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 Post subject: Re: TES Skyrim
PostPosted: 12 Apr 2013, 15:32 
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*blah-blah-blah maniac*
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Joined: 26 Jan 2012, 17:56
Posts: 734
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Unreal Cinema ENB

ENB Binary Archive

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Last edited by Unreal Warfare on 12 Apr 2013, 20:44, edited 1 time in total.

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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 12 Apr 2013, 15:50 
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Joined: 13 Jan 2012, 10:16
Posts: 33
Lauren wrote:
crystallize wrote:
Lauren, please, no more BMP images, for God's sake.



aw but why they take like five seconds to load and are like totally anti-dialup

Yeah no that was a thing on my part they didn't save as png initially and I uploaded them very fast, 99% of the time they're pngs from me

Browser says it takes me 21...28 seconds to download single 5.9mb BMP image.


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 Post subject: Re: TES Skyrim
PostPosted: 12 Apr 2013, 19:00 
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Joined: 19 Feb 2013, 10:11
Posts: 58
Hi there, it's a while since I posted something.. so I just wanted to show some images from my Enb setting (Auriel ENB) and, since I think that I've reached my objective with it I will try to make a whole different setting, more desaturated and "grim"..
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Gods Creation
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Auriel's Chosen One
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Arch Enemy
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Auriel .157, CNHF and Nuska's Faces

More on my flickr

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 Post subject: Re: TES Skyrim
PostPosted: 12 Apr 2013, 20:21 
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*sensei*
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Joined: 10 Jun 2012, 12:31
Posts: 420
Location: Sweden
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 Post subject: Re: TES Skyrim
PostPosted: 12 Apr 2013, 20:33 
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Joined: 05 Mar 2012, 02:08
Posts: 1938
insomnia_jt:

schysst uppsätning bilder. gillar verkligen det mer färglösa temat med hög kontrast som får allt å "hoppa fram" lite mer, en låg AmbientMinLevel hjälper skuggorna på traven också ;)

Men dä märks dock att du kör utan EnableEdgeAA, har du SweetFX igång dock? Jag har nästan fått bort alla mina skarpa kanter med SweetFX AA.


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 Post subject: Re: TES Skyrim
PostPosted: 12 Apr 2013, 23:01 
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Joined: 12 Apr 2013, 22:46
Posts: 12
Been coming here for some time, and decided to post some now.

Please comment! :)




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 Post subject: Re: TES Skyrim
PostPosted: 13 Apr 2013, 00:57 
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Joined: 05 Mar 2012, 02:08
Posts: 1938
goddavid:

Damn good preset newcomer goddavid :D if you have been around for a while and posted I'm sorry I haven't noticed you before.

The second picture really caught my attention good dungeon lighting, dark feel to it yet enough lit to see the details in it :) I really dig your night lighting too, we share the same taste it seems, dimmed light in the "exposed" areas and dark in the shadows :)



Now I think this will be the first time I'm not uploading pictures of any of my presets or Skyrim mods but in fact a comparison of my current color correction code or the "KoloriZer" as Oyama named it :)

Using my customized PP 2, customized code and settings that is and a bloom value of 1.5.

Kolorizer on for both bloom and color;
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Kolorizer off for both bloom and color;
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I don't have EnableEdgeAA on here so it might look a bit jaggy around some edges. Also this was just to showcase how the Kolorizer can improve both bloom and the general color of the scene.


Last edited by --JawZ-- on 13 Apr 2013, 01:02, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 13 Apr 2013, 01:01 
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*sensei*
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Joined: 03 Oct 2012, 06:12
Posts: 385
Location: Ottawa, Canada
Everyone's work and pictures look absolutely amazing! Glad to see them all ;) ;) ;)

My stuff seems insignificant in comparison :|

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 Post subject: Re: TES Skyrim
PostPosted: 13 Apr 2013, 01:11 
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Joined: 05 Mar 2012, 02:08
Posts: 1938
ZeroKing:


ZeroKing you should definitely not sell your self so short, you do create some good looking pictures and a good eye for caputring moments. The second pictures atmosphere is what I desire to have in a more overall look.

Similar to what I had a year ago in this picture here;
http://imageshack.us/photo/my-images/856/foggysolitude.png/

Really want to acheieve that look again


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 Post subject: Re: TES Skyrim
PostPosted: 13 Apr 2013, 01:15 
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*sensei*
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Joined: 03 Oct 2012, 06:12
Posts: 385
Location: Ottawa, Canada
@ JawZ

Thank you ;) ;)

And that picture of yours..... that has such a gorgeous atmosphere, love the fog.

I made a makeshift mod that adds "volumetric" fog at certain locations.... but it causes a small performance loss, since it uses a dense mesh and texture. That's what you're seeing on that second pic of mine.

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