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 Post subject: Re: TES Skyrim
PostPosted: 08 May 2016, 17:29 
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Downsampled from 5k

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 Post subject: Re: TES Skyrim
PostPosted: 08 May 2016, 22:06 
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Wow, Electricsheep, those are amazing! :shock:

Strix, I don't suppose you'd be willing to share your grasses with me as well, would you? :)

Taprosoft, I know you check in here every so often, so if you see this, thanks for uploading your aspen leaves on the Nexus. I just ran around with them and Dahaka's ENB and man, they're beautiful. Any chance you will add LODs at some point?

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 Post subject: Re: TES Skyrim
PostPosted: 09 May 2016, 00:18 
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Joined: 17 Dec 2012, 08:57
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Strix2206 :) :) :), I use max 20 mods :), big respect for a patience and labor

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 Post subject: Re: TES Skyrim
PostPosted: 09 May 2016, 20:02 
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 Post subject: Re: TES Skyrim
PostPosted: 10 May 2016, 09:37 
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Strixx2206,

600+ Mods??? How often does your game crash? I had 200+ mods very well organize and the game would constantly crash every 2-3 hours when uGridsToLoad was set to 9 or even 7.

Some questions:
- What uGridsToLoad values are you using?
- If you manage to get all these mods working without major conflicts and crashes, would you consider burning your Skyrim install folder on a BD (or several) or external HDD and selling it? Its very time consuming and hard work to get that many mods to work that well, so I don't see why you couldn't sell it for $30 + price of BD's / external HDD + shipping costs.
- You're using a ton of gameplay-changing mods, but when combined, do they offer any balance? Skyrim is hard in the beginning, but once level 18+, you become God-like in vanilla game. I never found good-enough mods that would change that imbalance.
- What is your average FPS?

I'd love to actually beat Skyrim for once and actually get into DLC's, but I can't be spending hours upon hours of my time modding the game once again, testing it, fixing it, etc.

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 Post subject: Re: TES Skyrim
PostPosted: 10 May 2016, 14:35 
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Joined: 10 Oct 2015, 17:02
Posts: 83
Location: Croatia
@MonarchX
Interesting questions. Skyrim's engine has certain limitations and all those higher uGrids settings, tons of worldspace and cell changes, really high texture resolutions, very high poly meshes and tons of scripts running at the same time are just simply putting a great amount of stress on the engine. Random crashes every 1 - 2 hours in heavily modded Skyrim are unavoidable, no matter how good you are at resolving conflicts. The engine is carrying a huge burden, it simply falls from time to time...

I use a value of 7 for my uGrids setting. It does decrease your general game stability by a bit, but the distance looks way better. Thats the only downside to uGrids=7, it doesnt break any quest and pretty much it wont affect anything else. Only the stability is suffering a bit. Any value higher than 7 will break many quests and the game will lose a great amount of stability so going higher than 7 is not recommended for gameplay.

Game balance is critically important to me. From combat, to economy, everything is broken in vanilla Skyrim.
I will list a major game balancing mods i am using. From quest balancing, to combat and economy mods:
Even Better Quest Objectives
The Choice Is Yours
Thieves Guild Requirements - No Auto Quest Start
Timing is Everything
Complete Crafting Overhaul Remade
Complete Alchemy and Cooking Overhaul
Campfire - Complete Camping System
Frostfall - Hypothermia Camping Survival
iNeed - Food Water and Sleep
Trade and Barter
Skyrim -Community- Uncapper (The settings of this mod may be altered to set custom caps, to modify the experience earning rate of each skill, the relation between skill leveling and player leveling, and to change the number of perks, health points, magicka points, stamina points, carry weight points, etc gained at a specific level up)
Better Fast Travel - Carriages and Ships - Overhauled
Morrowloot Ultimate - this is the best mod for Skyrim ever created. Essential to me
Scarcity - Less Loot Mod
Gold adjustment
Sold out - Merchants do not sell Rare Ingots
Perseids Inns and Taverns - Realistic Room Rental Enhanced
Lore Weapon Expansion
Immersive Armors
Deadly Dragons - Loremonger Version
Ultimate Combat - the best combat overhaul mod for Skyrim
Combat Evolved
Dual Wield Parrying
Dodge Mod
TK Dodge
These are just some of the major ones. There are many, many other mods i use that fall into this category of gameplay overhaul and game balancing mods.

My average fps are:
constant 60 fps on 1920x1080 res
50 - 60 fps on 2560x1440 res
30 - 35 fps on 3200x1800 res (this is the resolution I play and test the game on)
My system is pretty overclocked and i7 6700K is insanely good for modded Skyrim. In fact, its the best CPU for heavily modded Skyrim on the market. Very high grass density and tons of scripts running at the same time are very, very CPU demanding.
3200x1800 resolution is perfect IMO. It doesnt lower the performance as much as 4k, but the visual difference between them is very small. Anything lower than 3200x1800 is not an option for me anymore... The game looks way better and sharper on this "super" high resolutions.

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 Post subject: Re: TES Skyrim
PostPosted: 10 May 2016, 21:47 
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Joined: 07 Apr 2016, 03:38
Posts: 10
Location: Colorado, USA
Pfuscher wrote:
Mountain's UV maps are so bad, they stretch mountain textures down to 1k or less at some points. So you easily see the difference between 4k and 2k textures


I totally forgot about this mod "Enhanced textures detail (UV-tweaks)" which fixes the problem. I think the author needs to better balance his changes though b/c a lot of pics on his page show too many repeating textures.


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 Post subject: Re: TES Skyrim
PostPosted: 10 May 2016, 22:02 
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Joined: 02 Jan 2014, 23:38
Posts: 877
That mod depends on you texture size. It also deactivates a lot of parallax, cube mapping, some of my stuff, maybe smim and some other mods that do the same.

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 Post subject: Re: TES Skyrim
PostPosted: 10 May 2016, 22:09 
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Joined: 07 Apr 2016, 03:38
Posts: 10
Location: Colorado, USA
Strix2206 wrote:
@MonarchX
I use a value of 7 for my uGrids setting. It does decrease your general game stability by a bit, but the distance looks way better. Thats the only downside to uGrids=7, it doesnt break any quest and pretty much it wont affect anything else. Only the stability is suffering a bit. Any value higher than 7 will break many quests and the game will lose a great amount of stability so going higher than 7 is not recommended for gameplay.

Game balance is critically important to me. From combat, to economy, everything is broken in vanilla Skyrim.
I will list a major game balancing mods i am using. From quest balancing, to combat and economy mods:
...
Trade and Barter
Ultimate Combat - the best combat overhaul mod for Skyrim

My average fps are:
constant 60 fps on 1920x1080 res
50 - 60 fps on 2560x1440 res
30 - 35 fps on 3200x1800 res (this is the resolution I play and test the game on)
My system is pretty overclocked and i7 6700K is insanely good for modded Skyrim. In fact, its the best CPU for heavily modded Skyrim on the market. Very high grass density and tons of scripts running at the same time are very, very CPU demanding.
3200x1800 resolution is perfect IMO. It doesnt lower the performance as much as 4k, but the visual difference between them is very small. Anything lower than 3200x1800 is not an option for me anymore... The game looks way better and sharper on this "super" high resolutions.

-Good tip for Ugrid settings, thank you.
-You use Trade and Barter: have you tried using "Trade Routes?"
-Another good option for combat is "Vigor - Combat and Injuries." I have yet to playtest my setup but I plan on using Duke Patrick's Combat mod. Have you played around with that one?
-You should try playing on an HD projector :). That's the main reason I'm designing my setup for 1080p. 4k projectors cost too much $$$ at the moment. There's nothing like it for gaming and immersing yourself in a world... barring virtual reality of course.


Last edited by KnightOwl on 10 May 2016, 22:13, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 10 May 2016, 22:13 
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Joined: 07 Apr 2016, 03:38
Posts: 10
Location: Colorado, USA
Pfuscher wrote:
That mod depends on you texture size. It also deactivates a lot of parallax, cube mapping, some of my stuff, maybe smim and some other mods that do the same.

Hmm... well I guess we're all going to have to manage without until someone takes the time to merge all the changes. Something I don't have the skill to do. But YOU Pfuscher should totally jump on that hahaha.


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