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 Post subject: Re: TES Skyrim
PostPosted: 21 Sep 2013, 08:57 
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*sensei*
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@ mindflux
Welcome back dude! :) Great to see your wonderful pics again.

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 Post subject: Re: TES Skyrim
PostPosted: 21 Sep 2013, 09:35 
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*blah-blah-blah maniac*
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Joined: 27 Jan 2012, 13:42
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OhKay
Thanks! Always enjoyed your stuff as well. The foggy forest looks really cool, reminds me of certain horror games :twisted:

insomnia_j
Thanks, great to do some dungeon-delving again! :lol: To be honest I had almost forgotten how gorgeous Skyrim looks with ENB, it's amazing really.

A few bores from Dragonsreach...

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 Post subject: Re: TES Skyrim
PostPosted: 21 Sep 2013, 12:12 
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*blah-blah-blah maniac*
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Joined: 25 Feb 2012, 01:30
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Mindflux! That lighting! Give it. Giiiive it.



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 Post subject: Re: TES Skyrim
PostPosted: 21 Sep 2013, 12:25 
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mindflux
agreed with midhras :mrgreen:

midhras
awesomenesss :D what screen ratio is that? seems ultra wide

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 Post subject: Re: TES Skyrim
PostPosted: 21 Sep 2013, 13:34 
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midhras
You know how it is... :lol: Really liking your wide ratio.

OhKay
Damn, really nice exterior lighting. By the way, are you using a mod for the windows? I don't think mine look that nice.

I was really irritated by the angulated fern leaves in my first shot on this page, so I decided to try fixing the issue:

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Drop me a line if you'd want to have the file, it's obviously pretty high poly though.

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 Post subject: Re: TES Skyrim
PostPosted: 21 Sep 2013, 14:22 
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OhKay: I was lured by TV's early shots to play some games mostly in 2.35:1 anamorphic AR. Suits Skyrim really well, but I don't use it exclusively. It does make for some cinematic shots though. And damn, what amazingly lush forests you're running.

Mindflux: high poly, please. I care little for framerates.

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 Post subject: Re: TES Skyrim
PostPosted: 21 Sep 2013, 14:29 
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midhras
Sure thing. I just finished with the ferns I could find in that specific room, here you go: https://dl.dropboxusercontent.com/u/894 ... Meshes.zip

And a disclaimer, especially the clusters are ridiculously high poly and this is certainly not the way they're supposed to be done.

---------------

Updated with a few more models.

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 Post subject: Re: TES Skyrim
PostPosted: 21 Sep 2013, 17:23 
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Joined: 12 May 2013, 11:02
Posts: 12
Mindflux: Thanks a lot for sharing... those little things can make huge difference. I really appreciate it.

Gionight: No words, as always, excellent work.

Midhras: Your last shot it's awesome.

Saltr: You are a monster... if you can achieve those results with v157, I can't imagine what you can do with latest versions. Just incredible, really. Bravo. :shock:


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 Post subject: Re: TES Skyrim
PostPosted: 21 Sep 2013, 17:47 
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Joined: 20 Mar 2012, 08:37
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Some Material light test :)

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 Post subject: Re: TES Skyrim
PostPosted: 21 Sep 2013, 18:56 
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