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 Post subject: Re: TES Skyrim
PostPosted: 17 May 2013, 15:08 
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*sensei*
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 Post subject: Re: TES Skyrim
PostPosted: 17 May 2013, 15:33 
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Kris†a™:

Yet again a couple of nice pictures :) Perhaps a bit too high contrast, at least for my taste.


Bronze316:

Got it ;)

That interior worldspace you are in in the last pictures have some great environment to it, feels like a small valley I have to take a in-game look at it next time im "hooked in" to gmaing. It looked very good in the Creation Kit even when I passed during my ELE - Imagespace modding session :P


cb_kinetic:

Good to see someone showcasing different ENB Presets here. Good captures really shows how it would look like during gameplay :)


dpeasant:

Detailed pictures with a good blend between Contrast general scene brightness :)


Midgard9:

Thanks for that comment :) Well it can be improved on and it will be ;)


OhKay:

It won't be long now until I'm ready for another release :) I just have to apply the "uniqueness" to the weathers based on how they looked with vanilla settings. Just the general look of it for instance the OvercastRain was brighter than the StormRain weather with slightly different color tone applied to it. Such "uniqueness" is still needed to the ELE weathers at it's current state before release.


Gionight:

Thanks a lot :) I have 2 presets started, one natural and with no exaggerated amounts of bloom, DoF or any other cinematic effect and the other being the exact opposite.


insomnia_jt:

Den första bilden hade en väldigt go ljus spridning runt berg topparna å horisonten :)



To all:

I have made a page here on ENBDev about ELE, it shows most of the things that is covered and what will be covered as well as an compatibility list. I will update that list as I have yet to test out everyone of them in-game, I have just checked the content they change in the CK and based the incompatibility on that.

Follow the link in my signature to reach the new ELE page with the download link included there.


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 Post subject: Re: TES Skyrim
PostPosted: 17 May 2013, 18:30 
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*sensei*
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--JawZ-- wrote:
insomnia_jt:
Den första bilden hade en väldigt go ljus spridning runt berg topparna å horisonten :)


Jag är tokig i bloom! :D
Bilden som du postade ser helt magnifik ut.

Image

Image

Image

Image

BTW Jawz, jag använder HD6 enbeffect med följande parameter:

Code:
// Blend in some of the orignal bloom to bring back SOME of the hazy glow of the day, none at night
            // 1.0, 0.9 - 0.7, 0.6
         color.xyz += (xcolorbloom.xyz * hbs) * lerp( 1.55, 1.5, hnd );
         color.xyz *= lerp( 0.8, 0.7, hnd ); // compensate for brightening caused by above bloom
            // End Blend


Kan man använda DNI här och i så fall hur gör jag? Jag vill egentligen ha mer blend i interior cells än i exterior cells.

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 Post subject: Re: TES Skyrim
PostPosted: 17 May 2013, 18:42 
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Jag märker dä ;) tokig i bloom är jag men mer kontrollerad bloom, ha lite yoda stuk på text formuleringen :lol:
Tack :)


Jodå dä går att, gjorde dä sj för ett bra tag sen ;) Har faktiskt gjort dä med alla HD6 kode förutom en del av HD6_COLOR_TWEAKS dä gjorde Kermles eftersom jag inte kunde se nån väg till att dela den. Inte RGB kommandona utan de andra Brightness, Contrast å Saturation kontrollerna i HD6_COLOR_TWEAKS sektionen av enbeffect.fx filen som är i början av filen mer lr mindre.

Iaf här har du min senaste HD6 fil, vet ej ifall dä blir nån skillnad jämfört med originalet eftersom jag skrev om den filen från grunden.
http://www.mediafire.com/?bihrez5raqfroq6

Va ett tag sen jag testa denna filen så ifall du har några problem med att det skiljer sig i utseende så ta en bild med filen du använde innan å den jag ladda upp här, blir lättare för mig att identifiera orsaken till problemet då ;)


Lite off topic här nu men fan va gött med sommar å över 20 + grader igen :D Får fan unna mig en fin öl lr två imörrn å lite grillning skulle inte va fel heller ;)


EDIT:

Jag har gjort lite uppdateringar av KOLORIZER Å BLOOM_KOLORIZER samt lite andra uppdateringar i enbeffect.fx filen som jag ej har hunnit uppdatera lr blivit klar med helt ännu. Så när det blir klart så ska jag se till å uppdatera resten av mina filer å ladda upp ;)


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 Post subject: Re: TES Skyrim
PostPosted: 17 May 2013, 18:51 
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*sensei*
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Hmm det enda jag hittade var
Code:
// This blends the the ENB and Skyrim bloom together, for a more hazey effect
   color.xyz += ( xcolorbloom.xyz * hbs ) * BloomBlend; // How much the blend there will be
   color.xyz *= BlendComp; // compensate for brightening caused by above bloom

Men jag ser inga DNI separationer. Och jag ser heller inte vart jag stoppar in olika värden. Provade dina enbeffect filer för ett tag sedan. Måste påpeka det att jag inte fattar ett skit av shader programmering. Tänk dig att Forrest Gump skulle göra en preset så har du mig. :D

Ja så jävla skönt! Vi har varit ute hela eftermiddagen och det är bara gött. Och så är man lite extra lycklig efter hockey matchen igår! :P

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 Post subject: Re: TES Skyrim
PostPosted: 17 May 2013, 19:03 
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:?: du borde se dä här finnas i filen;


Code:
#if (HD6_BLOOM==1)

//EXTERIOR
   float3 LumCoeffExtDay   =float3( 0.2125, 0.7154, 0.0721 );   // Increases brightness around "bloomy" spots

//INTERIOR
   float3 LumCoeffIntDay   =float3( 0.2125, 0.7154, 0.0721 );   // Increases brightness around "bloomy" spots

----------

#if (HD6_BLOOM==1) // Bloom Crisp

   float3    LumCoeff = lerp(LumCoeffIntNight, LumCoeffIntDay, JKNightDayFactor);

if ( JKInteriorFactor - 1 ) {
   LumCoeff = lerp(LumCoeffExtNight, LumCoeffExtDay, JKNightDayFactor);
};


// Bloom - Brightness, Contrast and Saturation
   float3 cintensity = dot( brtColor, LumCoeff );



Ja visst fan ä dä :) Vilken hockey match då? Ironiskt har jämnt slutat ett arbete på en Hockey arena för ett tag sen men jag har noll koll på hockeyn lik förbannat :lol:


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 Post subject: Re: TES Skyrim
PostPosted: 17 May 2013, 20:00 
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@Bronze
thx :)

@Gionight
As always great results


Image

Image

im not really sure where the bug in the eye shader comes from this half prescription lense effect (that looks like plastic), not the specular itself.

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Last edited by CruNcher on 18 May 2013, 02:21, edited 2 times in total.

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 Post subject: Re: TES Skyrim
PostPosted: 17 May 2013, 21:02 
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*sensei*
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Joined: 29 Jan 2013, 01:17
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Pack your bags, folks. Skyrim is now real life. :)

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 Post subject: Re: TES Skyrim
PostPosted: 17 May 2013, 22:00 
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Joined: 29 Feb 2012, 22:16
Posts: 28
Confidence-Man, your config looks awesome, but it seems to me that you use some good weather/sky mods as well, would you mind telling which ones you use?

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 Post subject: Re: TES Skyrim
PostPosted: 18 May 2013, 00:12 
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*sensei*
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Joined: 29 Jan 2013, 01:17
Posts: 450
Gionight, post your goddamn config right now!



Please? :)

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