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 Post subject: Re: TES Skyrim
PostPosted: 31 Dec 2013, 16:49 
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*sensei*
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Confidence-Man
Brilliant! Is your distant terrain (especially the mountains) all vanilla? Your mountains look the way snowy mountains should look like imo. My mountains are a bit too "rocky" for my taste.

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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 01 Jan 2014, 00:44 
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Joined: 09 Feb 2013, 23:09
Posts: 377
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saltr, piwi, aal, Thank you :) Yes, some of those were just with the right lighting at the right moment. I wish they would happen more often :P

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 Post subject: Re: TES Skyrim
PostPosted: 01 Jan 2014, 01:01 
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Joined: 06 Nov 2013, 13:17
Posts: 84
:shock: :shock: :shock: :evil: :twisted: This Ass...

nice screens !!!! :D you start the year well :twisted:


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Last edited by piwi on 01 Jan 2014, 20:46, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 01 Jan 2014, 01:20 
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Joined: 31 Dec 2013, 05:41
Posts: 3
Thank you aal for the links!

http://i.imgur.com/AykRGIN.jpg

http://i.imgur.com/dg3mvzM.jpg

Those are the best 2 I have ever taken but no where near as good as you guys.


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 Post subject: Re: TES Skyrim
PostPosted: 01 Jan 2014, 01:27 
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*blah-blah-blah maniac*
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Joined: 15 Mar 2013, 10:24
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thanks and HAPPY NEW YEAR guys... :D F@#$ my head is still spinning... just woke up and tweaking for a little while!
some normal stuff as usual ;)

3AMt
don't know if it supposed to turn out like this but here's my couple of shots 8-)
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Here's Downsampling of 5120x2880. SizeScale and SourceTexturesScale at 0.3, <5 fps...
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same as above but both Scales at 1.5... <1-2 fps...
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its the same setting, just changed clothing
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 Post subject: Re: TES Skyrim
PostPosted: 01 Jan 2014, 01:58 
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Joined: 11 Sep 2013, 20:19
Posts: 119
symphonicjohn wrote:
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Good God. The foreground detail and shading here is AMAZING!! The grass, ground, and mammoth skull are just exquisite. How did you do that?

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 Post subject: Re: TES Skyrim
PostPosted: 01 Jan 2014, 02:13 
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Joined: 11 Sep 2013, 20:19
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OhKay wrote:
thanks and HAPPY NEW YEAR guys... :D F@#$ my head is still spinning... just woke up and tweaking for a little while!
some normal stuff as usual ;)

3AMt
don't know if it supposed to turn out like this but here's my couple of shots 8-)
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You can definitely see the reflections of the local static objects. Interesting...I wonder if the "enter map" requirement will be eliminated at some point.

OhKay wrote:
Here's Downsampling of 5120x2880. SizeScale and SourceTexturesScale at 0.3, <5 fps...

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same as above but both Scales at 1.5... <1-2 fps...


LOL. 5k really does kick the crap out of a system, doesn't it! :D

Here is a tip...I've been messing with this myself to see if I can improve performance at that resolution: Reduce SSAO/SSIL SamplingQuality and SamplingPrecision to 1 and 2 respectively, with SamplingRange at 0.3. (Personally, I kind of like a slightly lower sampling range, rather than a massive one like 1.0, as it kind of heightens the effect, rather than blurring it across a wide area...but using 0.3 specifically is part of the trick here.) With SamplingRange at 0.3, the difference between SamplingQuality at -1, 0, and 1 is practically negligible. If you SCRUTINIZE, you can see the difference, but when you are downsampling, the differences are moot (i.e. once you scale 5120x2880 down to 1920x1080, you plain and simply cannot tell the difference.) SamplingQuality 1 is MUCH faster than SamplingQuality -1, and still measurably faster than 0. SamplingPrecision has a minimal impact on IQ, but a very considerable impact on performance, as it is ramped up to higher quality. Again, if you scrutinize with a static scene when switching between -1 and 2, you can see the slight difference with SamplingPrecision, but once you downsample, the difference becomes negligible.

Overall, you can gain a considerably greater performance benefit by dropping SamplingQuality and SamplingPrecision, one that can far outpace reducing SizeScale/SourceTexturesScale to pitifully low levels like 0.3. I would offer that reducing quality & precision @ sampling range 0.3 offers enough of a performance benefit that you could keep SizeScale at 0.8, maybe even 1.0, and still have around the same performance as SizeScale 0.3. I would also offer that the difference in final quality is LESS when dropping quality and precision than it is when dropping SizeScale by such a considerable amount, with a greater performance benefit. There are indeed differences (and I don't recommend using SamplingQuality 2...you can tell the difference when its that low), but they are very small. Here is a quick (and very dirty) example of the technique applied: 5120x2880 @ 10.5fps:

Downsampled to 1920x1080p:
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http://i.imgur.com/7q8tGnb.jpg

Click it for the original full size (warning, 3.3MB image, its really huge).

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Kountervibe ENB Extensive (CoT tweaks) (0.243) | Uber SMAA+1.0 SSAO+DOF @ 4k 2160p (20fps)/1440p (35-45fps+)/1080p (40-90fps)


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 Post subject: Re: TES Skyrim
PostPosted: 01 Jan 2014, 04:04 
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Joined: 15 Mar 2013, 10:24
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jrista
the reflection on water is not of the close to shore structures, but rather the background to those trees and building. if i lower the camera close to the water, the foreground will be reflected but whats the point in that when i cant barely see anything. be great if this mod improves. i really like where this is heading ;)
yes, my system took a beating with down sampling. i don't think its good with extended sitting cos i can hear my g'card making whistling sound after 30min or so. you think 3mb per pic is large, mine at that res took 57mb, bmp format, converted to jpg down to 6mb! Fraps can't capture anything while down sampling so i had to resorted to print screen key. very hard to tweak, disable ENB, change parameters, enable ENB, repeat process... :? have to try what you recommend, anything can lift above 5fps... i can live with. maybe try tonight.
i have noticed that that image has no DoF, anti aliasing... ??. here's mine, 9mb warning (too much compression on imgur)
http://i.imgur.com/46rUMD8.jpg

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Last edited by OhKay on 01 Jan 2014, 04:22, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 01 Jan 2014, 04:21 
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Joined: 11 Sep 2013, 20:19
Posts: 119
OhKay wrote:
jristai have noticed that that image has no DoF, anti aliasing... ? looks a bit rough up close.


Yeah, no DOF. I actually usually play without DOF (it gets distracting, pulsing in and out as often as it does), which is probably why it was off. I still get around 6-7fps with it on, though. (It should have AA on.)

It is rough. I just wanted to show the frame rate and resolution, not really anything more. I've tweaked my interior lighting pretty well, but I haven't done much with exterior. That is basically plain jane Kountervibe, and the lighting in that shot was about as boring as it could get (overcast, diffuse, directionless.) I know it needs a lot of work.

In your screenshot, where did you get that Japanese dress? Love the detail in that.

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Kountervibe ENB Extensive (CoT tweaks) (0.243) | Uber SMAA+1.0 SSAO+DOF @ 4k 2160p (20fps)/1440p (35-45fps+)/1080p (40-90fps)


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 Post subject: Re: TES Skyrim
PostPosted: 01 Jan 2014, 11:19 
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i hit the 10fps mark mostly here with 5120x2440... ;) thanks Jrista
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Kalicolas Dof from here on. its subtle, different... like it very much, thanks ;)
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one of the other negative thing about down sampling... have to guess my way with the parameters... :?
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