Please use english language
It is currently 26 Feb 2020, 08:05

All times are UTC





Post new topic Reply to topic  [ 22192 posts ]  Go to page Previous  1 ... 951, 952, 953, 954, 955, 956, 957 ... 2220  Next
Author Message
 Post subject: Re: TES Skyrim
PostPosted: 05 Apr 2013, 18:28 
Offline
*sensei*

Joined: 30 May 2012, 15:40
Posts: 267
@ConfidenceMan - thanks for the comment, I appreciate it. I am quite sure that the DoF I am using is from K ENB which has the ability to offset the focal point of its DoF, quite handy! Your screenies and config are quite awesome BTW. Looking forward to a release so I can dissect it, lol. :D


Top
 Profile  
 
Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 05 Apr 2013, 20:32 
Offline
*sensei*

Joined: 28 Dec 2011, 08:14
Posts: 323
ZeroKing>>>
Thanks mate , I am actually like your work as much , really Great work on all your presets and I think there is no need for you to have my ENB :P


Confidence-Man>>>
Mostly 0.155v


Yersinia79>>>
Thank you Yersinia :)


CruNcher>>>
Glad that you like it my friend :) I am taking shots with uGrids=9 and Reflection with Skylighting turn on and maxed out, SSAO scaling at 0.8 just forgot to rise it to 1 :)
With default uGrids=5 and Reflection turned off without any crazy grass mods I can play at a smoothly 60 fps , now with 0.155v I can easily rise uGrids to 7 and stay in comfortable 50-60fps zone , but it became possible only when I pushed to a min in-game actor fade slider, I don't care about it that much, even my last pictures set was made with this simple but at least for me effective trick .


Guzio>>>
Thank you my friend and I hop you are joking about that
Quote:
I will no longer put any pictures here

Everyone needs to be involved in this community and you have no choice as you are part of it too :)
I uploaded this pictures set with few additional pics but they are only at 1680x1050 my monitor's native res :(
https://rapidshare.com/#!download|958p1 ... 141116|0|0


Symphonicjohn>>>
Thank you sir, really glad you enjoying it.
Can't wait to see what you will achieve in a future, and wish you good luck with your work.


Oyama>>>
Thank you Kyo .


saltr>>>
It's changing with every ENB version, and no I am not using anything other than tree texture replacers .


--JawZ-->>>
Thank you my friend for kind words, I really appreciate your opinion and proud to hear it from such a pro ENB tweaker and in addition one of the most helpful, responsive and positive person around here :)


Trixma>>>
Nice to meet you Rafael and welcome to our Forum.
First of all I am not a master it's only my hobby and nothing more .
I am using quite standard SSAO settings :
UseIndirectLighting=true
UseComplexIndirectLighting=true
UseComplexAmbientOcclusion=true
SamplingQuality=0
SamplingRange=0.4
FadeFogRangeDay=20.0
FadeFogRangeNight=18.0
SizeScale=0.8
SourceTexturesScale=0.8
FilterQuality=0
FilterType=0
AOAmount=0.74
AOAmountInterior=0.84
ILAmount=0.8
ILAmountInterior=1.4
AOMixingType=2
AOmixingTypeInterior=2
AOIntensity=0.5
AOIntensityInterior=0.8
AOType=1
SamplingPrecision=0
FadeFogRangeInteriorDay=1.0
FadeFogRangeInteriorNight=1.0

BTW your English is quite good, actually it's better than mine :)


Insomnia_jt>>>
Thank you very much :)


Valks666>>>
You definitely can't do it....
Oh come on I am joking , thanks mate for positive feedback ;)


Kalicola>>>
Thank you my friend and I really glad too see that you are still strong and as always with a perfect eyesight and taste :)


Wanny>>>
I would paraphrase your statement
Quote:
Gionight wins this thread
. to... Everyone wins in this Thread even passive members with guests :)


And as always Great Work from All of You!!!


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 05 Apr 2013, 21:25 
Offline

Joined: 04 Apr 2013, 18:20
Posts: 4
>>> Gionight

Hahaha ... Thank you my friend. Keep your beautiful work! xD


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 05 Apr 2013, 21:33 
Offline
*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
saltr wrote:
CruNcher, --JawZ--
Give a chance to a unsharp masking to get clean bloom. I was pleasantly surprised.

Confidence-Man
I will say nothing to that.
What mod for trees?


Thx saltr but i want to try to keep a very good ratio between Performance and Visual Fidelity thus why i also don't use Downsampling or extreme Resampling for now only Sparse Grid Supersampling for now i could run a Sharpen pass but i can include that any time, btw i don't use bloom either ;)
Though thx to Boris his awesome optimization work that shifted someway now, though dunno yet how much also if you keep in mind that new effects like reflections ad some overhead again :)

Gionight wrote:
ZeroKing>>>
Thanks mate , I am actually like your work as much , really Great work on all your presets and I think there is no need for you to have my ENB :P


CruNcher>>>
Glad that you like it my friend :) I am taking shots with uGrids=9 and Reflection with Skylighting turn on and maxed out, SSAO scaling at 0.8 just forgot to rise it to 1 :)
With default uGrids=5 and Reflection turned off without any crazy grass mods I can play at a smoothly 60 fps , now with 0.155v I can easily rise uGrids to 7 and stay in comfortable 50-60fps zone , but it became possible only when I pushed to a min in-game actor fade slider, I don't care about it that much, even my last pictures set was made with this simple but at least for me effective trick .



Could i reask about your GPU Power, on which final resolution is this 60 fps render result based ? :)

and could you show a shoot of your setup with a 1st Person scene maybe Interactive Play not a prepared style shoot :)

And did you realize that you have a lot of left aliasing in some of your posted shoots or did you tried to improve this by now or is it still happening from time to time based on the camera angle ?

you can also PM me this if you don't want to show such shoots in public as an awesome Artist you are :)

@Confidence-Man

The newest results look great at least for this TOD in them :)

Image

No Burnouts anymore, though Skin color is a little strange :)

_________________
Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 05 Apr 2013, 23:10 
Offline

Joined: 04 Apr 2013, 18:29
Posts: 10
Location: Germany
first steps on the way to an own enb

dawn over riverwood
Image

morning fog
Image


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 06 Apr 2013, 00:01 
Offline
*blah-blah-blah maniac*

Joined: 17 Dec 2012, 08:57
Posts: 591
Location: Bosnia & Herzegovina
Image

Image


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 06 Apr 2013, 03:04 
Offline
*sensei*
User avatar

Joined: 29 Jan 2013, 01:17
Posts: 450
Image

Image

Image

_________________
GIGABYTE GeForce GTX 970 4GB G1 GAMING OC EDITION, Intel Core i7 2600 @3.40GHz, 6GB DDR3 RAM, Windows 7 Professional 64-bit


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 06 Apr 2013, 03:13 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 05 Mar 2012, 02:08
Posts: 1938
Gionight;

Pro ENB tweaker huh, maybe if I would just sit down with a preset and tweak it and not do all kinds of things that pops-up in my head instead :lol: But seriously thanks and you're welcome you really deserve some good input from users when you post such amazing looking pictures :) I try to be at least and that seems to have worked good so far :)

slyzz;

I like the particle fog you have in the second picture, I like it when the particle fog stands out a bit like that even if it by some people looks unrealistic ;)

saltr;

When I first looked at the 2nd picture I thought it was a big hand that pointed at your character :P Anyway great capture on both of them :)


And now after a long coding session (longer than I thought) I have made every command (almost) to have the new Exterior Night/Day and Interior Night/Day separation :) I also reorganized the files so the PP methods are at the top instead of the bottom of the tweak section, easier for ENB Beginners I would think. I also removed bloom colorization for the Vanilla bloom as it didn't function as I wanted it too, you can still achieve the same look with either enabling #define COMBINE_BLOOM or #define DIFFUSE_BLOOM and just fiddle around with the Bloom Colorization options and not the Diffuse options. There is still a tweakable Vanilla bloom setting but only for intensity. I also slimmed down the coding, previous Mixed enbeffect.fx file had 1440 lines of code this new file has 1361 and the tweak section has a better layout now, in my opinion. It might not sound as a lot of work but it involved a lot of trial and error with the changes and I'm not an experienced coder either so who cares if it goes fast ;)

The things I have not added the new Day/Night separation to are the following;

#define ENABLE_LETTERBOX_BARS - It has the old DNI, I don't see the point in having Day Night separation for interiors here.
#define ENABLE_VIGNETTE - It has the old DNI, I don't see the point in having Day Night separation for interiors here. Though this might be useful to have and will add it if it gets requested.
#define ENABLE_SEPIATONE - It has the old DNI, I don't see the point in having Day Night separation for interiors here. Though this might be useful to have and will add it if it gets requested.
#define ENABLE_GRAIN - It has the old DNI, I don't see the point in having Day Night separation for interiors here. Though this might be useful to have and will add it if it gets requested.

#define USE_HSV_EQUALIZER - My energy ran out here, that's the only reason for it :P Will add in the new Day/Night separation tomorrow or later on at least.

Download link -> http://www.mediafire.com/?00vocete7zdh4lv

I do suggest downloading and installing Notepad++ to view the enbeffect.fx file and your other .fx files as well. And enable the C language layout.

1. Locate the Language bar inside Notepad++
2. Go down to the letter C in the Language drop down window.
3. Select the first letter C without any other symbol, you should know have a color coded layout with + signs to your left which you can hide and show parts of the code. Make it a lot easier to go through files as huge as mine ;)

And with that said I say good night all, because my head is screaming "go to sleep you damn idiot" :lol:


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 06 Apr 2013, 04:21 
Offline

Joined: 27 Feb 2013, 07:29
Posts: 38
Hi everyone, I just thought I would drop in to share a little mod I've been working on. It aims to add 3D clouds to the game to create that 'blanket of clouds' look at high altitude. Here are a few of my best shots with it so far.

Image
Image
Image


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 06 Apr 2013, 04:41 
Offline

Joined: 22 Feb 2013, 16:46
Posts: 97
Location: Australia
@Soolie

Whoa :shock:

Your definitely onto something here, what do they look like from the ground?


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 22192 posts ]  Go to page Previous  1 ... 951, 952, 953, 954, 955, 956, 957 ... 2220  Next

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Group