chanmindfluxThe old wiz (aka mindflux

) is right : gradients do impact banding a lot.
yep, downsampling can get you rig of some of it, but not everything, exactly like dithering.
Whatever the dither method, it didn't get me rid of *all* banding.
Something's happening between gradients, intensities, curves, like a planets's conjunction
Whatever the game, anyway, banding will ALWAYS be a curse, I tell you.
Some of the best screenarchers I talked with agreed about this, whatever the game, whatever the engine, whatever the DX, well... whatever
mindfluxOK, now seriously my good sir : what binary are you on ? And, once again (call me bugger !!), I'd really want to take an deep insight at your work.
You have so much consistency here it kills me. And those subtle and chiseled yellows of yours....
I'm currently porting my own setups to .172 step by step, and these are HUGE steps
Separated bloom, sunrises and sunsets, new sun parameters, will take TIME !
I'm happy I engraved my .168 somewhere....
