used similar fog density levels as "Removed Exterior Fog", however coupled with the apparently increased drawing distance of the sunlight the distance gets too bright imo. The original settings did a good job of "concealing" the distant LOD's and maintaining an illusion of increased depth, but the fog was drawn too close.
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I believe this pic is a great reference, the fog should start somewhere between red and green and be thickest on the white distant mountains.

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